Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Goal-Keeper-1
Cerberus
Level 92
God Stats
1W - 3L
1,130 SR
Queue Stats
34W - 57L
1,392 Elo+
Party 3
Geb
Geb
Loggins154
Geb
Level 67
God Stats
2W - 0L
1,715 SR
Queue Stats
52W - 57L
1,451 Elo+
Party 3
Zhong Kui
Zhong Kui
Quackmandan
Zhong Kui
Level 160
God Stats
2W - 2L
1,701 SR
Queue Stats
73W - 42L
1,717 Elo+
Party 3
Team Averages
Level 127
1,509 SR
1,512 Elo+

VS

Team Averages
Level 130
1,504 SR
1,504 Elo+
Kali
Kali
Askingbolande118
Kali
Level 128
God Stats
4W - 3L
1,697 SR
Queue Stats
193W - 210L
1,494 Elo+
Solo
Maui
Maui
Ebonrite
Maui
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,529 Elo+
Party 2
Ishtar
Ishtar
KwwHxGhost
Ishtar
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 58L
1,482 Elo+
Solo
Tyr
Tyr
Vírk
Tyr
Level 149
God Stats
0W - 1L
1,263 SR
Queue Stats
78W - 82L
1,481 Elo+
Party 2
Hel
Hel
德里克罗斯
Hel
Level 127
God Stats
0W - 1L
1,559 SR
Queue Stats
48W - 47L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
5 / 1 / 16
10,816
773
9,466
12,883
16,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Set
 
Set
16
2 / 1 / 13
9,582
684
10,241
15,781
15,657
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Goal-Keeper-1
Cerberus
16
5 / 1 / 13
10,335
738
8,438
13,611
14,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 1 / 16
9,405
672
9,488
10,461
12,146
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
Quackmandan
Zhong Kui
19
9 / 1 / 11
11,200
800
22,808
21,603
20,520
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
9,374
670
6,356
14,682
9,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
15
0 / 3 / 5
8,222
587
4,870
11,243
15,223
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ishtar
KwwHxGhost
Ishtar
17
1 / 4 / 4
9,064
647
14,630
13,007
7,702
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
Vírk
Tyr
13
0 / 4 / 2
7,505
536
12,837
16,363
23,048
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 4 / 3
9,135
653
16,589
13,176
8,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
21
21
Kills
5
5
Deaths
21
69
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
5
1
16
13
W
Set
 
Set
2
1
13
8.5
L
2
6
2
0.5
L
Maui
0
3
5
0.83
W
Cerberus
Goal-Keeper-1
Cerberus
5
1
13
11.5
L
Ishtar
KwwHxGhost
Ishtar
1
4
4
0.75
W
0
1
16
8
W
Zhong Kui
Quackmandan
Zhong Kui
9
1
11
14.5
L
Tyr
Vírk
Tyr
0
4
2
0.25
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,441
Damage
55,282
74,339
Taken
68,471
79,474
Mitigated
64,349
40,211
Healing
22,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
9,466
1,463
12,549
4,353
12,883
16,729
1,553
4,607
8,276
27,828
0
W
Set
 
Set
10,241
4,099
2,440
4,131
15,781
15,657
1,561
4,436
11,345
0
17,504
L
6,356
2,717
3,040
2,148
14,682
9,641
280
11,828
2,854
0
13,506
L
Maui
4,870
864
0
0
11,243
15,223
25
7,502
3,741
9,861
0
W
Cerberus
Goal-Keeper-1
Cerberus
8,438
399
371
3,960
13,611
14,422
898
3,651
9,960
15,897
0
L
Ishtar
KwwHxGhost
Ishtar
14,630
5,282
892
1,680
13,007
7,702
516
9,932
3,075
0
37,417
W
9,488
725
1,722
898
10,461
12,146
1,552
3,329
7,132
16,676
0
W
Zhong Kui
Quackmandan
Zhong Kui
22,808
1,266
949
8,838
21,603
20,520
1,941
5,436
16,167
47,039
0
L
Tyr
Vírk
Tyr
12,837
1,529
661
2,457
16,363
23,048
0
10,457
5,906
0
19,720
L
16,589
523
6,654
5,070
13,176
8,735
0
10,481
2,695
32,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,338
Gold Earned
43,300
152
Minions Killed
116
0
Camps Cleared
0
1,320,431
Distance Traveled
1,160,224
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,816
773
35
3
0
230,363
5
W
Set
9,582
684
13
1
0
271,380
0
L
Kali
9,374
670
1
0
0
189,425
0
L
Maui
8,222
587
8
1
0
229,196
0
W
Cerberus
10,335
738
27
2
0
249,905
0
L
Ishtar
9,064
647
53
4
0
235,843
0
W
Geb
9,405
672
18
1
0
283,086
0
W
Zhong Kui
11,200
800
59
4
0
285,697
1
L
Tyr
7,505
536
15
1
0
243,342
2
L
Hel
9,135
653
39
3
0
262,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role