Player Matchup

Horus
Horus
Assassination031
Horus
Level 107
God Stats
29W - 39L
1,409 SR
Queue Stats
80W - 89L
1,379 Elo+
Solo
Ao Kuang
Ao Kuang
Japie7
Ao Kuang
Level 106
God Stats
29W - 26L
1,460 SR
Queue Stats
546W - 549L
1,380 Elo+
Solo
Izanami
Izanami
R4C_traillardeur
Izanami
Level 24
God Stats
0W - 4L
1,156 SR
Queue Stats
11W - 24L
1,298 Elo+
Party 2
Bellona
Bellona
teameverprobogo3
Bellona
Level 17
God Stats
0W - 3L
1,200 SR
Queue Stats
5W - 17L
1,221 Elo+
Party 2
Janus
Janus
vertex_pery
Janus
Level 36
God Stats
1W - 2L
1,228 SR
Queue Stats
75W - 77L
1,392 Elo+
Party 2
Team Averages
Level 58
1,291 SR
1,334 Elo+

VS

Team Averages
Level 67
1,471 SR
1,465 Elo+
Izanami
Izanami
 
Izanami
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Deathshooter170
Mulan
Level 74
God Stats
10W - 6L
1,539 SR
Queue Stats
111W - 114L
1,394 Elo+
Solo
Anubis
Anubis
ZOMBIE410x
Anubis
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 38L
1,532 Elo+
Party 1
Bacchus
Bacchus
sgzp_ss
Bacchus
Level 61
God Stats
1W - 2L
1,314 SR
Queue Stats
97W - 113L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
6,476
463
4,036
10,380
6,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
Japie7
Ao Kuang
11
1 / 4 / 0
6,676
477
4,484
14,525
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 1
5,893
421
4,383
8,282
2,404
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 5 / 0
5,363
383
3,147
9,640
8,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 7 / 1
5,876
420
4,816
9,486
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 1 / 2
8,320
594
9,557
8,606
3,138
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
 
Bastet
13
6 / 0 / 3
7,975
570
7,380
9,270
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
5 / 0 / 1
8,837
631
9,090
8,257
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
ZOMBIE410x
Anubis
12
3 / 1 / 3
7,277
520
5,936
8,778
4,197
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
sgzp_ss
Bacchus
12
2 / 0 / 4
7,800
557
5,580
8,066
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
20
20
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
2
5
W
Bastet
 
Bastet
6
0
3
7.5
L
1
0
1
1.5
W
5
0
1
5.5
L
Ao Kuang
Japie7
Ao Kuang
1
4
0
0.25
L
0
4
1
0.13
W
Anubis
ZOMBIE410x
Anubis
3
1
3
4.5
W
Bacchus
sgzp_ss
Bacchus
2
0
4
4
L
0
5
0
0
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,866
Damage
37,543
52,313
Taken
42,977
25,537
Mitigated
24,226
14,637
Healing
22,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,557
5,559
0
3,875
8,606
3,138
1,440
654
7,950
0
85,516
W
Bastet
 
Bastet
7,380
1,518
0
6,288
9,270
3,561
0
1,511
7,699
0
52,071
L
4,036
1,843
933
5,665
10,380
6,581
0
4,611
5,769
0
21,494
W
9,090
1,476
0
4,852
8,257
4,830
1,449
1,157
7,100
0
62,015
L
Ao Kuang
Japie7
Ao Kuang
4,484
1,583
226
4,864
14,525
5,018
0
2,322
12,203
43,681
2,817
L
4,383
3,235
0
790
8,282
2,404
57
583
7,699
0
44,107
W
Anubis
ZOMBIE410x
Anubis
5,936
584
0
4,076
8,778
4,197
1,104
3,743
4,747
44,533
0
W
Bacchus
sgzp_ss
Bacchus
5,580
760
266
2,936
8,066
8,500
492
1,621
6,367
24,125
0
L
3,147
1,630
0
1,699
9,640
8,132
0
0
9,640
0
24,698
L
4,816
321
0
460
9,486
3,402
59
4,000
5,486
33,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,284
Gold Earned
40,209
275
Minions Killed
450
0
Camps Cleared
0
1,162,325
Distance Traveled
1,292,088
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,320
594
148
11
0
234,089
0
W
Bastet
7,975
570
85
6
0
288,193
5
L
Horus
6,476
463
21
2
0
244,602
0
W
Mulan
8,837
631
112
8
0
248,361
5
L
Ao Kuang
6,676
477
82
6
0
245,066
5
L
Izanami
5,893
421
77
6
0
239,526
1
W
Anubis
7,277
520
74
5
0
231,788
1
W
Bacchus
7,800
557
31
2
0
289,657
1
L
Bellona
5,363
383
39
3
0
212,332
0
L
Janus
5,876
420
56
4
0
220,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role