Player Matchup

Anhur
Anhur
BappoNoHacko666
Anhur
Level 29
God Stats
1W - 0L
1,296 SR
Queue Stats
38W - 60L
1,305 Elo+
Party 1
Gilgamesh
Gilgamesh
deeman2011killer
Gilgamesh
Level 61
God Stats
2W - 1L
1,602 SR
Queue Stats
17W - 25L
1,262 Elo+
Party 1
Sol
Sol
xira124
Sol
Level 57
God Stats
6W - 9L
1,405 SR
Queue Stats
12W - 24L
1,202 Elo+
Party 1
Team Averages
Level 49
1,434 SR
1,256 Elo+

VS

Team Averages
Level 70
1,484 SR
1,250 Elo+
Maui
Maui
ChiefProphet99
Maui
Level 107
God Stats
8W - 7L
1,703 SR
Queue Stats
349W - 501L
1,296 Elo+
Party 2
Izanami
Izanami
XxPaperxX4613
Izanami
Level 98
God Stats
0W - 1L
1,323 SR
Queue Stats
3W - 10L
1,313 Elo+
Solo
Cthulhu
Cthulhu
deadmanzer0decay
Cthulhu
Level 6
God Stats
2W - 8L
1,427 SR
Queue Stats
8W - 18L
1,140 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 8
6,987
873
6,223
6,960
2,665
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
11
3 / 1 / 6
7,360
920
5,811
9,052
5,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
11
5 / 0 / 5
7,160
895
9,529
5,440
2,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,768
721
3,537
12,355
5,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
8
0 / 1 / 0
5,344
668
3,097
3,912
1,265
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 6 / 1
5,342
668
3,328
11,497
7,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
0
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
L
0
3
2
0.33
L
Izanami
0
1
0
0
L
0
6
1
0.08
W
Gilgamesh
3
1
6
6
W
Sol
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,563
Damage
9,962
21,452
Taken
27,764
10,860
Mitigated
14,120
6,270
Healing
2,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,223
3,531
0
565
6,960
2,665
340
2,010
4,950
0
22,279
L
3,537
633
851
988
12,355
5,731
0
4,102
8,253
8,835
0
L
Izanami
3,097
1,954
0
539
3,912
1,265
0
868
3,044
0
18,656
L
3,328
400
0
105
11,497
7,124
0
3,629
7,868
8,137
0
W
Gilgamesh
5,811
1,974
1,296
2,106
9,052
5,761
93
2,698
6,354
0
12,297
W
Sol
9,529
4,357
0
2,303
5,440
2,434
1,804
2,531
2,909
23,346
3,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,507
Gold Earned
16,454
85
Minions Killed
49
5
Camps Cleared
4
492,486
Distance Traveled
407,994
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,987
873
34
4
1
157,693
1
L
Maui
5,768
721
7
1
1
153,123
0
L
Izanami
5,344
668
36
5
3
132,244
0
L
Cthulhu
5,342
668
6
1
0
122,627
0
W
Gilgamesh
7,360
920
12
2
1
177,460
1
W
Sol
7,160
895
39
5
3
157,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role