Player Matchup

Shiva
Shiva
IAstralI
Shiva
Level 31
God Stats
0W - 1L
1,676 SR
Queue Stats
16W - 19L
1,518 Elo+
Party 1
He Bo
He Bo
LAM8CH0P
He Bo
Level 43
God Stats
0W - 6L
1,081 SR
Queue Stats
42W - 89L
1,384 Elo+
Solo
Ymir
Ymir
MangoBc
Ymir
Level 17
God Stats
8W - 9L
1,195 SR
Queue Stats
12W - 25L
1,286 Elo+
Party 1
Team Averages
Level 30
1,317 SR
1,396 Elo+

VS

Team Averages
Level 95
1,367 SR
1,544 Elo+
Chang'e
Chang'e
Teddibomb
Chang'e
Level 60
God Stats
3W - 5L
1,193 SR
Queue Stats
125W - 152L
1,545 Elo+
Solo
Heimdallr
Heimdallr
TheZannik
Heimdallr
Level 68
God Stats
2W - 0L
1,488 SR
Queue Stats
172W - 217L
1,520 Elo+
Solo
Thor
Thor
xXPABLO98Xx
Thor
Level 158
God Stats
8W - 12L
1,420 SR
Queue Stats
336W - 334L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
IAstralI
Shiva
16
2 / 2 / 1
10,955
685
14,682
20,213
25,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
LAM8CH0P
He Bo
13
1 / 7 / 2
9,747
609
10,606
14,825
6,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
MangoBc
Ymir
12
0 / 7 / 2
9,945
622
4,205
25,278
30,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Teddibomb
Chang'e
18
8 / 2 / 8
12,220
764
17,161
17,012
9,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
TheZannik
Heimdallr
18
5 / 1 / 11
11,780
736
20,198
15,328
8,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 0 / 8
11,428
714
5,824
7,333
3,509
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
16
16
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Shiva
IAstralI
Shiva
2
2
1
1.25
L
He Bo
LAM8CH0P
He Bo
1
7
2
0.29
L
Ymir
MangoBc
Ymir
0
7
2
0.14
W
Chang'e
Teddibomb
Chang'e
8
2
8
6
W
Heimdallr
TheZannik
Heimdallr
5
1
11
10.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,493
Damage
43,183
60,316
Taken
39,673
61,809
Mitigated
21,714
8,201
Healing
15,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
IAstralI
Shiva
14,682
1,218
336
2,359
20,213
25,757
184
6,100
14,113
402
50,683
L
He Bo
LAM8CH0P
He Bo
10,606
1,180
0
1,412
14,825
6,041
493
3,564
11,258
37,737
0
L
Ymir
MangoBc
Ymir
4,205
567
2,027
2,067
25,278
30,011
159
7,756
17,522
22,823
0
W
Chang'e
Teddibomb
Chang'e
17,161
1,095
4,629
7,842
17,012
9,263
510
7,317
9,695
37,579
0
W
Heimdallr
TheZannik
Heimdallr
20,198
7,527
0
1,790
15,328
8,942
1,378
7,230
8,098
0
67,520
W
5,824
1,161
0
1,125
7,333
3,509
975
1,608
5,725
0
32,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,647
Gold Earned
35,428
163
Minions Killed
178
5
Camps Cleared
8
895,236
Distance Traveled
769,155
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,955
685
67
4
2
322,286
5
L
He Bo
9,747
609
62
4
3
289,608
6
L
Ymir
9,945
622
34
2
0
283,342
3
W
Chang'e
12,220
764
49
3
0
282,667
2
W
Heimdallr
11,780
736
84
5
6
311,356
3
W
Thor
11,428
714
45
3
2
175,132
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role