Player Matchup

Chang'e
Chang'e
Danslay90
Chang'e
Level 86
God Stats
0W - 1L
1,406 SR
Queue Stats
9W - 8L
1,642 Elo+
Solo
Hercules
Hercules
WendysOfficial
Hercules
Level 87
God Stats
2W - 1L
1,752 SR
Queue Stats
79W - 94L
1,476 Elo+
Party 2
Mercury
Mercury
Wio123
Mercury
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,419 Elo+
Party 2
Team Averages
Level 72
1,553 SR
1,513 Elo+

VS

Team Averages
Level 140
1,350 SR
1,435 Elo+
Merlin
Merlin
JumperDunk
Merlin
Level 145
God Stats
13W - 25L
1,353 SR
Queue Stats
343W - 427L
1,452 Elo+
Solo
Neith
Neith
MellowDaPro
Neith
Level 149
God Stats
2W - 5L
1,352 SR
Queue Stats
429W - 519L
1,435 Elo+
Party 1
Chaac
Chaac
pimplizard38
Chaac
Level 126
God Stats
12W - 16L
1,344 SR
Queue Stats
265W - 335L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Danslay90
Chang'e
20
4 / 3 / 11
16,754
698
26,071
26,549
20,017
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
20
10 / 4 / 9
16,256
677
34,020
34,617
49,726
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mercury
Wio123
Mercury
17
5 / 8 / 5
14,272
595
12,540
23,341
10,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JumperDunk
Merlin
20
4 / 8 / 10
15,900
663
29,781
22,312
11,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 5 / 6
17,175
716
19,731
23,721
14,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 6 / 8
16,075
670
20,241
40,084
55,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
39
19
Kills
15
15
Deaths
19
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Danslay90
Chang'e
4
3
11
3.17
W
Merlin
JumperDunk
Merlin
4
8
10
1.13
W
7
5
6
2
L
Hercules
10
4
9
3.63
L
Mercury
Wio123
Mercury
5
8
5
0.94
W
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,631
Damage
69,753
84,507
Taken
86,117
79,821
Mitigated
80,781
27,148
Healing
24,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Danslay90
Chang'e
26,071
1,892
6,288
12,043
26,549
20,017
754
10,800
15,749
105,607
0
W
Merlin
JumperDunk
Merlin
29,781
2,347
0
4,683
22,312
11,154
639
5,263
16,794
89,573
0
W
19,731
6,271
316
5,482
23,721
14,109
1,216
7,628
15,653
0
72,734
L
Hercules
34,020
14,439
0
7,407
34,617
49,726
1,380
10,965
23,652
0
48,477
L
Mercury
Wio123
Mercury
12,540
5,848
194
1,216
23,341
10,078
666
8,432
14,909
0
48,287
W
20,241
4,592
724
13,583
40,084
55,518
852
13,984
24,354
0
62,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,282
Gold Earned
49,150
252
Minions Killed
276
8
Camps Cleared
11
1,247,255
Distance Traveled
1,232,800
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
16,754
698
173
7
5
418,021
5
W
Merlin
15,900
663
108
5
2
386,500
1
W
Neith
17,175
716
97
4
5
379,015
1
L
Hercules
16,256
677
37
2
2
437,598
0
L
Mercury
14,272
595
42
2
1
391,636
2
W
Chaac
16,075
670
71
3
4
467,285
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role