Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Beiqu
Set
Level 98
God Stats
1W - 5L
1,500 SR
Queue Stats
114W - 127L
1,416 Elo+
Solo
Da Ji
Da Ji
Nurosis
Da Ji
Level 160
God Stats
23W - 12L
1,609 SR
Queue Stats
629W - 599L
1,452 Elo+
Solo
Ymir
Ymir
montoya0360
Ymir
Level 120
God Stats
12W - 1L
1,711 SR
Queue Stats
56W - 38L
1,512 Elo+
Solo
Danzaburou
Danzaburou
xSlash5x
Danzaburou
Level 124
God Stats
64W - 31L
1,555 SR
Queue Stats
578W - 606L
1,404 Elo+
Solo
Team Averages
Level 127
1,575 SR
1,457 Elo+

VS

Team Averages
Level 95
1,509 SR
1,443 Elo+
Kumbhakarna
Kumbhakarna
DarkVermillion
Kumbhakarna
Level 147
God Stats
7W - 6L
1,552 SR
Queue Stats
198W - 194L
1,467 Elo+
Solo
Cerberus
Cerberus
KingFischer5108
Cerberus
Level 69
God Stats
5W - 3L
1,614 SR
Queue Stats
139W - 136L
1,443 Elo+
Solo
Set
Set
LnS Skully
Set
Level 48
God Stats
6W - 6L
1,491 SR
Queue Stats
91W - 82L
1,417 Elo+
Solo
Olorun
Olorun
alvarado847
Olorun
Level 69
God Stats
2W - 4L
1,373 SR
Queue Stats
279W - 265L
1,437 Elo+
Solo
Neith
Neith
xMATAxP3NDEJOSx
Neith
Level 143
God Stats
78W - 64L
1,514 SR
Queue Stats
130W - 115L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
4 / 2 / 2
8,438
563
13,864
11,353
5,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Set
Beiqu
Set
15
4 / 0 / 4
9,150
610
8,150
9,812
5,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
Nurosis
Da Ji
15
10 / 0 / 2
9,363
624
11,512
11,460
5,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 7
7,742
516
4,289
10,882
8,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
xSlash5x
Danzaburou
15
3 / 0 / 1
8,428
562
7,967
10,069
4,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DarkVermillion
Kumbhakarna
13
0 / 5 / 0
7,096
473
5,553
14,292
10,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
10
1 / 2 / 1
6,659
444
5,349
15,232
12,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 7 / 1
5,895
393
7,351
14,529
5,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
13
2 / 4 / 0
7,696
513
5,230
15,380
6,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 1
7,122
475
6,072
9,567
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
21
Kills
3
3
Deaths
21
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
2
2
2.5
W
Set
Beiqu
Set
4
0
4
6
L
Kumbhakarna
DarkVermillion
Kumbhakarna
0
5
0
0
L
Cerberus
1
2
1
0.75
L
0
7
1
0.07
W
Da Ji
Nurosis
Da Ji
10
0
2
11
L
Olorun
2
4
0
0.5
W
0
1
7
3.5
L
0
3
1
0.17
W
Danzaburou
xSlash5x
Danzaburou
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,782
Damage
29,555
53,576
Taken
69,000
29,308
Mitigated
37,262
22,000
Healing
18,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
13,864
1,991
33
2,875
11,353
5,800
1,260
4,668
6,685
66,104
0
W
Set
Beiqu
Set
8,150
3,284
0
3,212
9,812
5,374
420
4,716
4,697
0
66,952
L
Kumbhakarna
DarkVermillion
Kumbhakarna
5,553
549
0
2,750
14,292
10,020
0
0
13,482
52,734
0
L
Cerberus
5,349
504
0
3,658
15,232
12,493
0
3,823
11,409
30,293
0
L
7,351
3,933
0
1,720
14,529
5,655
0
4,586
9,826
0
40,672
W
Da Ji
Nurosis
Da Ji
11,512
3,235
0
4,330
11,460
5,007
0
2,139
9,283
0
67,085
L
Olorun
5,230
2,296
228
7,547
15,380
6,163
0
9,675
5,653
63,427
0
W
4,289
1,341
0
3,705
10,882
8,833
58
3,695
7,187
26,956
0
L
6,072
2,354
0
2,579
9,567
2,931
0
69
9,498
0
65,795
W
Danzaburou
xSlash5x
Danzaburou
7,967
3,702
0
7,845
10,069
4,294
0
1,187
8,882
0
79,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,121
Gold Earned
34,468
477
Minions Killed
433
0
Camps Cleared
0
1,398,944
Distance Traveled
1,300,637
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,438
563
96
6
0
266,431
2
W
Set
9,150
610
117
8
0
281,187
7
L
Kumbhakarna
7,096
473
85
6
0
261,467
4
L
Cerberus
6,659
444
59
4
0
264,747
2
L
Set
5,895
393
61
4
0
286,987
0
W
Da Ji
9,363
624
106
7
0
306,855
1
L
Olorun
7,696
513
118
8
0
245,439
1
W
Ymir
7,742
516
34
2
0
281,301
2
L
Neith
7,122
475
110
7
0
241,997
7
W
Danzaburou
8,428
562
124
8
0
263,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role