Player Matchup

Bacchus
Bacchus
DayNinja1
Bacchus
Level 109
God Stats
1W - 2L
1,314 SR
Queue Stats
41W - 33L
1,611 Elo+
Party 2
Sylvanus
Sylvanus
Jaws
Sylvanus
Level 154
God Stats
3W - 4L
1,454 SR
Queue Stats
429W - 411L
1,647 Elo+
Solo
Chronos
Chronos
NovoCain24
Chronos
Level 102
God Stats
3W - 3L
1,642 SR
Queue Stats
52W - 37L
1,661 Elo+
Solo
Ganesha
Ganesha
VitalRageKing
Ganesha
Level 159
God Stats
1W - 2L
1,798 SR
Queue Stats
157W - 148L
1,593 Elo+
Party 2
Pele
Pele
Weak3nSub
Pele
Level 149
God Stats
1W - 1L
1,730 SR
Queue Stats
164W - 168L
1,567 Elo+
Solo
Team Averages
Level 135
1,588 SR
1,616 Elo+

VS

Team Averages
Level 113
1,499 SR
1,549 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GizmoCats
Chang'e
Level 110
God Stats
9W - 4L
1,637 SR
Queue Stats
325W - 271L
1,663 Elo+
Solo
Sobek
Sobek
Nadetype
Sobek
Level 100
God Stats
2W - 0L
1,701 SR
Queue Stats
162W - 127L
1,509 Elo+
Party 1
Sol
Sol
bigfuss
Sol
Level 157
God Stats
4W - 5L
1,197 SR
Queue Stats
212W - 176L
1,518 Elo+
Party 1
Lancelot
Lancelot
bingus_ladx
Lancelot
Level 55
God Stats
1W - 0L
1,460 SR
Queue Stats
41W - 28L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DayNinja1
Bacchus
15
3 / 3 / 7
9,007
693
10,161
16,966
30,212
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
Jaws
Sylvanus
14
3 / 6 / 8
8,735
672
9,425
18,883
25,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos
NovoCain24
Chronos
13
2 / 6 / 8
7,984
614
11,190
14,488
7,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
17
3 / 5 / 11
9,435
726
13,153
19,869
24,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
18
5 / 4 / 3
10,204
785
20,156
20,492
19,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 3 / 14
10,234
787
14,431
15,909
7,635
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
GizmoCats
Chang'e
18
3 / 1 / 17
10,424
802
18,839
14,021
8,102
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sobek
Nadetype
Sobek
15
2 / 4 / 15
10,354
796
9,609
26,548
28,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
18
11 / 3 / 10
11,527
887
27,028
18,143
8,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
bingus_ladx
Lancelot
16
4 / 5 / 11
9,575
737
12,778
15,252
16,501
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
91
16
Kills
24
24
Deaths
16
37
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
3
14
3.67
L
Bacchus
DayNinja1
Bacchus
3
3
7
2.17
W
Chang'e
GizmoCats
Chang'e
3
1
17
11.5
L
Sylvanus
Jaws
Sylvanus
3
6
8
1.17
W
Sobek
Nadetype
Sobek
2
4
15
2.38
L
Chronos
NovoCain24
Chronos
2
6
8
1
L
Ganesha
3
5
11
1.7
L
Pele
5
4
3
1.63
W
Sol
11
3
10
5.33
W
Lancelot
bingus_ladx
Lancelot
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,085
Damage
82,685
90,698
Taken
89,873
106,576
Mitigated
68,491
28,576
Healing
47,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,431
6,698
2,131
4,523
15,909
7,635
2,069
8,644
7,265
0
28,102
L
Bacchus
DayNinja1
Bacchus
10,161
598
1,599
2,192
16,966
30,212
0
9,573
7,393
17,533
0
W
Chang'e
GizmoCats
Chang'e
18,839
2,022
11,710
7,656
14,021
8,102
1,028
8,137
5,884
41,077
0
L
Sylvanus
Jaws
Sylvanus
9,425
1,762
5,857
3,921
18,883
25,203
13
10,980
7,903
12,198
0
W
Sobek
Nadetype
Sobek
9,609
931
668
9,874
26,548
28,117
13
10,660
15,888
13,589
0
L
Chronos
NovoCain24
Chronos
11,190
2,977
191
827
14,488
7,707
0
8,965
5,523
18,449
0
L
Ganesha
13,153
579
2,244
3,400
19,869
24,111
0
12,855
7,014
31,922
0
L
Pele
20,156
3,320
2,618
5,727
20,492
19,343
0
13,023
7,389
0
39,889
W
Sol
27,028
14,695
1,544
8,923
18,143
8,136
5,436
9,408
8,735
50,683
0
W
Lancelot
bingus_ladx
Lancelot
12,778
2,165
0
245
15,252
16,501
0
7,080
8,172
0
19,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,365
Gold Earned
52,114
95
Minions Killed
142
0
Camps Cleared
0
1,083,991
Distance Traveled
1,121,749
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,234
787
27
2
0
228,599
4
L
Bacchus
9,007
693
16
1
0
240,132
0
W
Chang'e
10,424
802
46
4
0
241,292
0
L
Sylvanus
8,735
672
9
1
0
168,624
0
W
Sobek
10,354
796
11
1
0
226,075
0
L
Chronos
7,984
614
29
2
0
217,414
0
L
Ganesha
9,435
726
3
0
0
215,958
1
L
Pele
10,204
785
38
3
0
241,863
0
W
Sol
11,527
887
38
3
0
185,552
0
W
Lancelot
9,575
737
20
2
0
240,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role