Player Matchup

Ymir
Ymir
hatchbot
Ymir
Level 148
God Stats
19W - 10L
1,639 SR
Queue Stats
366W - 259L
1,651 Elo+
Party 1
Shiva
Shiva
tundra52o
Shiva
Level 107
God Stats
20W - 11L
1,669 SR
Queue Stats
582W - 423L
1,616 Elo+
Party 1
Cthulhu
Cthulhu
ymsp11
Cthulhu
Level 129
God Stats
6W - 3L
1,650 SR
Queue Stats
368W - 248L
1,643 Elo+
Party 1
Team Averages
Level 128
1,653 SR
1,636 Elo+

VS

Team Averages
Level 111
1,676 SR
1,507 Elo+
Maui
Maui
AHUTHENUMB
Maui
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,515 Elo+
Party 2
Charybdis
Charybdis
Aye DTM
Charybdis
Level 75
God Stats
2W - 1L
1,803 SR
Queue Stats
10W - 22L
1,429 Elo+
Party 2
Hera
Hera
gego10
Hera
Level 139
God Stats
0W - 2L
1,726 SR
Queue Stats
22W - 23L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
7 / 0 / 9
8,580
858
5,157
6,832
3,344
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
tundra52o
Shiva
13
6 / 1 / 8
8,084
808
8,839
10,445
7,502
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
ymsp11
Cthulhu
12
3 / 0 / 12
7,866
787
10,741
10,033
8,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,408
641
1,999
13,402
10,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
Aye DTM
Charybdis
10
0 / 5 / 1
6,096
610
4,913
8,510
3,723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
gego10
Hera
11
1 / 5 / 0
6,470
647
5,554
7,354
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
16
Kills
1
1
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Charybdis
Aye DTM
Charybdis
0
5
1
0.1
L
Hera
gego10
Hera
1
5
0
0.2
W
Ymir
7
0
9
11.5
W
Shiva
tundra52o
Shiva
6
1
8
10
W
Cthulhu
ymsp11
Cthulhu
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,737
Damage
12,466
27,310
Taken
29,266
19,283
Mitigated
18,364
9,894
Healing
5,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,999
566
507
2,640
13,402
10,732
0
5,437
7,500
6,430
0
L
Charybdis
Aye DTM
Charybdis
4,913
2,573
0
840
8,510
3,723
0
4,540
3,601
0
14,945
L
Hera
gego10
Hera
5,554
848
0
1,224
7,354
3,909
0
4,878
2,138
24,295
0
W
Ymir
5,157
1,268
0
2,748
6,832
3,344
656
2,161
4,671
19,721
0
W
Shiva
tundra52o
Shiva
8,839
1,253
1,098
3,471
10,445
7,502
233
3,442
7,003
43
27,504
W
Cthulhu
ymsp11
Cthulhu
10,741
770
529
2,048
10,033
8,437
703
2,685
7,348
24,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,530
Gold Earned
18,974
113
Minions Killed
87
7
Camps Cleared
1
633,507
Distance Traveled
484,614
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,408
641
7
1
0
173,734
2
L
Charybdis
6,096
610
32
3
1
145,028
2
L
Hera
6,470
647
48
5
0
165,852
1
W
Ymir
8,580
858
21
2
1
199,815
3
W
Shiva
8,084
808
54
5
5
217,599
3
W
Cthulhu
7,866
787
38
4
1
216,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role