Player Matchup

Geb
Geb
Gold I
DrSickoMD
Geb
Gold I
Level 88
God Stats
7W - 5L
1,901 SR
Queue Stats
214W - 213L
1,639 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
Eightbitgus11
Tsukuyomi
Platinum IV
Level 144
God Stats
60W - 48L
1,593 SR
Queue Stats
465W - 465L
1,852 MMR
Solo
Ishtar
Ishtar
Diamond I
FiveStarChaos
Ishtar
Diamond I
Level 125
God Stats
13W - 5L
1,720 SR
Queue Stats
115W - 93L
2,695 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
OBEYTHETURTLE31
Zhong Kui
Diamond III
Level 160
God Stats
10W - 9L
1,528 SR
Queue Stats
167W - 143L
2,086 MMR
Solo
Fenrir
Fenrir
Silver I
u got the juul
Fenrir
Silver I
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,619 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,648 SR
1,978 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,595 SR
1,980 MMR
Ah Muzen Cab
Ah Muzen Cab
Masters
ChadGreen
Ah Muzen Cab
Masters
Level 124
God Stats
5W - 5L
1,635 SR
Queue Stats
318W - 267L
2,842 MMR
Solo
Mercury
Mercury
Silver II
OneShotKing89
Mercury
Silver II
Level 88
God Stats
4W - 7L
1,550 SR
Queue Stats
32W - 40L
1,528 MMR
Solo
Shiva
Shiva
Platinum II
PaLloby-pringao
Shiva
Platinum II
Level 129
God Stats
3W - 3L
1,646 SR
Queue Stats
155W - 149L
1,926 MMR
Solo
Kukulkan
Kukulkan
Diamond V
l Morokei l
Kukulkan
Diamond V
Level 160
God Stats
7W - 3L
1,644 SR
Queue Stats
235W - 229L
2,024 MMR
Solo
Bacchus
Bacchus
Silver I
tortchtanjies
Bacchus
Silver I
Level 86
God Stats
1W - 0L
1,498 SR
Queue Stats
4W - 7L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
8,166
389
5,026
15,080
13,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tsukuyomi
Eightbitgus11
Tsukuyomi
16
1 / 4 / 2
10,004
476
10,415
15,160
9,544
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 1 / 0
10,883
518
9,282
18,634
7,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
OBEYTHETURTLE31
Zhong Kui
16
3 / 5 / 3
10,039
478
19,613
19,585
14,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 5 / 3
9,998
476
7,530
19,519
10,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
HadesAthenaNemesisThor

VS

Bans
CabrakanChang'eMedusaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ChadGreen
Ah Muzen Cab
20
7 / 2 / 2
13,163
627
20,331
15,653
7,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mercury
17
3 / 4 / 3
10,967
522
6,106
19,778
8,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
4 / 2 / 7
12,471
594
14,609
24,643
18,731
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
l Morokei l
Kukulkan
18
3 / 1 / 6
11,655
555
12,934
11,558
5,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
15
1 / 2 / 10
10,603
505
6,965
17,318
18,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
10
Kills
18
18
Deaths
11
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ChadGreen
Ah Muzen Cab
7
2
2
4
L
0
3
5
0.83
L
Tsukuyomi
Eightbitgus11
Tsukuyomi
1
4
2
0.5
L
2
1
0
2
L
Zhong Kui
OBEYTHETURTLE31
Zhong Kui
3
5
3
0.9
W
Mercury
3
4
3
1.13
W
4
2
7
3.75
W
Kukulkan
l Morokei l
Kukulkan
3
1
6
6
W
Bacchus
1
2
10
3
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,866
Damage
60,945
87,978
Taken
88,950
55,613
Mitigated
57,956
23,192
Healing
27,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ChadGreen
Ah Muzen Cab
20,331
7,954
0
7,777
15,653
7,236
4,054
697
14,956
33
141,789
L
5,026
633
2,466
1,247
15,080
13,813
52
4,574
10,506
20,496
0
L
Tsukuyomi
Eightbitgus11
Tsukuyomi
10,415
1,467
0
3,313
15,160
9,544
0
3,568
11,592
0
86,019
L
9,282
5,513
0
7,904
18,634
7,622
1,455
1,822
16,812
0
108,955
L
Zhong Kui
OBEYTHETURTLE31
Zhong Kui
19,613
1,386
0
6,599
19,585
14,222
744
5,791
13,794
99,189
0
W
Mercury
6,106
3,343
0
1,567
19,778
8,063
1,408
6,798
12,980
0
90,403
W
14,609
2,686
660
11,705
24,643
18,731
0
6,054
18,589
10,672
95,332
W
Kukulkan
l Morokei l
Kukulkan
12,934
844
0
1,028
11,558
5,007
1,185
6,314
5,244
107,235
0
W
Bacchus
6,965
833
0
4,656
17,318
18,919
175
5,803
11,515
25,916
4,617
L
7,530
1,390
0
1,663
19,519
10,412
0
5,196
14,323
0
78,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,090
Gold Earned
58,859
687
Minions Killed
663
0
Camps Cleared
0
1,969,666
Distance Traveled
2,177,865
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,163
627
182
9
0
396,906
2
L
Geb
8,166
389
32
2
0
433,256
11
L
Tsukuyomi
10,004
476
160
8
0
384,418
8
L
Ishtar
10,883
518
232
11
0
362,882
4
L
Zhong Kui
10,039
478
151
7
0
359,734
4
W
Mercury
10,967
522
113
5
0
501,836
4
W
Shiva
12,471
594
158
8
0
417,841
3
W
Kukulkan
11,655
555
178
8
0
424,959
6
W
Bacchus
10,603
505
32
2
0
436,323
9
L
Fenrir
9,998
476
112
5
0
429,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role