Player Matchup

Maui
Maui
Bushido6
Maui
Level 58
God Stats
10W - 19L
1,394 SR
Queue Stats
43W - 69L
1,349 Elo+
Party 2
Nemesis
Nemesis
Ethiopia XI
Nemesis
Level 68
God Stats
32W - 37L
1,465 SR
Queue Stats
56W - 84L
1,372 Elo+
Party 2
Artio
Artio
JMCda1st
Artio
Level 109
God Stats
4W - 5L
1,542 SR
Queue Stats
182W - 191L
1,501 Elo+
Solo
Merlin
Merlin
LTspartan1172
Merlin
Level 118
God Stats
5W - 7L
1,473 SR
Queue Stats
333W - 368L
1,429 Elo+
Solo
Izanami
Izanami
Robitotabi
Izanami
Level 160
God Stats
251W - 289L
1,447 SR
Queue Stats
1,271W - 1,358L
1,412 Elo+
Solo
Team Averages
Level 103
1,464 SR
1,413 Elo+

VS

Team Averages
Level 126
1,486 SR
1,401 Elo+
Ao Kuang
Ao Kuang
A High Saiyan
Ao Kuang
Level 160
God Stats
4W - 5L
1,416 SR
Queue Stats
438W - 520L
1,377 Elo+
Party 1
Shiva
Shiva
BulletBillmg
Shiva
Level 104
God Stats
12W - 16L
1,533 SR
Queue Stats
247W - 306L
1,369 Elo+
Party 1
Arachne
Arachne
LIV3 NAK3D
Arachne
Level 159
God Stats
5W - 4L
1,493 SR
Queue Stats
295W - 365L
1,398 Elo+
Party 1
Xbalanque
Xbalanque
OhZenO3
Xbalanque
Level 87
God Stats
69W - 96L
1,439 SR
Queue Stats
182W - 244L
1,345 Elo+
Party 1
Bastet
Bastet
zeus_vibrant
Bastet
Level 122
God Stats
22W - 18L
1,549 SR
Queue Stats
691W - 727L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
0 / 6 / 3
10,418
417
5,415
24,698
25,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Ethiopia XI
Nemesis
19
11 / 5 / 1
12,786
511
24,689
28,814
14,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
JMCda1st
Artio
18
2 / 8 / 3
12,667
507
22,151
37,762
33,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
1 / 5 / 5
11,401
456
16,198
18,083
7,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Robitotabi
Izanami
19
4 / 10 / 0
12,178
487
12,129
27,797
11,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
A High Saiyan
Ao Kuang
20
6 / 4 / 10
13,740
550
23,064
33,138
15,964
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
3 / 1 / 13
14,748
590
22,452
24,633
21,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
LIV3 NAK3D
Arachne
20
18 / 4 / 7
15,674
627
33,148
33,550
16,886
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xbalanque
OhZenO3
Xbalanque
20
1 / 4 / 5
12,665
507
9,514
22,740
9,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
19
5 / 5 / 9
12,552
502
19,418
25,041
9,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
18
Kills
33
34
Deaths
18
12
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
A High Saiyan
Ao Kuang
6
4
10
2.75
W
3
1
13
9.5
L
Maui
0
6
3
0.25
L
Nemesis
Ethiopia XI
Nemesis
11
5
1
2.3
L
Artio
JMCda1st
Artio
2
8
3
0.44
W
Arachne
LIV3 NAK3D
Arachne
18
4
7
5.38
L
1
5
5
0.7
W
Xbalanque
OhZenO3
Xbalanque
1
4
5
0.88
L
Izanami
Robitotabi
Izanami
4
10
0
0.4
W
Bastet
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,582
Damage
107,596
137,154
Taken
139,102
92,507
Mitigated
73,279
35,132
Healing
71,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
A High Saiyan
Ao Kuang
23,064
7,484
0
22,055
33,138
15,964
1,940
15,756
17,010
90,366
0
W
22,452
3,796
166
11,936
24,633
21,228
1,944
11,451
11,685
397
114,387
L
Maui
5,415
1,670
0
6,553
24,698
25,433
168
5,732
18,966
46,389
0
L
Nemesis
Ethiopia XI
Nemesis
24,689
13,453
0
6,355
28,814
14,127
0
7,322
21,492
0
93,611
L
Artio
JMCda1st
Artio
22,151
2,948
576
13,217
37,762
33,059
0
5,714
32,048
84,890
0
W
Arachne
LIV3 NAK3D
Arachne
33,148
27,011
0
19,250
33,550
16,886
1,032
9,126
24,034
0
160,684
L
16,198
1,148
268
3,063
18,083
7,892
171
3,917
14,166
100,114
0
W
Xbalanque
OhZenO3
Xbalanque
9,514
4,305
0
7,589
22,740
9,623
6,429
4,182
18,558
0
112,206
L
Izanami
Robitotabi
Izanami
12,129
8,887
254
4,846
27,797
11,996
4,916
776
27,021
0
103,519
W
Bastet
19,418
4,053
0
10,266
25,041
9,578
489
2,078
22,963
0
104,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,450
Gold Earned
69,379
672
Minions Killed
752
0
Camps Cleared
0
2,173,346
Distance Traveled
2,497,120
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,740
550
135
5
0
448,799
0
W
Shiva
14,748
590
184
7
0
477,802
6
L
Maui
10,418
417
59
2
0
464,225
5
L
Nemesis
12,786
511
121
5
0
498,526
1
L
Artio
12,667
507
136
5
0
405,763
1
W
Arachne
15,674
627
171
7
0
561,563
6
L
Merlin
11,401
456
168
7
0
414,181
6
W
Xbalanque
12,665
507
159
6
0
472,229
0
L
Izanami
12,178
487
188
8
0
390,651
2
W
Bastet
12,552
502
103
4
0
536,727
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role