Player Matchup

Artemis
Artemis
Gold III
Benjaminsito
Artemis
Gold III
Level 148
God Stats
8W - 7L
1,622 SR
Queue Stats
636W - 656L
1,553 MMR
Solo
Geb
Geb
Gold IV
ErNNN
Geb
Gold IV
Level 157
God Stats
21W - 16L
1,707 SR
Queue Stats
34W - 28L
1,660 MMR
Solo
Da Ji
Da Ji
Platinum V
Hyperstαck
Da Ji
Platinum V
Level 159
God Stats
4W - 5L
1,598 SR
Queue Stats
157W - 158L
1,608 MMR
Solo
Vulcan
Vulcan
Gold I
Jemrud
Vulcan
Gold I
Level 66
God Stats
1W - 4L
1,579 SR
Queue Stats
131W - 116L
1,679 MMR
Solo
Horus
Horus
Gold III
gabrielvalera25
Horus
Gold III
Level 46
God Stats
6W - 6L
1,871 SR
Queue Stats
60W - 46L
1,636 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,675 SR
1,627 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,623 SR
1,535 MMR
Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
Blackrockfly
King Arthur
Gold III
Level 127
God Stats
3W - 1L
1,718 SR
Queue Stats
107W - 94L
1,671 MMR
Solo
Chiron
Chiron
Platinum V
Griffann
Chiron
Platinum V
Level 47
God Stats
4W - 1L
1,500 SR
Queue Stats
146W - 145L
1,638 MMR
Solo
Agni
Agni
Gold III
TheShield01
Agni
Gold III
Level 147
God Stats
44W - 33L
1,534 SR
Queue Stats
241W - 242L
1,513 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
panetom
Ne Zha
Platinum IV
Level 124
God Stats
2W - 0L
1,864 SR
Queue Stats
77W - 81L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Benjaminsito
Artemis
16
1 / 5 / 1
9,547
502
7,796
13,570
5,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
ErNNN
Geb
13
1 / 6 / 7
8,948
471
7,624
20,669
21,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

16
2 / 5 / 2
9,738
513
6,765
17,945
7,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
Jemrud
Vulcan
14
3 / 6 / 0
9,461
498
14,512
12,233
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 2
10,727
565
11,092
15,790
16,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bans
NemesisArtioChang'eKali

VS

Bans
ThorBakasuraHadesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
2 / 0 / 12
10,321
543
8,778
18,806
23,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Blackrockfly
King Arthur
15
1 / 2 / 8
9,643
508
12,007
22,114
17,045
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
Griffann
Chiron
19
14 / 2 / 2
12,853
676
22,769
14,329
6,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
3 / 1 / 8
10,709
564
7,698
10,611
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ne Zha
panetom
Ne Zha
15
4 / 6 / 13
10,250
539
10,732
20,206
9,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
10
Kills
24
24
Deaths
11
12
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
12
8
L
Artemis
Benjaminsito
Artemis
1
5
1
0.3
W
King Arthur
Blackrockfly
King Arthur
1
2
8
2.5
L
Geb
ErNNN
Geb
1
6
7
0.75
W
Chiron
Griffann
Chiron
14
2
2
7.5
L
2
5
2
0.6
L
Vulcan
Jemrud
Vulcan
3
6
0
0.5
W
3
1
8
7
L
3
2
2
2
W
Ne Zha
panetom
Ne Zha
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,789
Damage
61,984
80,207
Taken
86,066
55,966
Mitigated
60,248
17,178
Healing
23,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,778
1,240
0
4,972
18,806
23,044
102
5,232
13,370
25,216
5,092
L
Artemis
Benjaminsito
Artemis
7,796
4,190
0
3,887
13,570
5,253
1,860
1,362
12,208
0
76,538
W
King Arthur
Blackrockfly
King Arthur
12,007
1,916
0
5,242
22,114
17,045
0
4,338
17,217
0
71,253
L
Geb
ErNNN
Geb
7,624
883
0
1,610
20,669
21,878
0
5,342
15,327
28,456
0
W
Chiron
Griffann
Chiron
22,769
10,706
1,509
4,661
14,329
6,609
2,352
4,061
10,212
0
114,975
L
6,765
1,348
0
5,630
17,945
7,942
0
2,572
15,373
0
67,066
L
Vulcan
Jemrud
Vulcan
14,512
5,830
0
500
12,233
4,866
0
3,231
9,002
66,685
0
W
7,698
814
0
3,179
10,611
3,969
921
3,779
6,736
97,764
0
L
11,092
4,158
604
4,947
15,790
16,027
0
2,903
12,887
0
84,367
W
Ne Zha
panetom
Ne Zha
10,732
2,327
0
4,319
20,206
9,581
224
5,824
14,288
0
91,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,421
Gold Earned
53,776
548
Minions Killed
586
0
Camps Cleared
0
1,798,567
Distance Traveled
1,944,358
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,321
543
33
2
0
401,873
9
L
Artemis
9,547
502
141
7
0
328,638
2
W
King Arthur
9,643
508
101
5
0
390,318
9
L
Geb
8,948
471
23
1
0
377,955
9
W
Chiron
12,853
676
175
9
0
363,789
3
L
Da Ji
9,738
513
119
6
0
404,320
1
L
Vulcan
9,461
498
110
6
0
332,828
4
W
Agni
10,709
564
173
9
0
419,006
1
L
Horus
10,727
565
155
8
0
354,826
2
W
Ne Zha
10,250
539
104
5
0
369,372
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role