Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
FosterDaPeople
Chaac
Level 83
God Stats
8W - 4L
1,529 SR
Queue Stats
60W - 75L
1,261 Elo+
Party 2
Kuzenbo
Kuzenbo
Johnojumbo
Kuzenbo
Level 88
God Stats
4W - 4L
1,443 SR
Queue Stats
82W - 62L
1,561 Elo+
Party 3
Charybdis
Charybdis
OThatsTyeSoWave
Charybdis
Level 102
God Stats
13W - 8L
1,593 SR
Queue Stats
208W - 231L
1,361 Elo+
Party 2
Hercules
Hercules
vaxli
Hercules
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,571 Elo+
Party 3
Team Averages
Level 77
1,513 SR
1,451 Elo+

VS

Team Averages
Level 33
1,492 SR
1,420 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
EIMaaestro
Skadi
Level 62
God Stats
18W - 16L
1,500 SR
Queue Stats
191W - 191L
1,500 Elo+
Party 4
Ymir
Ymir
MaDaRa-lmt
Ymir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 31L
1,500 Elo+
Party 4
Ra
Ra
Smugumin-Legend
Ra
Level 67
God Stats
4W - 4L
1,462 SR
Queue Stats
187W - 190L
1,342 Elo+
Party 1
Ao Kuang
Ao Kuang
Spwan0
Ao Kuang
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 73L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 0 / 0
6,919
577
5,188
10,387
4,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
0 / 0 / 0
6,494
541
2,725
8,190
5,492
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
Johnojumbo
Kuzenbo
10
0 / 0 / 3
6,376
531
5,479
8,188
7,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
OThatsTyeSoWave
Charybdis
11
2 / 0 / 1
6,435
536
4,247
4,296
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
vaxli
Hercules
10
0 / 1 / 2
5,798
483
3,267
6,641
3,685
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
1 / 2 / 0
5,191
433
2,676
4,811
1,854
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
7
0 / 2 / 0
4,498
375
2,357
5,945
1,732
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 0 / 0
5,192
433
1,556
8,082
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 0 / 0
6,240
520
4,435
5,458
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Spwan0
Ao Kuang
8
0 / 1 / 0
5,191
433
2,618
7,127
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
5
Kills
1
1
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
0
0
3
L
Cu Chulainn
 
Cu Chulainn
1
2
0
0.5
L
Skadi
0
2
0
0
W
0
0
0
0
W
Kuzenbo
Johnojumbo
Kuzenbo
0
0
3
1.5
L
0
0
0
0
W
Charybdis
OThatsTyeSoWave
Charybdis
2
0
1
2.5
L
0
0
0
0
L
Ao Kuang
Spwan0
Ao Kuang
0
1
0
0
W
Hercules
vaxli
Hercules
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,906
Damage
13,642
37,702
Taken
31,423
21,868
Mitigated
12,911
13,919
Healing
6,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,188
1,376
0
6,056
10,387
4,114
98
1,084
9,303
0
49,982
L
Cu Chulainn
 
Cu Chulainn
2,676
440
0
1,393
4,811
1,854
0
0
4,811
0
16,408
L
Skadi
2,357
1,475
0
0
5,945
1,732
0
2,064
3,881
0
15,615
W
2,725
128
0
1,778
8,190
5,492
0
4,347
3,843
0
49,288
W
Kuzenbo
Johnojumbo
Kuzenbo
5,479
2,095
278
2,441
8,188
7,103
100
2,029
6,159
23,101
6,981
L
1,556
28
0
965
8,082
4,853
0
1,753
6,329
16,061
0
W
Charybdis
OThatsTyeSoWave
Charybdis
4,247
2,185
245
2,495
4,296
1,474
974
105
4,191
0
45,099
L
4,435
996
567
2,171
5,458
2,013
0
110
5,348
52,415
0
L
Ao Kuang
Spwan0
Ao Kuang
2,618
1,433
0
1,216
7,127
2,459
0
627
6,500
29,989
0
W
Hercules
vaxli
Hercules
3,267
924
0
626
6,641
3,685
940
1,044
5,597
0
21,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,022
Gold Earned
26,312
345
Minions Killed
203
0
Camps Cleared
0
1,180,381
Distance Traveled
949,880
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,919
577
97
8
0
272,738
0
L
Cu Chulainn
5,191
433
24
2
0
114,000
1
L
Skadi
4,498
375
20
2
0
186,903
0
W
Chaac
6,494
541
89
7
0
215,964
0
W
Kuzenbo
6,376
531
48
4
0
243,288
2
L
Ymir
5,192
433
24
2
0
205,358
1
W
Charybdis
6,435
536
80
7
0
222,770
2
L
Ra
6,240
520
85
7
0
227,184
1
L
Ao Kuang
5,191
433
50
4
0
216,435
0
W
Hercules
5,798
483
31
3
0
225,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role