Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold V
Local BBQboi
Yemoja
Gold V
Level 149
God Stats
1W - 5L
1,587 SR
Queue Stats
100W - 99L
1,299 MMR
Solo
Guan Yu
Guan Yu
Gold IV
She_calls_me_Bub
Guan Yu
Gold IV
Level 128
God Stats
5W - 4L
1,580 SR
Queue Stats
20W - 19L
1,653 MMR
Solo
Cupid
Cupid
Silver III
faelNOT
Cupid
Silver III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,226 MMR
Solo
Yu Huang
Yu Huang
Silver III
sebaspiritsur888
Yu Huang
Silver III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 50L
822 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,533 SR
1,300 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,504 SR
1,236 MMR
Geb
Geb
Gold V
 
Geb
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum IV
LOTGGEEO
Thor
Platinum IV
Level 149
God Stats
5W - 3L
1,545 SR
Queue Stats
177W - 166L
1,754 MMR
Solo
Neith
Neith
Silver IV
Mirage Il
Neith
Silver IV
Level 93
God Stats
9W - 14L
1,380 SR
Queue Stats
217W - 238L
575 MMR
Solo
Thoth
Thoth
Gold IV
Soldbymagic
Thoth
Gold IV
Level 157
God Stats
30W - 26L
1,495 SR
Queue Stats
160W - 159L
1,402 MMR
Solo
Ra
Ra
Silver III
XxFallnForUxX434
Ra
Silver III
Level 105
God Stats
6W - 2L
1,600 SR
Queue Stats
56W - 68L
950 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
0 / 2 / 0
7,843
436
4,355
12,979
5,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
12
0 / 3 / 1
7,664
426
4,718
21,325
17,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
1 / 2 / 0
7,771
432
9,704
12,643
14,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Cupid
faelNOT
Cupid
14
0 / 2 / 0
8,633
480
4,594
9,406
3,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 1
6,956
386
3,087
16,015
5,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BastetLancelotAwilixHades

VS

Bans
ThanatosSkadiDanzaburouMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 0 / 8
8,363
465
7,693
17,576
15,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
15
7 / 0 / 6
9,891
550
15,007
14,441
6,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
Mirage Il
Neith
15
2 / 0 / 2
9,406
523
5,445
7,038
2,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 6
9,658
537
17,120
6,269
2,637
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 0 / 3
9,111
506
5,515
7,007
3,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
14
14
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
0
0
W
Geb
 
Geb
0
0
8
4
W
Thor
7
0
6
10
L
Yemoja
0
3
1
0.17
W
Neith
Mirage Il
Neith
2
0
2
3
L
1
2
0
0.5
W
3
1
6
6
W
2
0
3
3.5
L
Cupid
faelNOT
Cupid
0
2
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,458
Damage
50,780
72,368
Taken
52,331
46,084
Mitigated
31,305
25,265
Healing
22,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,355
362
0
2,273
12,979
5,190
0
4,515
8,464
0
67,641
W
Geb
 
Geb
7,693
646
766
4,366
17,576
15,955
128
3,184
14,076
20,812
2,700
W
Thor
15,007
3,820
0
8,194
14,441
6,643
490
1,976
12,384
0
87,903
L
Yemoja
4,718
1,540
4,953
6,044
21,325
17,229
0
7,925
13,400
24,979
0
W
Neith
Mirage Il
Neith
5,445
1,986
383
4,020
7,038
2,798
1,242
697
5,803
0
73,490
L
9,704
785
1,409
5,365
12,643
14,319
0
5,071
7,572
0
50,172
W
17,120
59
204
1,385
6,269
2,637
664
2,347
3,646
87,480
0
W
5,515
487
988
2,065
7,007
3,272
838
169
6,383
62,284
0
L
Cupid
faelNOT
Cupid
4,594
2,578
251
1,420
9,406
3,567
1,518
2,523
6,883
0
74,545
L
3,087
149
0
3,550
16,015
5,779
0
10,137
5,878
50,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,867
Gold Earned
46,429
449
Minions Killed
517
0
Camps Cleared
0
1,700,992
Distance Traveled
1,699,099
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,843
436
117
7
0
417,328
5
W
Geb
8,363
465
25
1
0
361,630
7
W
Thor
9,891
550
122
7
0
383,560
5
L
Yemoja
7,664
426
39
2
0
300,026
9
W
Neith
9,406
523
127
7
0
292,705
2
L
Guan Yu
7,771
432
69
4
0
407,039
4
W
Thoth
9,658
537
131
7
0
336,603
5
W
Ra
9,111
506
112
6
0
324,601
7
L
Cupid
8,633
480
138
8
0
298,284
4
L
Yu Huang
6,956
386
86
5
0
278,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role