Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
DivineDeathBeast
Ganesha
Level 145
God Stats
2W - 1L
1,612 SR
Queue Stats
61W - 44L
1,623 Elo+
Party 2
Hera
Hera
FewerCarrot
Hera
Level 138
God Stats
0W - 2L
1,262 SR
Queue Stats
50W - 43L
1,606 Elo+
Party 2
Sobek
Sobek
GeneralSlickshot
Sobek
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,507 Elo+
Party 2
Jing Wei
Jing Wei
Perlixee
Jing Wei
Level 160
God Stats
1W - 1L
1,776 SR
Queue Stats
145W - 158L
1,530 Elo+
Party 1
Team Averages
Level 141
1,530 SR
1,553 Elo+

VS

Team Averages
Level 113
1,514 SR
1,575 Elo+
Janus
Janus
Illslayu
Janus
Level 160
God Stats
2W - 5L
1,106 SR
Queue Stats
122W - 131L
1,498 Elo+
Solo
Skadi
Skadi
Nowicki
Skadi
Level 82
God Stats
6W - 4L
1,523 SR
Queue Stats
299W - 161L
1,618 Elo+
Party 3
Arachne
Arachne
Slurpi13
Arachne
Level 144
God Stats
1W - 1L
1,260 SR
Queue Stats
389W - 236L
1,579 Elo+
Party 3
Sun Wukong
Sun Wukong
Thromb
Sun Wukong
Level 49
God Stats
3W - 0L
1,916 SR
Queue Stats
147W - 63L
1,588 Elo+
Party 3
Chaac
Chaac
Trav0
Chaac
Level 128
God Stats
16W - 4L
1,766 SR
Queue Stats
334W - 202L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
7 / 4 / 4
12,349
726
20,859
15,905
8,495
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
0 / 7 / 13
11,603
683
17,479
25,319
35,615
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
5 / 7 / 4
11,841
697
13,145
14,141
11,373
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 7 / 10
11,712
689
7,838
25,361
36,291
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Perlixee
Jing Wei
18
2 / 6 / 7
10,647
626
18,959
20,648
9,748
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Illslayu
Janus
20
7 / 3 / 16
12,798
753
25,696
11,764
5,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
Nowicki
Skadi
20
13 / 4 / 9
13,563
798
26,818
12,660
5,971
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Slurpi13
Arachne
18
0 / 5 / 19
11,525
678
7,685
24,166
24,543
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Thromb
Sun Wukong
20
5 / 2 / 17
12,293
723
10,869
23,557
20,771
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Trav0
Chaac
19
6 / 2 / 14
11,417
672
19,434
25,510
21,701
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
106
16
Kills
31
31
Deaths
16
38
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
7
4
4
2.25
L
0
7
13
0.93
L
5
7
4
1
L
2
7
10
1
W
Janus
Illslayu
Janus
7
3
16
5
W
Skadi
Nowicki
Skadi
13
4
9
4.38
L
Jing Wei
Perlixee
Jing Wei
2
6
7
0.92
W
Arachne
Slurpi13
Arachne
0
5
19
1.9
W
Sun Wukong
Thromb
Sun Wukong
5
2
17
6.75
W
Chaac
Trav0
Chaac
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,280
Damage
90,502
101,374
Taken
97,657
101,522
Mitigated
78,059
25,016
Healing
48,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
20,859
2,730
1,196
3,921
15,905
8,495
1,917
6,171
9,438
0
48,914
L
17,479
410
1,711
2,961
25,319
35,615
97
5,276
19,529
36,898
0
L
13,145
2,069
1,458
624
14,141
11,373
870
3,703
10,059
23,936
0
L
7,838
313
1,432
4,074
25,361
36,291
241
4,953
20,101
19,314
0
W
Janus
Illslayu
Janus
25,696
455
1,506
1,621
11,764
5,073
875
5,058
6,706
48,347
0
W
Skadi
Nowicki
Skadi
26,818
10,306
2,929
1,903
12,660
5,971
5,997
6,292
6,368
0
59,009
L
Jing Wei
Perlixee
Jing Wei
18,959
15,537
1,355
6,284
20,648
9,748
1,583
5,756
14,559
0
43,107
W
Arachne
Slurpi13
Arachne
7,685
5,307
2,724
5,426
24,166
24,543
465
7,913
16,253
2,349
15,265
W
Sun Wukong
Thromb
Sun Wukong
10,869
1,681
1,734
8,992
23,557
20,771
791
8,940
14,617
0
30,465
W
Chaac
Trav0
Chaac
19,434
2,423
5,068
17,092
25,510
21,701
268
10,259
15,251
0
35,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,152
Gold Earned
61,596
224
Minions Killed
182
0
Camps Cleared
0
1,326,541
Distance Traveled
1,669,285
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,349
726
78
5
0
251,609
0
L
Ganesha
11,603
683
6
0
0
244,429
0
L
Hera
11,841
697
34
2
0
270,578
3
L
Sobek
11,712
689
39
2
0
272,264
0
W
Janus
12,798
753
46
3
0
303,066
0
W
Skadi
13,563
798
54
3
0
295,715
0
L
Jing Wei
10,647
626
67
4
0
287,661
0
W
Arachne
11,525
678
11
1
0
314,743
0
W
Sun Wukong
12,293
723
44
3
0
388,939
1
W
Chaac
11,417
672
27
2
0
366,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role