Player Matchup

Merlin
Merlin
Gold IV
Beesles
Merlin
Gold IV
Level 104
God Stats
7W - 7L
1,802 SR
Queue Stats
167W - 180L
1,208 MMR
Party 1
Nike
Nike
Gold IV
D00mom
Nike
Gold IV
Level 86
God Stats
14W - 22L
1,341 SR
Queue Stats
128W - 143L
1,334 MMR
Party 1
Neith
Neith
Bronze V
vampireizzy00
Neith
Bronze V
Level 140
God Stats
3W - 4L
1,435 SR
Queue Stats
8W - 12L
1,087 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,526 SR
1,210 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,581 SR
1,211 MMR
Gilgamesh
Gilgamesh
Masters
Tobiashi
Gilgamesh
Masters
Level 122
God Stats
13W - 12L
1,698 SR
Queue Stats
908W - 974L
1,446 MMR
Solo
Nu Wa
Nu Wa
Bronze V
aVOIDx__
Nu Wa
Bronze V
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,206 MMR
Solo
Chaac
Chaac
Silver IV
vHinokami
Chaac
Silver IV
Level 107
God Stats
0W - 3L
1,546 SR
Queue Stats
48W - 57L
980 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Beesles
Merlin
20
9 / 6 / 4
15,757
750
35,198
23,663
11,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
D00mom
Nike
20
4 / 1 / 8
14,547
693
25,724
27,208
36,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
2 / 5 / 5
13,263
632
19,203
19,368
9,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AphroditeAh Muzen CabBacchusAtlasShiva

VS

Bans
AchillesYmirGuan YuMedusaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Tobiashi
Gilgamesh
18
8 / 6 / 3
15,165
722
23,000
38,269
30,751
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
aVOIDx__
Nu Wa
19
4 / 4 / 6
13,776
656
17,527
17,031
7,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
vHinokami
Chaac
18
0 / 5 / 10
12,842
612
19,436
41,439
38,993
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
15
Kills
12
12
Deaths
15
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
Beesles
Merlin
9
6
4
1.83
W
Nike
D00mom
Nike
4
1
8
8
L
Gilgamesh
Tobiashi
Gilgamesh
8
6
3
1.58
L
Nu Wa
aVOIDx__
Nu Wa
4
4
6
1.75
L
Chaac
vHinokami
Chaac
0
5
10
1
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,125
Damage
59,963
70,239
Taken
96,739
57,781
Mitigated
76,820
15,676
Healing
16,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Beesles
Merlin
35,198
1,975
409
6,261
23,663
11,067
680
5,565
17,744
117,314
0
W
Nike
D00mom
Nike
25,724
5,016
0
5,123
27,208
36,994
512
8,354
18,726
0
62,060
L
Gilgamesh
Tobiashi
Gilgamesh
23,000
6,067
2,275
2,637
38,269
30,751
144
15,345
22,040
3,676
56,649
L
Nu Wa
aVOIDx__
Nu Wa
17,527
6,755
0
913
17,031
7,076
543
7,553
8,998
59,093
0
L
Chaac
vHinokami
Chaac
19,436
3,721
696
10,468
41,439
38,993
340
13,134
27,345
0
53,125
W
19,203
7,188
670
3,213
19,368
9,720
1,922
5,470
13,898
0
60,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,567
Gold Earned
41,783
268
Minions Killed
221
7
Camps Cleared
9
1,104,528
Distance Traveled
1,070,730
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,757
750
142
7
3
357,528
1
W
Nike
14,547
693
49
2
1
408,659
1
L
Gilgamesh
15,165
722
68
3
4
336,144
2
L
Nu Wa
13,776
656
81
4
4
329,811
0
L
Chaac
12,842
612
72
3
1
404,775
4
W
Neith
13,263
632
77
4
3
338,341
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role