Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold II
 
Ratatoskr
Gold II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Freya
Freya
Platinum II
AwkwardDeaunna
Freya
Platinum II
Level 159
God Stats
17W - 15L
1,677 SR
Queue Stats
323W - 305L
1,810 MMR
Party 1
Vulcan
Vulcan
Gold II
Bunjimon
Vulcan
Gold II
Level 124
God Stats
18W - 9L
1,596 SR
Queue Stats
59W - 57L
1,546 MMR
Party 2
Mulan
Mulan
Gold III
thomasrock8
Mulan
Gold III
Level 116
God Stats
1W - 2L
1,708 SR
Queue Stats
65W - 65L
1,508 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,596 SR
1,573 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,574 SR
1,612 MMR
Merlin
Merlin
Gold III
AlimTYS
Merlin
Gold III
Level 126
God Stats
7W - 6L
1,515 SR
Queue Stats
52W - 53L
1,643 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
LordDunsany
Kuzenbo
Gold I
Level 160
God Stats
8W - 5L
1,722 SR
Queue Stats
393W - 394L
1,592 MMR
Solo
Thanatos
Thanatos
Gold I
PhartSuckerberg
Thanatos
Gold I
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 66L
1,521 MMR
Solo
Chaac
Chaac
Gold II
TheOctavi0
Chaac
Gold II
Level 134
God Stats
67W - 50L
1,632 SR
Queue Stats
227W - 225L
1,657 MMR
Solo
Medusa
Medusa
Gold V
VILLAINJRESSJ
Medusa
Gold V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
3 / 1 / 2
11,367
598
8,584
14,309
14,857
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ratatoskr
 
Ratatoskr
17
5 / 1 / 6
10,585
557
11,393
14,447
6,024
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
12 / 6 / 2
11,473
604
20,637
22,362
9,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vulcan
Bunjimon
Vulcan
14
2 / 2 / 5
9,279
488
14,014
9,203
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 2 / 6
8,986
473
19,351
19,674
21,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Guan YuGebCabrakanHades

VS

Bans
ArtemisKumbhakarnaAchillesYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlimTYS
Merlin
14
1 / 3 / 2
8,501
447
9,199
14,046
6,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
LordDunsany
Kuzenbo
12
0 / 2 / 7
8,260
435
7,345
20,960
23,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thanatos
13
4 / 8 / 3
8,691
457
11,905
24,104
12,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
17
1 / 3 / 1
10,467
551
10,310
20,384
22,754
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 9 / 0
9,157
482
8,319
18,874
8,318
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
25
Kills
12
12
Deaths
25
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
2
4
W
Ratatoskr
 
Ratatoskr
5
1
6
8
L
Merlin
AlimTYS
Merlin
1
3
2
0.67
W
12
6
2
2.17
W
Vulcan
Bunjimon
Vulcan
2
2
5
2.25
L
Kuzenbo
LordDunsany
Kuzenbo
0
2
7
1.75
L
Thanatos
4
8
3
0.69
L
Chaac
1
3
1
0.5
L
6
9
0
0.67
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,979
Damage
47,078
79,995
Taken
98,368
55,464
Mitigated
73,048
31,416
Healing
35,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,584
3,119
0
6,375
14,309
14,857
403
0
14,309
0
94,868
W
Ratatoskr
 
Ratatoskr
11,393
5,274
0
6,373
14,447
6,024
0
2,940
11,421
0
91,913
L
Merlin
AlimTYS
Merlin
9,199
825
365
1,868
14,046
6,669
0
4,664
9,136
67,616
0
W
20,637
7,139
0
12,180
22,362
9,461
0
3,540
18,774
88,958
0
W
Vulcan
Bunjimon
Vulcan
14,014
3,083
0
769
9,203
3,995
0
3,337
5,600
79,761
0
L
Kuzenbo
LordDunsany
Kuzenbo
7,345
2,746
3,036
3,697
20,960
23,073
12
9,389
10,675
19,730
0
L
Thanatos
11,905
3,909
0
14,755
24,104
12,234
0
8,767
14,947
27
62,998
L
Chaac
10,310
1,477
0
11,616
20,384
22,754
348
1,102
19,231
0
105,539
L
8,319
4,125
0
170
18,874
8,318
0
9,811
8,411
21
63,966
W
19,351
3,232
0
5,719
19,674
21,127
0
7,819
11,128
0
56,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,690
Gold Earned
45,076
651
Minions Killed
508
0
Camps Cleared
0
1,878,246
Distance Traveled
1,728,684
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,367
598
188
10
0
383,895
9
W
Ratatoskr
10,585
557
132
7
0
416,207
1
L
Merlin
8,501
447
128
7
0
324,733
4
W
Freya
11,473
604
122
6
0
304,792
1
W
Vulcan
9,279
488
143
8
0
412,053
11
L
Kuzenbo
8,260
435
31
2
0
370,270
6
L
Thanatos
8,691
457
83
4
0
333,483
6
L
Chaac
10,467
551
184
10
0
363,024
3
L
Medusa
9,157
482
82
4
0
337,174
1
W
Mulan
8,986
473
66
3
0
361,299
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role