Player Matchup

Chang'e
Chang'e
DokionXIV
Chang'e
Level 99
God Stats
34W - 18L
1,673 SR
Queue Stats
76W - 83L
1,541 Elo+
Party 1
Anhur
Anhur
Jeake
Anhur
Level 121
God Stats
2W - 8L
1,605 SR
Queue Stats
111W - 114L
1,509 Elo+
Party 1
Sun Wukong
Sun Wukong
MomsSpageti
Sun Wukong
Level 107
God Stats
1W - 1L
1,618 SR
Queue Stats
13W - 18L
1,515 Elo+
Party 1
Ra
Ra
Valskjor
Ra
Level 148
God Stats
3W - 4L
1,589 SR
Queue Stats
112W - 122L
1,516 Elo+
Party 1
Maui
Maui
seanlos
Maui
Level 58
God Stats
0W - 2L
1,510 SR
Queue Stats
58W - 57L
1,538 Elo+
Party 1
Team Averages
Level 107
1,599 SR
1,524 Elo+

VS

Team Averages
Level 55
1,612 SR
1,659 Elo+
Cupid
Cupid
 
Cupid
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Jwizzlle70
Geb
Level 81
God Stats
4W - 3L
1,760 SR
Queue Stats
208W - 83L
1,760 Elo+
Party 2
Ymir
Ymir
Mєyrυиє
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,895 Elo+
Party 2
Zeus
Zeus
RockMetalero
Zeus
Level 36
God Stats
1W - 0L
1,802 SR
Queue Stats
30W - 31L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DokionXIV
Chang'e
14
3 / 2 / 0
8,650
481
7,822
12,134
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
Jeake
Anhur
14
0 / 4 / 0
8,317
462
6,242
12,923
5,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
MomsSpageti
Sun Wukong
13
1 / 1 / 0
8,325
463
7,322
13,681
12,629
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 4 / 2
8,602
478
8,521
13,215
7,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
seanlos
Maui
12
0 / 2 / 1
7,680
427
5,206
15,005
17,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
2 / 0 / 7
10,440
580
12,484
10,804
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
 
Da Ji
16
3 / 0 / 3
9,720
540
7,306
15,717
7,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 0 / 5
9,272
515
5,451
13,832
10,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
3 / 1 / 3
10,534
585
9,561
13,113
15,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 3 / 2
9,921
551
11,506
10,967
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
13
13
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
0
7
5.5
W
Da Ji
 
Da Ji
3
0
3
4.5
L
Chang'e
DokionXIV
Chang'e
3
2
0
1.5
L
Anhur
Jeake
Anhur
0
4
0
0
W
2
0
5
4.5
L
Sun Wukong
MomsSpageti
Sun Wukong
1
1
0
1
W
3
1
3
4.5
W
3
3
2
1.33
L
0
4
2
0.25
L
Maui
seanlos
Maui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,113
Damage
46,308
66,958
Taken
64,433
47,057
Mitigated
43,391
16,626
Healing
30,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
12,484
8,126
2,686
8,599
10,804
5,046
981
3,701
7,103
0
110,132
W
Da Ji
 
Da Ji
7,306
1,490
0
8,002
15,717
7,649
0
2,426
13,291
0
83,669
L
Chang'e
DokionXIV
Chang'e
7,822
707
1,246
4,632
12,134
4,701
0
8,664
3,470
81,836
0
L
Anhur
Jeake
Anhur
6,242
3,793
0
3,382
12,923
5,117
0
1,558
11,365
0
81,744
W
5,451
420
0
3,658
13,832
10,760
0
6,556
7,276
23,026
2,320
L
Sun Wukong
MomsSpageti
Sun Wukong
7,322
1,615
0
833
13,681
12,629
0
7,833
5,848
0
59,912
W
9,561
2,747
0
3,325
13,113
15,101
0
1,587
11,526
79,323
0
W
11,506
1,608
0
3,744
10,967
4,835
180
7,370
3,597
87,069
0
L
8,521
982
304
4,238
13,215
7,129
0
2,653
10,562
74,623
9,890
L
Maui
seanlos
Maui
5,206
1,278
59
1,932
15,005
17,481
0
5,106
9,899
19,762
1,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,574
Gold Earned
49,887
537
Minions Killed
619
0
Camps Cleared
0
1,742,723
Distance Traveled
1,722,289
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,440
580
178
10
0
326,241
1
W
Da Ji
9,720
540
124
7
0
381,027
4
L
Chang'e
8,650
481
153
9
0
359,362
2
L
Anhur
8,317
462
132
7
0
319,873
6
W
Geb
9,272
515
23
1
0
383,941
0
L
Sun Wukong
8,325
463
99
6
0
360,085
7
W
Ymir
10,534
585
146
8
0
302,619
2
W
Zeus
9,921
551
148
8
0
328,461
5
L
Ra
8,602
478
123
7
0
351,272
8
L
Maui
7,680
427
30
2
0
352,131
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role