Player Matchup

Charybdis
Charybdis
FRYD-TATER
Charybdis
Level 125
God Stats
13W - 14L
1,301 SR
Queue Stats
316W - 339L
1,343 Elo+
Solo
Maui
Maui
Scifiguy26
Maui
Level 113
God Stats
2W - 1L
1,711 SR
Queue Stats
500W - 569L
1,278 Elo+
Solo
Nox
Nox
deadshotta94
Nox
Level 100
God Stats
0W - 1L
1,393 SR
Queue Stats
324W - 360L
1,350 Elo+
Solo
Olorun
Olorun
thetreehunter4
Olorun
Level 122
God Stats
284W - 294L
1,492 SR
Queue Stats
284W - 294L
1,369 Elo+
Solo
Fenrir
Fenrir
zoleth
Fenrir
Level 72
God Stats
2W - 3L
1,642 SR
Queue Stats
32W - 41L
1,412 Elo+
Solo
Team Averages
Level 106
1,508 SR
1,350 Elo+

VS

Team Averages
Level 83
1,552 SR
1,345 Elo+
Arachne
Arachne
Kenskellington
Arachne
Level 66
God Stats
3W - 3L
1,371 SR
Queue Stats
27W - 32L
1,324 Elo+
Solo
Freya
Freya
Melo74141973
Freya
Level 119
God Stats
21W - 11L
1,569 SR
Queue Stats
707W - 712L
1,330 Elo+
Solo
Cupid
Cupid
WinterHaize
Cupid
Level 112
God Stats
4W - 0L
1,563 SR
Queue Stats
20W - 19L
1,371 Elo+
Solo
Gilgamesh
Gilgamesh
deeman2011killer
Gilgamesh
Level 61
God Stats
3W - 1L
1,642 SR
Queue Stats
35W - 33L
1,388 Elo+
Party 1
Yemoja
Yemoja
xira124
Yemoja
Level 56
God Stats
8W - 2L
1,614 SR
Queue Stats
17W - 13L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FRYD-TATER
Charybdis
10
1 / 0 / 0
5,711
519
5,647
7,619
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 0 / 1
5,591
508
2,488
6,550
4,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 0 / 2
5,781
526
2,191
2,421
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
1 / 0 / 0
6,684
608
1,636
5,068
2,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
zoleth
Fenrir
9
1 / 3 / 0
5,585
508
1,934
9,255
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
5,017
456
490
7,741
2,578
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 0
5,256
478
611
6,997
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 1 / 0
4,698
427
4,670
7,002
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gilgamesh
11
3 / 1 / 0
6,369
579
2,278
6,192
3,815
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
xira124
Yemoja
8
0 / 0 / 0
5,522
502
3,127
5,278
2,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
3
Kills
3
3
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charybdis
FRYD-TATER
Charybdis
1
0
0
1
W
0
0
0
0
W
0
1
0
0
L
0
0
1
0.5
W
0
1
0
0
L
0
0
2
1
W
Gilgamesh
3
1
0
3
L
1
0
0
1
W
Yemoja
xira124
Yemoja
0
0
0
0
L
Fenrir
zoleth
Fenrir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,896
Damage
11,176
30,913
Taken
33,210
12,466
Mitigated
14,001
11,138
Healing
12,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
FRYD-TATER
Charybdis
5,647
1,988
0
3,799
7,619
2,187
27
1,282
6,337
0
41,741
W
490
300
0
3,038
7,741
2,578
0
623
7,118
0
26,334
W
611
206
0
2,399
6,997
2,624
0
1,127
5,870
31,017
0
L
2,488
610
0
2,500
6,550
4,095
0
1,816
4,734
19,097
0
W
4,670
2,262
274
1,689
7,002
2,687
0
1,334
5,668
0
30,158
L
2,191
97
0
74
2,421
976
864
373
2,048
21,534
0
W
Gilgamesh
2,278
376
0
603
6,192
3,815
996
2,121
4,071
0
33,128
L
1,636
596
0
3,606
5,068
2,092
1,528
238
4,830
50,603
6,937
W
Yemoja
xira124
Yemoja
3,127
503
3,114
1,466
5,278
2,297
0
930
4,348
12,732
0
L
Fenrir
zoleth
Fenrir
1,934
500
0
1,159
9,255
3,116
0
29
9,226
0
26,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,352
Gold Earned
26,862
307
Minions Killed
212
0
Camps Cleared
0
963,964
Distance Traveled
1,025,146
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,711
519
72
7
0
188,594
1
W
Arachne
5,017
456
43
4
0
241,176
0
W
Freya
5,256
478
54
5
0
198,887
1
L
Maui
5,591
508
33
3
0
178,515
1
W
Cupid
4,698
427
34
3
0
191,701
3
L
Nox
5,781
526
57
5
0
180,114
0
W
Gilgamesh
6,369
579
53
5
0
210,107
2
L
Olorun
6,684
608
103
9
0
224,788
4
W
Yemoja
5,522
502
28
3
0
183,275
0
L
Fenrir
5,585
508
42
4
0
191,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role