Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AlanCreepy
Janus
Level 96
God Stats
4W - 2L
1,851 SR
Queue Stats
59W - 49L
1,500 Elo+
Solo
Eset
Eset
ShadowKillerj99
Eset
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
307W - 308L
1,468 Elo+
Party 2
Jing Wei
Jing Wei
chopper2177
Jing Wei
Level 143
God Stats
2W - 0L
1,701 SR
Queue Stats
211W - 209L
1,481 Elo+
Party 2
Neith
Neith
xMATAxP3NDEJOSx
Neith
Level 143
God Stats
78W - 64L
1,505 SR
Queue Stats
130W - 115L
1,440 Elo+
Solo
Team Averages
Level 139
1,611 SR
1,478 Elo+

VS

Team Averages
Level 86
1,442 SR
1,418 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Beiqu
Guan Yu
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 127L
1,428 Elo+
Solo
Neith
Neith
PhillipTheNickel
Neith
Level 88
God Stats
3W - 11L
1,439 SR
Queue Stats
58W - 84L
1,379 Elo+
Party 1
Ao Kuang
Ao Kuang
REYESINC3
Ao Kuang
Level 70
God Stats
18W - 21L
1,471 SR
Queue Stats
100W - 109L
1,393 Elo+
Party 1
Ganesha
Ganesha
ThePoorManSoup
Ganesha
Level 88
God Stats
0W - 1L
1,298 SR
Queue Stats
78W - 82L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
5 / 0 / 2
5,963
596
3,886
6,338
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
9
2 / 1 / 4
5,806
581
4,389
3,953
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 0 / 4
6,374
637
2,642
5,021
2,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
chopper2177
Jing Wei
10
2 / 0 / 3
6,241
624
6,453
7,668
2,510
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 0 / 4
6,233
623
5,724
4,418
1,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 3 / 0
4,441
444
1,587
8,731
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Guan Yu
Beiqu
Guan Yu
9
0 / 1 / 0
5,136
514
2,105
7,434
4,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 0
4,466
447
4,924
6,466
2,257
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
REYESINC3
Ao Kuang
9
1 / 3 / 0
4,838
484
2,822
7,939
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 4 / 1
4,919
492
1,767
7,754
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
13
Kills
1
1
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
2
6
L
Ne Zha
 
Ne Zha
0
3
0
0
W
Janus
2
1
4
4
L
Guan Yu
Beiqu
Guan Yu
0
1
0
0
L
0
2
0
0
L
Ao Kuang
REYESINC3
Ao Kuang
1
3
0
0.33
W
3
0
4
5
L
0
4
1
0.13
W
Jing Wei
chopper2177
Jing Wei
2
0
3
3.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,094
Damage
13,205
27,398
Taken
38,324
9,819
Mitigated
18,827
10,510
Healing
14,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,886
3,190
0
1,066
6,338
1,975
1,034
663
5,563
0
22,889
L
Ne Zha
 
Ne Zha
1,587
386
0
2,954
8,731
2,961
0
981
7,606
0
20,071
W
Janus
4,389
276
0
520
3,953
1,207
0
2,091
1,862
30,320
0
L
Guan Yu
Beiqu
Guan Yu
2,105
252
50
3,909
7,434
4,209
0
0
6,793
0
29,799
L
4,924
2,487
0
2,361
6,466
2,257
0
841
5,625
0
30,842
L
Ao Kuang
REYESINC3
Ao Kuang
2,822
762
224
3,447
7,939
3,096
498
3,462
4,215
28,576
0
W
2,642
690
1,078
1,318
5,021
2,472
187
1,206
3,815
17,087
0
L
1,767
391
216
1,077
7,754
6,304
0
1,385
6,327
9,596
0
W
Jing Wei
chopper2177
Jing Wei
6,453
5,719
0
3,567
7,668
2,510
1,196
629
7,039
0
45,380
W
5,724
1,667
0
2,961
4,418
1,655
1,155
0
4,057
0
42,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,617
Gold Earned
23,800
276
Minions Killed
222
0
Camps Cleared
0
897,404
Distance Traveled
883,160
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,963
596
42
4
0
229,957
0
L
Ne Zha
4,441
444
49
5
0
180,361
3
W
Janus
5,806
581
56
6
0
176,093
0
L
Guan Yu
5,136
514
59
6
0
192,990
4
L
Neith
4,466
447
62
6
0
157,437
4
L
Ao Kuang
4,838
484
51
5
0
180,531
3
W
Eset
6,374
637
31
3
0
174,942
3
L
Ganesha
4,919
492
1
0
0
171,841
2
W
Jing Wei
6,241
624
77
8
0
156,000
1
W
Neith
6,233
623
70
7
0
160,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role