Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Awesomemcat
Chaac
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,711 Elo+
Party 2
Medusa
Medusa
DutchDolphoodle
Medusa
Level 28
God Stats
17W - 8L
1,652 SR
Queue Stats
89W - 97L
1,484 Elo+
Party 1
Ao Kuang
Ao Kuang
SubjectNova8654
Ao Kuang
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,594 Elo+
Party 2
Aphrodite
Aphrodite
Zentesta
Aphrodite
Level 123
God Stats
3W - 3L
1,514 SR
Queue Stats
105W - 110L
1,483 Elo+
Party 1
Team Averages
Level 76
1,533 SR
1,554 Elo+

VS

Team Averages
Level 101
1,708 SR
1,570 Elo+
Bastet
Bastet
CoolAtTaCK08
Bastet
Level 108
God Stats
12W - 1L
2,008 SR
Queue Stats
404W - 335L
1,626 Elo+
Party 3
Bacchus
Bacchus
HandmadeSnake4
Bacchus
Level 38
God Stats
36W - 22L
1,596 SR
Queue Stats
57W - 29L
1,605 Elo+
Party 3
Sol
Sol
MaemoBun
Sol
Level 128
God Stats
81W - 109L
1,469 SR
Queue Stats
835W - 908L
1,352 Elo+
Solo
Susano
Susano
kaqeed
Susano
Level 121
God Stats
36W - 25L
1,703 SR
Queue Stats
366W - 288L
1,647 Elo+
Party 3
Artemis
Artemis
nathan1467
Artemis
Level 108
God Stats
8W - 4L
1,766 SR
Queue Stats
413W - 360L
1,619 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 0 / 0
6,285
483
5,101
8,495
6,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 5 / 0
6,607
508
5,155
12,326
7,331
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 0
5,788
445
5,261
6,987
2,300
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
9
0 / 5 / 0
5,523
425
2,749
10,999
3,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Zentesta
Aphrodite
12
0 / 4 / 0
6,482
499
1,689
10,267
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
6 / 0 / 4
7,899
608
10,790
8,988
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 1
6,486
499
2,571
7,226
6,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 0 / 0
8,233
633
3,363
5,638
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
kaqeed
Susano
14
4 / 0 / 1
7,948
611
7,619
8,443
7,626
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
nathan1467
Artemis
11
1 / 0 / 1
6,515
501
5,330
5,565
2,062
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
14
15
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
L
0
5
0
0
W
Bastet
6
0
4
8
L
0
1
0
0
W
0
0
1
0.5
W
3
0
0
3
L
Ao Kuang
0
5
0
0
L
Aphrodite
Zentesta
Aphrodite
0
4
0
0
W
Susano
kaqeed
Susano
4
0
1
4.5
W
Artemis
nathan1467
Artemis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,955
Damage
29,673
49,074
Taken
35,860
24,942
Mitigated
21,274
15,711
Healing
12,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,101
570
0
2,750
8,495
6,837
0
1,272
7,223
21,957
0
L
5,155
1,382
0
3,204
12,326
7,331
0
0
12,326
0
44,672
W
Bastet
10,790
5,082
0
4,818
8,988
3,433
0
2,637
6,351
0
46,917
L
5,261
1,363
0
1,302
6,987
2,300
0
1,299
5,688
0
44,294
W
2,571
332
0
1,298
7,226
6,042
0
1,535
5,691
16,033
0
W
3,363
1,043
0
4,029
5,638
2,111
5,116
1,865
3,773
63,898
0
L
Ao Kuang
2,749
408
0
2,814
10,999
3,777
0
707
10,292
33,074
0
L
Aphrodite
Zentesta
Aphrodite
1,689
52
948
4,693
10,267
4,697
0
2,656
7,611
47,796
0
W
Susano
kaqeed
Susano
7,619
1,946
0
1,000
8,443
7,626
0
1,025
7,418
0
45,367
W
Artemis
nathan1467
Artemis
5,330
2,129
0
1,630
5,565
2,062
1,494
2,477
3,088
0
41,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,685
Gold Earned
37,081
336
Minions Killed
387
0
Camps Cleared
0
1,129,552
Distance Traveled
1,329,494
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,285
483
29
2
0
255,890
3
L
Chaac
6,607
508
79
6
0
213,572
3
W
Bastet
7,899
608
80
6
0
291,693
3
L
Medusa
5,788
445
81
6
0
222,322
4
W
Bacchus
6,486
499
15
1
0
301,743
0
W
Sol
8,233
633
115
9
0
226,020
4
L
Ao Kuang
5,523
425
58
4
0
205,897
0
L
Aphrodite
6,482
499
89
7
0
231,871
2
W
Susano
7,948
611
87
7
0
279,229
1
W
Artemis
6,515
501
90
7
0
230,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role