Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GizardGatter
Sun Wukong
Level 112
God Stats
38W - 36L
1,529 SR
Queue Stats
64W - 56L
1,502 Elo+
Solo
Atlas
Atlas
Pinacalado
Atlas
Level 109
God Stats
2W - 5L
1,350 SR
Queue Stats
355W - 326L
1,518 Elo+
Solo
Ishtar
Ishtar
YRushMeY
Ishtar
Level 69
God Stats
0W - 4L
1,268 SR
Queue Stats
146W - 127L
1,451 Elo+
Party 2
Arachne
Arachne
ooCLAMPED-
Arachne
Level 65
God Stats
32W - 21L
1,567 SR
Queue Stats
42W - 39L
1,478 Elo+
Party 2
Team Averages
Level 100
1,443 SR
1,490 Elo+

VS

Team Averages
Level 111
1,658 SR
1,507 Elo+
Set
Set
Blitzkrieg1194
Set
Level 129
God Stats
11W - 14L
1,719 SR
Queue Stats
496W - 524L
1,483 Elo+
Solo
Khepri
Khepri
BptzLegend
Khepri
Level 115
God Stats
1W - 0L
1,807 SR
Queue Stats
2W - 0L
1,718 Elo+
Party 1
He Bo
He Bo
FallenXAngel495
He Bo
Level 124
God Stats
10W - 9L
1,589 SR
Queue Stats
529W - 573L
1,417 Elo+
Solo
Skadi
Skadi
pitibu200
Skadi
Level 98
God Stats
205W - 154L
1,547 SR
Queue Stats
378W - 397L
1,436 Elo+
Solo
Neith
Neith
sadory718
Neith
Level 91
God Stats
2W - 2L
1,629 SR
Queue Stats
14W - 12L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 2 / 2
7,874
562
8,978
9,178
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
GizardGatter
Sun Wukong
11
2 / 1 / 2
7,231
517
5,951
10,724
7,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
9
0 / 2 / 3
6,175
441
2,776
10,568
7,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
YRushMeY
Ishtar
10
0 / 8 / 0
5,917
423
6,897
12,074
3,607
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
ooCLAMPED-
Arachne
12
2 / 1 / 4
7,141
510
5,162
10,500
4,191
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,078
506
5,082
8,875
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
BptzLegend
Khepri
11
2 / 0 / 4
7,228
516
3,448
6,938
7,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 3 / 2
7,561
540
5,598
9,443
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
pitibu200
Skadi
13
1 / 3 / 0
7,657
547
6,793
8,512
3,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
sadory718
Neith
14
7 / 0 / 3
8,544
610
11,004
9,946
3,807
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
8
Kills
14
14
Deaths
8
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
2
2
2.5
W
1
2
1
0.75
W
Khepri
BptzLegend
Khepri
2
0
4
4
W
3
3
2
1.33
L
Sun Wukong
GizardGatter
Sun Wukong
2
1
2
3
L
Atlas
0
2
3
0.75
L
Ishtar
YRushMeY
Ishtar
0
8
0
0
L
Arachne
ooCLAMPED-
Arachne
2
1
4
4
W
Skadi
pitibu200
Skadi
1
3
0
0.33
W
Neith
sadory718
Neith
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,764
Damage
31,925
53,044
Taken
43,714
26,977
Mitigated
21,595
18,087
Healing
13,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,978
3,977
0
4,922
9,178
4,049
559
2,115
7,063
54,967
8,150
W
5,082
2,482
0
3,706
8,875
4,192
0
3,868
5,007
0
52,701
W
Khepri
BptzLegend
Khepri
3,448
626
398
2,146
6,938
7,327
0
2,980
3,958
21,425
0
W
5,598
588
0
2,808
9,443
3,267
427
2,366
6,959
48,027
753
L
Sun Wukong
GizardGatter
Sun Wukong
5,951
2,005
0
4,678
10,724
7,620
0
947
9,777
0
40,620
L
Atlas
2,776
970
0
1,972
10,568
7,510
0
1,900
8,060
19,288
0
L
Ishtar
YRushMeY
Ishtar
6,897
4,178
0
1,841
12,074
3,607
660
2,652
9,422
0
38,478
L
Arachne
ooCLAMPED-
Arachne
5,162
3,468
0
4,674
10,500
4,191
725
1,765
8,735
0
41,282
W
Skadi
pitibu200
Skadi
6,793
2,551
0
857
8,512
3,002
565
947
7,109
0
60,190
W
Neith
sadory718
Neith
11,004
4,537
0
3,610
9,946
3,807
1,207
276
9,623
0
66,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,338
Gold Earned
38,068
351
Minions Killed
451
0
Camps Cleared
0
1,312,304
Distance Traveled
1,328,125
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,874
562
101
7
0
240,522
0
W
Set
7,078
506
86
6
0
265,401
2
W
Khepri
7,228
516
22
2
0
288,076
1
W
He Bo
7,561
540
98
7
0
264,773
3
L
Sun Wukong
7,231
517
92
7
0
250,389
6
L
Atlas
6,175
441
30
2
0
278,859
2
L
Ishtar
5,917
423
54
4
0
223,640
0
L
Arachne
7,141
510
74
5
0
318,894
0
W
Skadi
7,657
547
124
9
0
258,252
9
W
Neith
8,544
610
121
9
0
251,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role