Player Matchup

King Arthur
King Arthur
Gold V
DrunkenOldQrow
King Arthur
Gold V
Level 154
God Stats
2W - 3L
1,630 SR
Queue Stats
153W - 158L
1,506 MMR
Solo
Pele
Pele
Gold I
Fushiii-_-
Pele
Gold I
Level 119
God Stats
28W - 21L
1,691 SR
Queue Stats
142W - 144L
1,501 MMR
Party 2
Xbalanque
Xbalanque
Gold III
ITzMiles2k
Xbalanque
Gold III
Level 123
God Stats
1W - 3L
1,561 SR
Queue Stats
89W - 101L
1,534 MMR
Party 2
Janus
Janus
Gold V
Nach0o_Sky
Janus
Gold V
Level 100
God Stats
2W - 2L
1,730 SR
Queue Stats
18W - 20L
1,522 MMR
Solo
Cabrakan
Cabrakan
Bronze III
hokie_beast8
Cabrakan
Bronze III
Level 64
God Stats
0W - 1L
1,622 SR
Queue Stats
4W - 5L
1,507 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,647 SR
1,514 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,651 SR
1,513 MMR
Danzaburou
Danzaburou
Gold IV
Calculussparrow
Danzaburou
Gold IV
Level 102
God Stats
5W - 4L
1,709 SR
Queue Stats
185W - 186L
1,527 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Death007Bound
Tsukuyomi
Gold II
Level 94
God Stats
1W - 1L
1,654 SR
Queue Stats
114W - 118L
1,546 MMR
Party 1
Hel
Hel
Gold III
Yamin_BEAST
Hel
Gold III
Level 155
God Stats
39W - 37L
1,612 SR
Queue Stats
315W - 313L
1,465 MMR
Solo
Jormungandr
Jormungandr
Gold III
gman0128
Jormungandr
Gold III
Level 126
God Stats
20W - 13L
1,426 SR
Queue Stats
172W - 176L
1,476 MMR
Party 1
Hercules
Hercules
Gold III
yoyogreer
Hercules
Gold III
Level 142
God Stats
1W - 0L
1,855 SR
Queue Stats
165W - 180L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrunkenOldQrow
King Arthur
19
1 / 3 / 4
13,617
439
23,856
34,256
47,383
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
12 / 7 / 7
16,396
529
30,971
33,921
18,702
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
ITzMiles2k
Xbalanque
20
5 / 8 / 7
14,559
470
25,893
29,147
14,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
20
4 / 4 / 11
14,160
457
24,114
23,741
13,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cabrakan
hokie_beast8
Cabrakan
18
3 / 11 / 10
13,006
420
12,627
37,520
49,801
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CupidLokiThorBastet

VS

Bans
MulanLancelotArachneAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Calculussparrow
Danzaburou
20
7 / 7 / 12
16,876
544
23,627
26,494
12,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tsukuyomi
Death007Bound
Tsukuyomi
20
7 / 7 / 8
15,814
510
29,272
36,131
17,990
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 6 / 13
14,963
483
19,259
28,466
18,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
gman0128
Jormungandr
20
11 / 4 / 20
16,336
527
27,331
38,013
47,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
yoyogreer
Hercules
20
3 / 2 / 12
15,220
491
24,836
47,952
49,689
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
98
25
Kills
33
33
Deaths
26
39
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Calculussparrow
Danzaburou
7
7
12
1.86
W
Tsukuyomi
Death007Bound
Tsukuyomi
7
7
8
1.57
L
King Arthur
DrunkenOldQrow
King Arthur
1
3
4
1
L
12
7
7
2.21
L
Xbalanque
ITzMiles2k
Xbalanque
5
8
7
1.06
L
Janus
4
4
11
2.38
W
5
6
13
1.92
W
Jormungandr
gman0128
Jormungandr
11
4
20
5.25
L
Cabrakan
hokie_beast8
Cabrakan
3
11
10
0.73
W
Hercules
yoyogreer
Hercules
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,461
Damage
124,325
158,585
Taken
177,056
143,374
Mitigated
145,903
27,094
Healing
77,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Calculussparrow
Danzaburou
23,627
7,161
0
5,982
26,494
12,729
10,342
5,438
20,864
44
137,215
W
Tsukuyomi
Death007Bound
Tsukuyomi
29,272
7,661
0
13,593
36,131
17,990
577
5,784
30,245
0
159,137
L
King Arthur
DrunkenOldQrow
King Arthur
23,856
2,806
0
2,905
34,256
47,383
0
7,778
25,183
85
121,246
L
30,971
7,997
0
7,948
33,921
18,702
106
7,866
25,392
0
155,357
L
Xbalanque
ITzMiles2k
Xbalanque
25,893
12,503
0
3,048
29,147
14,412
1,617
8,064
20,881
0
125,631
L
Janus
24,114
1,223
0
5,746
23,741
13,076
348
7,458
16,053
127,571
0
W
19,259
1,170
12,995
15,042
28,466
18,333
1,195
6,627
21,545
90,993
0
W
Jormungandr
gman0128
Jormungandr
27,331
4,817
2,005
7,647
38,013
47,162
2,076
12,565
25,104
99,087
2,778
L
Cabrakan
hokie_beast8
Cabrakan
12,627
2,166
750
6,697
37,520
49,801
28
14,150
22,821
45,380
660
W
Hercules
yoyogreer
Hercules
24,836
6,652
0
20,444
47,952
49,689
565
7,688
40,054
78
102,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,738
Gold Earned
79,209
727
Minions Killed
731
0
Camps Cleared
0
2,831,583
Distance Traveled
2,899,167
30
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,876
544
164
5
0
536,400
7
W
Tsukuyomi
15,814
510
165
5
0
574,980
6
L
King Arthur
13,617
439
181
6
0
580,846
10
L
Pele
16,396
529
152
5
0
604,665
4
L
Xbalanque
14,559
470
178
6
0
513,570
5
L
Janus
14,160
457
182
6
0
627,223
10
W
Hel
14,963
483
140
5
0
616,979
5
W
Jormungandr
16,336
527
110
4
0
555,949
4
L
Cabrakan
13,006
420
34
1
0
505,279
1
W
Hercules
15,220
491
152
5
0
614,859
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role