Player Matchup

Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
BeckSnyder
Atlas
Level 32
God Stats
3W - 1L
1,654 SR
Queue Stats
5W - 7L
1,407 Elo+
Solo
Cernunnos
Cernunnos
DarkesTsoulX
Cernunnos
Level 82
God Stats
7W - 5L
1,182 SR
Queue Stats
110W - 118L
1,424 Elo+
Solo
Bakasura
Bakasura
armandCoC
Bakasura
Level 44
God Stats
2W - 3L
1,473 SR
Queue Stats
15W - 22L
1,359 Elo+
Solo
Discordia
Discordia
milkaloops
Discordia
Level 125
God Stats
19W - 34L
1,458 SR
Queue Stats
217W - 285L
1,376 Elo+
Party 1
Team Averages
Level 88
1,453 SR
1,413 Elo+

VS

Team Averages
Level 88
1,551 SR
1,402 Elo+
Horus
Horus
Inclusiv3
Horus
Level 58
God Stats
12W - 13L
1,502 SR
Queue Stats
145W - 190L
1,387 Elo+
Solo
Nu Wa
Nu Wa
Kelvinlmlz
Nu Wa
Level 39
God Stats
26W - 21L
1,283 SR
Queue Stats
40W - 51L
1,255 Elo+
Party 2
Ymir
Ymir
Myctic
Ymir
Level 151
God Stats
4W - 0L
1,900 SR
Queue Stats
190W - 164L
1,551 Elo+
Party 3
Osiris
Osiris
RootBrizzle
Osiris
Level 148
God Stats
42W - 39L
1,575 SR
Queue Stats
202W - 173L
1,548 Elo+
Party 3
Artemis
Artemis
Waskar1flow
Artemis
Level 42
God Stats
5W - 4L
1,496 SR
Queue Stats
41W - 51L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
5 / 6 / 2
8,863
492
15,679
21,042
17,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
11
0 / 2 / 2
7,473
415
7,315
18,902
15,075
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cernunnos
DarkesTsoulX
Cernunnos
14
3 / 6 / 0
8,332
463
10,065
17,235
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
armandCoC
Bakasura
13
2 / 7 / 3
8,248
458
6,712
16,516
6,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
milkaloops
Discordia
12
0 / 8 / 1
7,649
425
2,421
12,397
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Inclusiv3
Horus
13
3 / 0 / 4
8,447
469
7,699
16,295
16,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
16
6 / 2 / 8
10,455
581
14,961
9,821
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Myctic
Ymir
17
6 / 5 / 4
10,679
593
10,338
16,661
14,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
19
13 / 0 / 3
11,521
640
21,817
15,825
15,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Waskar1flow
Artemis
12
1 / 3 / 1
7,154
397
7,266
10,431
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
10
Kills
29
29
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
6
2
1
L
Atlas
0
2
2
0.5
L
Cernunnos
DarkesTsoulX
Cernunnos
3
6
0
0.5
W
Horus
Inclusiv3
Horus
3
0
4
5
W
Nu Wa
6
2
8
5
W
Ymir
Myctic
Ymir
6
5
4
1.6
W
Osiris
13
0
3
14.5
W
Artemis
Waskar1flow
Artemis
1
3
1
0.5
L
Bakasura
armandCoC
Bakasura
2
7
3
0.5
L
Discordia
milkaloops
Discordia
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,192
Damage
62,081
86,092
Taken
69,033
49,386
Mitigated
54,706
17,456
Healing
22,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
15,679
7,262
0
3,316
21,042
17,600
0
8,851
11,587
0
55,889
L
Atlas
7,315
2,469
2,834
4,145
18,902
15,075
0
4,049
14,463
24,862
4,896
L
Cernunnos
DarkesTsoulX
Cernunnos
10,065
5,246
0
4,587
17,235
5,666
128
2,607
14,487
0
67,863
W
Horus
Inclusiv3
Horus
7,699
2,375
1,745
5,950
16,295
16,769
204
3,017
13,278
0
30,604
W
Nu Wa
14,961
3,959
0
1,546
9,821
4,316
839
1,228
8,383
72,618
0
W
Ymir
Myctic
Ymir
10,338
3,371
0
2,232
16,661
14,009
0
1,660
14,584
76,662
0
W
Osiris
21,817
11,169
0
8,356
15,825
15,352
149
1,119
13,922
0
123,770
W
Artemis
Waskar1flow
Artemis
7,266
4,737
0
3,058
10,431
4,260
675
1,947
8,484
0
40,047
L
Bakasura
armandCoC
Bakasura
6,712
4,402
0
2,574
16,516
6,841
0
2,607
13,721
0
55,440
L
Discordia
milkaloops
Discordia
2,421
421
0
0
12,397
4,204
210
5,518
6,535
44,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,565
Gold Earned
48,256
357
Minions Killed
534
0
Camps Cleared
0
1,552,325
Distance Traveled
1,653,167
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,863
492
64
4
0
315,149
0
L
Atlas
7,473
415
18
1
0
327,911
6
L
Cernunnos
8,332
463
107
6
0
249,119
6
W
Horus
8,447
469
33
2
0
356,229
0
W
Nu Wa
10,455
581
129
7
0
299,957
10
W
Ymir
10,679
593
146
8
0
305,967
0
W
Osiris
11,521
640
174
10
0
405,987
3
W
Artemis
7,154
397
52
3
0
285,027
3
L
Bakasura
8,248
458
97
5
0
369,710
3
L
Discordia
7,649
425
71
4
0
290,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role