Player Matchup

Vamana
Vamana
ExplodingSausage
Vamana
Level 108
God Stats
1W - 2L
1,523 SR
Queue Stats
112W - 79L
1,590 Elo+
Party 1
Merlin
Merlin
Hunterxlnt
Merlin
Level 157
God Stats
6W - 3L
1,765 SR
Queue Stats
354W - 383L
1,552 Elo+
Solo
Atlas
Atlas
SCchampiUuU
Atlas
Level 156
God Stats
5W - 7L
1,681 SR
Queue Stats
536W - 584L
1,488 Elo+
Solo
Ravana
Ravana
TURBULANCE704
Ravana
Level 157
God Stats
2W - 4L
1,315 SR
Queue Stats
267W - 260L
1,516 Elo+
Party 1
Maui
Maui
nobeef97
Maui
Level 78
God Stats
1W - 1L
1,688 SR
Queue Stats
235W - 227L
1,485 Elo+
Solo
Team Averages
Level 131
1,594 SR
1,526 Elo+

VS

Team Averages
Level 132
1,482 SR
1,488 Elo+
Hou Yi
Hou Yi
ArmSoldier
Hou Yi
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
149W - 163L
1,442 Elo+
Solo
Ganesha
Ganesha
BoiaCagna98
Ganesha
Level 129
God Stats
1W - 0L
1,547 SR
Queue Stats
6W - 6L
1,466 Elo+
Solo
Khepri
Khepri
FCR3WNIT
Khepri
Level 141
God Stats
9W - 11L
1,449 SR
Queue Stats
582W - 569L
1,562 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Okami_Gamez
Morgan Le Fay
Level 157
God Stats
3W - 1L
1,578 SR
Queue Stats
59W - 58L
1,521 Elo+
Solo
Chiron
Chiron
remilepirate
Chiron
Level 126
God Stats
1W - 1L
1,334 SR
Queue Stats
180W - 191L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 8 / 6
11,418
714
14,773
30,669
34,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Hunterxlnt
Merlin
18
2 / 4 / 10
10,805
675
21,204
11,154
4,942
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
3 / 3 / 11
11,931
746
18,272
23,491
30,621
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
4 / 7 / 5
10,250
641
13,022
17,683
17,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Maui
16
2 / 5 / 8
10,448
653
6,360
21,451
29,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ArmSoldier
Hou Yi
17
5 / 5 / 11
11,126
695
17,299
15,652
9,796
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
BoiaCagna98
Ganesha
18
0 / 4 / 22
11,301
706
8,411
23,351
34,382
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Khepri
FCR3WNIT
Khepri
17
2 / 3 / 15
10,277
642
8,348
19,945
22,030
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
Okami_Gamez
Morgan Le Fay
20
10 / 3 / 15
12,233
765
38,922
19,446
14,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
20
10 / 2 / 9
13,587
849
22,231
16,162
10,837
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
99
17
Kills
27
27
Deaths
17
40
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
ArmSoldier
Hou Yi
5
5
11
2.1
W
Ganesha
BoiaCagna98
Ganesha
0
4
22
2.75
L
6
8
6
1.13
W
Khepri
FCR3WNIT
Khepri
2
3
15
3.17
L
Merlin
Hunterxlnt
Merlin
2
4
10
1.75
W
Morgan Le Fay
Okami_Gamez
Morgan Le Fay
10
3
15
5.83
L
3
3
11
2.83
L
4
7
5
0.93
L
Maui
2
5
8
1.2
W
Chiron
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,631
Damage
95,211
104,448
Taken
94,556
115,771
Mitigated
91,163
34,402
Healing
31,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
ArmSoldier
Hou Yi
17,299
8,167
579
1,596
15,652
9,796
1,396
7,136
8,423
0
28,491
W
Ganesha
BoiaCagna98
Ganesha
8,411
424
3,131
4,979
23,351
34,382
110
9,308
13,637
18,753
0
L
14,773
8,382
3,114
8,220
30,669
34,066
860
15,474
14,960
0
26,855
W
Khepri
FCR3WNIT
Khepri
8,348
410
4,147
2,333
19,945
22,030
78
10,945
8,661
14,485
0
L
Merlin
Hunterxlnt
Merlin
21,204
957
900
497
11,154
4,942
172
6,418
4,578
47,106
0
W
Morgan Le Fay
Okami_Gamez
Morgan Le Fay
38,922
4,475
1,564
3,294
19,446
14,118
637
8,564
10,554
57,757
0
L
18,272
8,436
1,396
9,853
23,491
30,621
363
10,603
12,624
37,326
0
L
13,022
1,672
2,879
3,916
17,683
17,026
151
10,465
7,071
0
16,603
L
Maui
6,360
370
1,037
2,590
21,451
29,116
368
11,375
9,534
15,913
0
W
Chiron
22,231
7,365
4,548
5,685
16,162
10,837
2,428
9,883
6,220
0
47,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,852
Gold Earned
58,524
160
Minions Killed
173
0
Camps Cleared
0
1,378,120
Distance Traveled
1,433,914
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,126
695
40
3
0
239,518
0
W
Ganesha
11,301
706
0
0
0
298,127
0
L
Vamana
11,418
714
17
1
0
282,363
1
W
Khepri
10,277
642
15
1
0
306,822
5
L
Merlin
10,805
675
80
5
0
264,843
0
W
Morgan Le Fay
12,233
765
47
3
0
296,608
0
L
Atlas
11,931
746
30
2
0
298,140
0
L
Ravana
10,250
641
14
1
0
255,602
1
L
Maui
10,448
653
19
1
0
277,172
1
W
Chiron
13,587
849
71
4
0
292,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role