Player Matchup

Ishtar
Ishtar
LovelyCalf78207
Ishtar
Level 126
God Stats
5W - 5L
1,319 SR
Queue Stats
187W - 115L
1,607 Elo+
Party 1
Ravana
Ravana
RagingPlayer
Ravana
Level 129
God Stats
3W - 1L
1,504 SR
Queue Stats
207W - 146L
1,570 Elo+
Party 1
Nu Wa
Nu Wa
Skitmcflurry
Nu Wa
Level 89
God Stats
15W - 31L
1,336 SR
Queue Stats
175W - 256L
1,377 Elo+
Solo
Team Averages
Level 115
1,386 SR
1,518 Elo+

VS

Team Averages
Level 114
1,496 SR
1,449 Elo+
Merlin
Merlin
Ahptt
Merlin
Level 103
God Stats
1W - 2L
1,465 SR
Queue Stats
72W - 126L
1,251 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jossk
Ah Muzen Cab
Level 80
God Stats
10W - 9L
1,525 SR
Queue Stats
234W - 213L
1,557 Elo+
Solo
Pele
Pele
softbutterbuns
Pele
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 83L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 15
10,654
761
15,611
12,217
5,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
16
11 / 4 / 4
11,121
794
17,672
11,496
6,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 1 / 15
10,202
729
8,005
8,125
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ahptt
Merlin
14
0 / 5 / 5
8,866
633
8,295
11,200
4,284
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
jossk
Ah Muzen Cab
15
3 / 3 / 2
9,401
672
9,682
13,289
10,336
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 12 / 2
9,446
675
9,105
20,515
6,891
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
20
Kills
7
7
Deaths
20
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ahptt
Merlin
0
5
5
0.5
W
5
2
15
6.25
W
Ravana
11
4
4
3.25
W
4
1
15
11.5
L
Ah Muzen Cab
jossk
Ah Muzen Cab
3
3
2
1.33
L
4
12
2
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,288
Damage
27,082
31,838
Taken
45,004
14,946
Mitigated
21,511
3,842
Healing
5,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ahptt
Merlin
8,295
485
0
500
11,200
4,284
0
1,306
9,894
37,031
0
W
15,611
9,942
0
500
12,217
5,349
80
2,376
9,841
0
47,200
W
Ravana
17,672
6,043
0
734
11,496
6,753
475
4,304
7,192
0
24,765
W
8,005
2,877
1,273
1,335
8,125
2,844
702
1,749
6,376
32,777
0
L
Ah Muzen Cab
jossk
Ah Muzen Cab
9,682
1,159
0
1,927
13,289
10,336
0
3,919
9,370
0
42,668
L
9,105
1,678
0
2,584
20,515
6,891
0
3,202
17,313
0
27,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,977
Gold Earned
27,713
179
Minions Killed
175
5
Camps Cleared
7
743,274
Distance Traveled
660,797
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,866
633
68
5
0
242,134
5
W
Ishtar
10,654
761
93
7
1
254,142
4
W
Ravana
11,121
794
22
2
0
240,490
3
W
Nu Wa
10,202
729
64
5
4
248,642
0
L
Ah Muzen Cab
9,401
672
62
4
4
233,157
4
L
Pele
9,446
675
45
3
3
185,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role