Player Matchup

Raijin
Raijin
Dono808
Raijin
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,521 Elo+
Party 2
Bacchus
Bacchus
Hallouh
Bacchus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,432 Elo+
Party 2
Chaac
Chaac
Scrapycoco1181
Chaac
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,494 Elo+
Solo
Awilix
Awilix
hailxstorm
Awilix
Level 122
God Stats
1W - 1L
1,858 SR
Queue Stats
6W - 1L
1,750 Elo+
Party 2
Jing Wei
Jing Wei
hawaiiankook
Jing Wei
Level 114
God Stats
1W - 0L
1,267 SR
Queue Stats
8W - 5L
1,512 Elo+
Party 2
Team Averages
Level 96
1,525 SR
1,542 Elo+

VS

Team Averages
Level 115
1,458 SR
1,370 Elo+
Ra
Ra
Asilum_90
Ra
Level 155
God Stats
12W - 11L
1,563 SR
Queue Stats
380W - 390L
1,490 Elo+
Solo
Olorun
Olorun
GODFIST26
Olorun
Level 156
God Stats
7W - 3L
1,771 SR
Queue Stats
164W - 204L
1,428 Elo+
Party 3
Bacchus
Bacchus
GrandHero1
Bacchus
Level 28
God Stats
8W - 10L
1,442 SR
Queue Stats
25W - 46L
1,279 Elo+
Party 3
Neith
Neith
YoDarkShadow
Neith
Level 147
God Stats
1W - 9L
1,248 SR
Queue Stats
680W - 779L
1,349 Elo+
Party 1
Fenrir
Fenrir
yoFeelGood
Fenrir
Level 88
God Stats
2W - 8L
1,265 SR
Queue Stats
368W - 442L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dono808
Raijin
15
4 / 1 / 1
9,741
573
11,336
8,775
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Hallouh
Bacchus
13
0 / 1 / 3
8,464
498
5,477
13,304
11,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
6,461
380
3,924
10,606
6,607
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
hailxstorm
Awilix
16
9 / 0 / 2
9,596
564
14,789
11,805
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
hawaiiankook
Jing Wei
15
1 / 2 / 2
8,571
504
10,256
13,941
5,737
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,010
471
5,336
12,498
5,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Olorun
GODFIST26
Olorun
13
1 / 3 / 2
7,839
461
8,630
13,606
5,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
GrandHero1
Bacchus
11
1 / 0 / 2
7,693
453
5,442
11,930
11,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 4 / 0
8,447
497
8,162
12,607
6,329
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
yoFeelGood
Fenrir
12
3 / 4 / 0
7,752
456
4,355
17,168
7,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
14
Kills
6
6
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Raijin
Dono808
Raijin
4
1
1
4.5
L
Olorun
GODFIST26
Olorun
1
3
2
0.67
L
Bacchus
GrandHero1
Bacchus
1
0
2
2
W
Bacchus
Hallouh
Bacchus
0
1
3
1.5
W
0
2
1
0.25
L
1
4
0
0.25
W
Awilix
hailxstorm
Awilix
9
0
2
10
W
Jing Wei
hawaiiankook
Jing Wei
1
2
2
1
L
Fenrir
yoFeelGood
Fenrir
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,782
Damage
31,925
58,431
Taken
67,809
31,842
Mitigated
36,371
15,332
Healing
26,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,336
465
441
6,216
12,498
5,759
0
6,998
5,500
78,215
0
W
Raijin
Dono808
Raijin
11,336
2,240
0
1,509
8,775
3,877
0
3,336
5,439
86,079
0
L
Olorun
GODFIST26
Olorun
8,630
4,994
713
6,626
13,606
5,400
0
446
13,160
67,509
0
L
Bacchus
GrandHero1
Bacchus
5,442
450
0
2,338
11,930
11,326
0
2,538
9,392
19,852
8,057
W
Bacchus
Hallouh
Bacchus
5,477
789
1,234
3,002
13,304
11,029
362
818
12,486
38,339
0
W
3,924
553
0
3,071
10,606
6,607
0
5,316
5,290
0
28,231
L
8,162
3,019
0
3,647
12,607
6,329
804
3,640
8,967
0
61,243
W
Awilix
hailxstorm
Awilix
14,789
7,007
0
500
11,805
4,592
1,685
1,820
9,985
0
69,045
W
Jing Wei
hawaiiankook
Jing Wei
10,256
6,900
0
6,016
13,941
5,737
3,326
6,957
6,984
0
76,329
L
Fenrir
yoFeelGood
Fenrir
4,355
886
0
6,458
17,168
7,557
0
3,191
13,977
0
35,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,833
Gold Earned
39,741
460
Minions Killed
462
0
Camps Cleared
0
1,682,742
Distance Traveled
1,526,748
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,010
471
132
8
0
326,639
4
W
Raijin
9,741
573
149
9
0
313,746
3
L
Olorun
7,839
461
105
6
0
270,536
9
L
Bacchus
7,693
453
51
3
0
330,855
2
W
Bacchus
8,464
498
51
3
0
332,190
0
W
Chaac
6,461
380
49
3
0
327,840
5
L
Neith
8,447
497
109
6
0
261,328
4
W
Awilix
9,596
564
95
6
0
409,473
0
W
Jing Wei
8,571
504
116
7
0
299,493
2
L
Fenrir
7,752
456
65
4
0
337,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role