Player Matchup

Athena
Athena
 
Athena
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Anubis_307_
Horus
Level 83
God Stats
7W - 12L
1,470 SR
Queue Stats
125W - 107L
1,368 Elo+
Solo
King Arthur
King Arthur
Jimrz
King Arthur
Level 69
God Stats
2W - 4L
1,237 SR
Queue Stats
137W - 143L
1,384 Elo+
Solo
Hun Batz
Hun Batz
Sharl3x
Hun Batz
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,386 Elo+
Solo
Apollo
Apollo
cheddacustic
Apollo
Level 49
God Stats
3W - 5L
1,411 SR
Queue Stats
60W - 71L
1,316 Elo+
Party 1
Team Averages
Level 66
1,424 SR
1,391 Elo+

VS

Team Averages
Level 118
1,418 SR
1,381 Elo+
Nemesis
Nemesis
D_Un4Givn
Nemesis
Level 119
God Stats
11W - 11L
1,399 SR
Queue Stats
505W - 569L
1,387 Elo+
Solo
Izanami
Izanami
Dp_games_92
Izanami
Level 127
God Stats
59W - 39L
1,286 SR
Queue Stats
307W - 323L
1,372 Elo+
Party 2
Xbalanque
Xbalanque
Xolgorax232
Xbalanque
Level 131
God Stats
71W - 69L
1,481 SR
Queue Stats
151W - 173L
1,382 Elo+
Solo
Ra
Ra
blaster811
Ra
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 143L
1,361 Elo+
Solo
Yemoja
Yemoja
feral_ghoul_4E
Yemoja
Level 110
God Stats
2W - 4L
1,423 SR
Queue Stats
92W - 125L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 4 / 1
5,272
377
3,378
13,206
12,791
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
5 / 1 / 2
7,471
534
11,372
12,179
8,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Jimrz
King Arthur
9
0 / 4 / 1
5,774
412
3,403
9,865
6,391
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hun Batz
Sharl3x
Hun Batz
11
3 / 0 / 2
7,121
509
6,314
10,935
4,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
7
0 / 4 / 0
5,114
365
4,182
6,824
1,990
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
D_Un4Givn
Nemesis
12
1 / 2 / 1
6,875
491
2,580
9,158
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Dp_games_92
Izanami
14
4 / 2 / 2
8,568
612
14,196
11,635
4,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
Xolgorax232
Xbalanque
12
6 / 1 / 2
7,571
541
9,564
11,581
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 1
6,905
493
6,195
9,659
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 0 / 7
6,868
491
5,063
5,145
4,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
8
Kills
13
13
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
1
0.13
L
5
1
2
6
W
Nemesis
D_Un4Givn
Nemesis
1
2
1
0.75
W
Izanami
Dp_games_92
Izanami
4
2
2
2.5
L
King Arthur
Jimrz
King Arthur
0
4
1
0.13
L
Hun Batz
Sharl3x
Hun Batz
3
0
2
4
W
Xbalanque
Xolgorax232
Xbalanque
6
1
2
7
W
1
3
1
0.5
L
Apollo
0
4
0
0
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,649
Damage
37,598
53,009
Taken
47,178
33,992
Mitigated
19,753
13,767
Healing
20,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,378
490
392
1,579
13,206
12,791
0
3,905
9,301
11,983
2,182
L
11,372
4,959
2,504
5,238
12,179
8,706
0
3,556
8,623
0
44,801
W
Nemesis
D_Un4Givn
Nemesis
2,580
622
0
2,891
9,158
3,315
276
170
8,800
0
40,570
W
Izanami
Dp_games_92
Izanami
14,196
8,972
0
6,458
11,635
4,548
1,533
500
10,949
0
81,265
L
King Arthur
Jimrz
King Arthur
3,403
608
0
426
9,865
6,391
0
700
9,165
0
27,692
L
Hun Batz
Sharl3x
Hun Batz
6,314
2,880
0
2,752
10,935
4,114
0
1,796
9,139
0
31,452
W
Xbalanque
Xolgorax232
Xbalanque
9,564
5,720
175
4,305
11,581
4,330
993
760
10,725
0
53,416
W
6,195
1,373
316
2,476
9,659
3,380
794
306
9,043
53,093
0
L
Apollo
4,182
2,575
0
876
6,824
1,990
0
1,301
5,523
0
23,474
W
5,063
1,988
1,969
1,642
5,145
4,180
37
1,443
3,509
27,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
36,787
226
Minions Killed
416
0
Camps Cleared
0
1,281,622
Distance Traveled
1,233,811
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,272
377
24
2
0
271,531
0
L
Horus
7,471
534
64
5
0
308,085
6
W
Nemesis
6,875
491
64
5
0
303,860
3
W
Izanami
8,568
612
137
10
0
235,067
2
L
King Arthur
5,774
412
41
3
0
200,651
0
L
Hun Batz
7,121
509
60
4
0
306,925
3
W
Xbalanque
7,571
541
93
7
0
236,003
0
W
Ra
6,905
493
93
7
0
231,617
2
L
Apollo
5,114
365
37
3
0
194,430
2
W
Yemoja
6,868
491
29
2
0
227,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role