Player Matchup

Chaac
Chaac
Brennen4323
Chaac
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 37L
1,276 Elo+
Party 1
Sol
Sol
KSI IpCIRAIN
Sol
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,251 Elo+
Party 1
Artio
Artio
Marshmallowz101
Artio
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 31L
1,262 Elo+
Party 1
Team Averages
Level 73
1,500 SR
1,263 Elo+

VS

Team Averages
Level 55
1,329 SR
1,193 Elo+
Izanami
Izanami
SukeyRose
Izanami
Level 32
God Stats
8W - 15L
1,443 SR
Queue Stats
18W - 34L
1,212 Elo+
Party 2
Baron Samedi
Baron Samedi
im-supa-smexy
Baron Samedi
Level 120
God Stats
0W - 6L
1,044 SR
Queue Stats
101W - 150L
1,264 Elo+
Party 2
Cthulhu
Cthulhu
snuggles9333
Cthulhu
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 16L
1,102 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 9
11,730
782
22,047
24,331
21,783
17
7 / 2 / 14
11,747
783
15,807
16,685
7,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 1 / 11
11,732
782
13,527
24,499
22,935
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SukeyRose
Izanami
13
1 / 9 / 3
9,457
630
16,790
16,564
7,650
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
im-supa-smexy
Baron Samedi
14
3 / 9 / 0
10,304
687
14,881
17,798
9,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
snuggles9333
Cthulhu
13
0 / 4 / 2
9,570
638
12,259
23,463
24,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
22
Kills
4
4
Deaths
22
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
1
9
13.5
W
7
2
14
7
W
6
1
11
11.5
L
Izanami
SukeyRose
Izanami
1
9
3
0.28
L
Baron Samedi
im-supa-smexy
Baron Samedi
3
9
0
0.33
L
Cthulhu
snuggles9333
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,381
Damage
43,930
65,515
Taken
57,825
51,964
Mitigated
41,356
35,346
Healing
9,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,047
4,435
387
9,075
24,331
21,783
285
10,007
14,324
0
44,756
W
15,807
5,713
402
5,758
16,685
7,246
2,244
6,375
10,310
47,390
0
W
13,527
1,436
4,288
15,436
24,499
22,935
410
11,947
12,552
45,233
0
L
Izanami
SukeyRose
Izanami
16,790
14,227
0
950
16,564
7,650
586
7,735
8,689
0
41,942
L
Baron Samedi
im-supa-smexy
Baron Samedi
14,881
2,232
3,140
3,358
17,798
9,688
0
10,488
6,938
25,638
0
L
Cthulhu
snuggles9333
Cthulhu
12,259
2,149
275
1,301
23,463
24,018
66
10,447
12,561
28,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,209
Gold Earned
29,331
187
Minions Killed
128
10
Camps Cleared
2
844,564
Distance Traveled
683,454
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,730
782
41
3
1
287,404
5
W
Sol
11,747
783
76
5
2
254,832
2
W
Artio
11,732
782
70
5
7
302,328
4
L
Izanami
9,457
630
73
5
0
208,963
0
L
Baron Samedi
10,304
687
26
2
1
215,551
0
L
Cthulhu
9,570
638
29
2
1
258,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role