Player Matchup

Kuzenbo
Kuzenbo
DRBLEACH
Kuzenbo
Level 146
God Stats
2W - 3L
1,730 SR
Queue Stats
204W - 190L
1,486 Elo+
Party 1
Anhur
Anhur
Ronie Colemen
Anhur
Level 140
God Stats
7W - 7L
1,583 SR
Queue Stats
204W - 215L
1,466 Elo+
Party 1
Sylvanus
Sylvanus
The xman Slayer
Sylvanus
Level 64
God Stats
0W - 2L
1,277 SR
Queue Stats
99W - 125L
1,406 Elo+
Party 1
Neith
Neith
iiJDii
Neith
Level 83
God Stats
1W - 1L
1,726 SR
Queue Stats
15W - 20L
1,382 Elo+
Solo
Agni
Agni
yeah71783
Agni
Level 128
God Stats
1W - 1L
1,830 SR
Queue Stats
156W - 163L
1,464 Elo+
Party 1
Team Averages
Level 112
1,629 SR
1,441 Elo+

VS

Team Averages
Level 73
1,493 SR
1,473 Elo+
Ra
Ra
CptBigShmeat
Ra
Level 79
God Stats
2W - 3L
1,345 SR
Queue Stats
323W - 333L
1,526 Elo+
Party 2
Neith
Neith
Miniclanwar
Neith
Level 127
God Stats
8W - 7L
1,622 SR
Queue Stats
546W - 606L
1,453 Elo+
Solo
Ymir
Ymir
MouthChoker
Ymir
Level 42
God Stats
4W - 1L
1,500 SR
Queue Stats
134W - 129L
1,508 Elo+
Party 2
Nike
Nike
MrBalsagna
Nike
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 196L
1,471 Elo+
Solo
Fenrir
Fenrir
ShmellyElite
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 52L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DRBLEACH
Kuzenbo
17
3 / 4 / 7
10,252
641
10,984
31,579
45,418
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 6 / 9
10,448
653
22,170
21,402
13,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
19
0 / 3 / 12
10,577
661
7,418
16,393
20,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
iiJDii
Neith
6
0 / 2 / 1
7,398
462
0
2,366
1,024
Agni
18
6 / 5 / 4
10,680
668
20,127
17,131
10,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 10
12,965
810
25,299
12,930
7,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 2 / 8
10,310
644
13,862
13,191
6,089
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
7 / 4 / 11
11,813
738
18,825
29,057
17,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
4 / 4 / 11
11,681
730
13,977
22,889
19,488
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
18
0 / 4 / 15
10,181
636
8,979
17,568
11,562
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
75
12
Kills
20
20
Deaths
15
33
Assists
55
Player
Kills
Deaths
Assists
KDA
W
8
1
10
13
L
Kuzenbo
DRBLEACH
Kuzenbo
3
4
7
1.63
W
1
2
8
2.5
W
7
4
11
3.13
W
4
4
11
2.38
L
3
6
9
1.25
W
Fenrir
0
4
15
1.88
L
Sylvanus
0
3
12
2
L
Neith
iiJDii
Neith
0
2
1
0.25
L
Agni
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,699
Damage
80,942
88,871
Taken
95,635
90,310
Mitigated
62,440
31,179
Healing
45,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,299
2,506
13,065
6,459
12,930
7,564
2,530
5,321
6,593
75,015
0
L
Kuzenbo
DRBLEACH
Kuzenbo
10,984
2,084
1,983
11,132
31,579
45,418
0
13,936
17,643
21,360
0
W
13,862
4,341
718
3,380
13,191
6,089
2,713
6,826
6,365
0
31,349
W
18,825
3,647
1,573
9,098
29,057
17,737
909
11,172
17,885
29,338
0
W
13,977
1,569
2,389
3,553
22,889
19,488
1,049
9,823
10,690
0
25,589
L
22,170
10,908
697
3,260
21,402
13,555
185
8,293
13,109
0
42,465
W
Fenrir
8,979
1,914
1,886
3,089
17,568
11,562
1,167
5,387
12,181
0
14,476
L
Sylvanus
7,418
3,257
6,713
3,440
16,393
20,032
0
9,611
6,782
15,829
0
L
Neith
iiJDii
Neith
0
0
0
0
2,366
1,024
0
2,366
0
0
0
L
Agni
20,127
1,526
1,837
2,117
17,131
10,281
120
9,918
7,213
45,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,355
Gold Earned
56,950
134
Minions Killed
216
0
Camps Cleared
0
977,094
Distance Traveled
1,478,678
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,965
810
113
7
0
296,289
4
L
Kuzenbo
10,252
641
8
1
0
263,199
1
W
Neith
10,310
644
64
4
0
263,566
0
W
Ymir
11,813
738
22
1
0
295,321
0
W
Nike
11,681
730
11
1
0
281,007
0
L
Anhur
10,448
653
50
3
0
238,015
1
W
Fenrir
10,181
636
6
0
0
342,495
0
L
Sylvanus
10,577
661
24
2
0
256,058
0
L
Neith
7,398
462
0
0
0
0
0
L
Agni
10,680
668
52
3
0
219,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role