Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond IV
DRÀG0N
Morgan Le Fay
Diamond IV
Level 160
God Stats
6W - 4L
1,745 SR
Queue Stats
291W - 275L
2,053 MMR
Solo
Hercules
Hercules
Gold III
DocFumbles
Hercules
Gold III
Level 128
God Stats
1W - 1L
1,334 SR
Queue Stats
37W - 37L
1,523 MMR
Solo
Sobek
Sobek
Gold III
Joan9998
Sobek
Gold III
Level 145
God Stats
3W - 0L
1,793 SR
Queue Stats
49W - 43L
1,527 MMR
Solo
Pele
Pele
Masters
LegendaryVin
Pele
Masters
Level 160
God Stats
26W - 33L
1,673 SR
Queue Stats
559W - 483L
3,125 MMR
Solo
Rama
Rama
Diamond IV
RemarkableWolf
Rama
Diamond IV
Level 128
God Stats
245W - 173L
1,667 SR
Queue Stats
475W - 476L
2,174 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,642 SR
2,081 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 116
1,540 SR
2,081 MMR
Medusa
Medusa
Diamond V
Imightbeg0000d
Medusa
Diamond V
Level 120
God Stats
6W - 16L
1,383 SR
Queue Stats
205W - 208L
1,980 MMR
Solo
Ymir
Ymir
Bronze III
Monk3Ba11s
Ymir
Bronze III
Level 89
God Stats
15W - 17L
1,607 SR
Queue Stats
25W - 30L
1,319 MMR
Solo
Ares
Ares
Masters
Washedddd
Ares
Masters
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 80L
2,793 MMR
Solo
Neith
Neith
Masters
antKum
Neith
Masters
Level 157
God Stats
1W - 2L
1,586 SR
Queue Stats
196W - 188L
2,395 MMR
Solo
Hades
Hades
Platinum V
kromarroth
Hades
Platinum V
Level 156
God Stats
1W - 4L
1,624 SR
Queue Stats
138W - 125L
1,919 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DRÀG0N
Morgan Le Fay
12
3 / 0 / 4
6,783
678
6,183
4,967
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
DocFumbles
Hercules
11
1 / 0 / 0
6,465
647
2,987
6,278
5,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
Joan9998
Sobek
9
2 / 2 / 6
6,070
607
3,409
12,369
9,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
5 / 3 / 4
6,431
643
7,930
9,261
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 1 / 1
6,677
668
4,070
6,208
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bans
Ne ZhaMercuryArtioMulan

VS

Bans
ThorLancelotAh Muzen CabKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 2
5,313
531
3,675
7,284
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
2 / 3 / 2
5,616
562
3,159
8,517
5,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
5
0 / 4 / 0
4,061
406
1,845
5,800
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
antKum
Neith
10
1 / 3 / 1
5,270
527
5,087
6,085
2,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hades
11
0 / 1 / 0
5,863
586
4,314
6,405
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
15
Kills
5
6
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DRÀG0N
Morgan Le Fay
3
0
4
5
W
Hercules
DocFumbles
Hercules
1
0
0
1
L
2
4
2
0.75
W
Sobek
Joan9998
Sobek
2
2
6
2.5
W
5
3
4
2.33
L
2
3
2
1
W
4
1
1
4.5
L
Ares
0
4
0
0
L
Neith
antKum
Neith
1
3
1
0.5
L
Hades
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,579
Damage
18,080
39,083
Taken
34,091
22,252
Mitigated
15,942
13,679
Healing
9,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DRÀG0N
Morgan Le Fay
6,183
1,035
96
1,984
4,967
2,120
480
1,171
3,796
50,795
0
W
Hercules
DocFumbles
Hercules
2,987
1,058
0
2,444
6,278
5,450
0
3,663
2,615
0
45,830
L
3,675
2,407
0
2,124
7,284
1,725
0
1,056
6,228
0
20,339
W
Sobek
Joan9998
Sobek
3,409
853
0
4,096
12,369
9,481
0
1,533
10,836
12,914
0
W
7,930
3,321
0
932
9,261
3,149
0
1,401
7,860
0
37,301
L
3,159
1,359
0
1,702
8,517
5,601
0
3,337
5,180
16,020
0
W
4,070
3,429
0
4,127
6,208
2,052
0
1,550
4,658
0
50,371
L
Ares
1,845
469
0
730
5,800
2,063
0
1,065
4,735
13,620
0
L
Neith
antKum
Neith
5,087
2,435
0
1,456
6,085
2,790
0
4,134
1,951
0
41,439
L
Hades
4,314
616
0
3,292
6,405
3,763
0
0
6,108
46,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,426
Gold Earned
26,123
355
Minions Killed
249
0
Camps Cleared
0
944,674
Distance Traveled
756,507
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,783
678
99
10
0
175,349
3
W
Hercules
6,465
647
89
9
0
191,754
3
L
Medusa
5,313
531
31
3
0
137,476
0
W
Sobek
6,070
607
15
2
0
193,226
2
W
Pele
6,431
643
55
6
0
215,199
1
L
Ymir
5,616
562
21
2
0
175,868
4
W
Rama
6,677
668
97
10
0
169,146
2
L
Ares
4,061
406
30
3
0
102,500
0
L
Neith
5,270
527
64
6
0
159,948
0
L
Hades
5,863
586
103
10
0
180,715
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role