Player Matchup

Horus
Horus
AstuteHarmony50
Horus
Level 118
God Stats
61W - 32L
1,676 SR
Queue Stats
788W - 694L
1,626 Elo+
Party 1
Sol
Sol
Gorelancer
Sol
Level 146
God Stats
3W - 0L
1,675 SR
Queue Stats
269W - 223L
1,696 Elo+
Solo
Serqet
Serqet
Jdogg619
Serqet
Level 160
God Stats
6W - 3L
1,635 SR
Queue Stats
586W - 472L
1,682 Elo+
Party 1
Team Averages
Level 141
1,662 SR
1,668 Elo+

VS

Team Averages
Level 128
1,522 SR
1,631 Elo+
Camazotz
Camazotz
PriscyIIa
Camazotz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Vulcan
Vulcan
Three6FliP
Vulcan
Level 103
God Stats
3W - 6L
1,503 SR
Queue Stats
89W - 138L
1,380 Elo+
Solo
Ishtar
Ishtar
Typhoon
Ishtar
Level 160
God Stats
1W - 1L
1,563 SR
Queue Stats
131W - 35L
2,011 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 2 / 10
15,134
797
24,695
32,958
47,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
10 / 2 / 12
14,599
768
31,493
25,055
13,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
Jdogg619
Serqet
19
2 / 4 / 17
13,607
716
13,152
26,154
32,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
PriscyIIa
Camazotz
15
3 / 9 / 3
11,370
598
15,067
39,008
25,331
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vulcan
Three6FliP
Vulcan
16
2 / 10 / 5
11,868
625
16,279
18,910
7,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Typhoon
Ishtar
17
3 / 6 / 4
12,145
639
34,560
21,910
9,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
25
Kills
8
8
Deaths
25
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
13
2
10
9
W
10
2
12
8
W
Serqet
Jdogg619
Serqet
2
4
17
2.63
L
Camazotz
PriscyIIa
Camazotz
3
9
3
0.5
L
Vulcan
Three6FliP
Vulcan
2
10
5
0.45
L
Ishtar
Typhoon
Ishtar
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,340
Damage
65,906
84,167
Taken
79,828
93,925
Mitigated
42,663
41,493
Healing
15,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,695
9,717
4,956
16,034
32,958
47,972
242
5,033
27,653
0
37,909
W
31,493
12,468
0
12,392
25,055
13,888
2,623
4,949
19,814
90,579
9,324
W
Serqet
Jdogg619
Serqet
13,152
2,987
0
8,111
26,154
32,065
607
6,092
19,784
520
59,818
L
Camazotz
PriscyIIa
Camazotz
15,067
5,178
0
13,192
39,008
25,331
0
13,886
23,692
0
47,604
L
Vulcan
Three6FliP
Vulcan
16,279
5,948
0
0
18,910
7,993
0
6,687
11,099
47,162
0
L
Ishtar
Typhoon
Ishtar
34,560
22,783
0
2,096
21,910
9,339
0
8,594
12,758
0
70,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,340
Gold Earned
35,383
229
Minions Killed
193
12
Camps Cleared
6
1,144,590
Distance Traveled
910,220
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
15,134
797
26
1
1
398,141
2
W
Sol
14,599
768
117
6
4
345,565
7
W
Serqet
13,607
716
86
5
7
400,884
1
L
Camazotz
11,370
598
43
2
2
340,604
2
L
Vulcan
11,868
625
78
4
1
265,146
6
L
Ishtar
12,145
639
72
4
3
304,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role