Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cupid
Cupid
Giangii02
Cupid
Level 29
God Stats
6W - 2L
1,530 SR
Queue Stats
30W - 32L
1,351 Elo+
Party 4
Nemesis
Nemesis
Pöwerz
Nemesis
Level 76
God Stats
1W - 1L
1,181 SR
Queue Stats
11W - 13L
1,386 Elo+
Party 3
Bellona
Bellona
Sunsetzs
Bellona
Level 95
God Stats
6W - 5L
1,636 SR
Queue Stats
12W - 13L
1,467 Elo+
Party 3
Kukulkan
Kukulkan
Tyrzs
Kukulkan
Level 94
God Stats
5W - 3L
1,641 SR
Queue Stats
15W - 16L
1,452 Elo+
Party 3
Team Averages
Level 82
1,497 SR
1,431 Elo+

VS

Team Averages
Level 83
1,514 SR
1,398 Elo+
Sol
Sol
CrazyPressure
Sol
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,330 Elo+
Solo
Hun Batz
Hun Batz
ST3APrince
Hun Batz
Level 103
God Stats
6W - 2L
1,635 SR
Queue Stats
347W - 324L
1,513 Elo+
Party 1
Maui
Maui
checkmate505
Maui
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 41L
1,381 Elo+
Party 2
Chronos
Chronos
lowks3
Chronos
Level 121
God Stats
8W - 8L
1,434 SR
Queue Stats
419W - 393L
1,461 Elo+
Party 1
Ullr
Ullr
startgo99
Ullr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
0 / 1 / 7
9,707
485
8,585
20,532
19,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Giangii02
Cupid
17
4 / 3 / 0
10,722
536
6,712
11,621
4,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Pöwerz
Nemesis
16
5 / 3 / 7
10,501
525
11,760
16,822
7,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Sunsetzs
Bellona
15
5 / 5 / 2
10,826
541
14,290
18,971
17,809
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
Tyrzs
Kukulkan
17
5 / 1 / 4
11,348
567
14,879
8,711
4,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 1
8,916
446
7,581
16,548
7,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
ST3APrince
Hun Batz
14
2 / 5 / 5
8,880
444
10,354
17,397
11,470
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 6
9,131
457
5,259
14,399
17,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
lowks3
Chronos
16
7 / 5 / 3
10,215
511
10,168
17,468
7,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ullr
14
1 / 3 / 1
8,785
439
6,733
12,018
4,402
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
19
Kills
13
13
Deaths
19
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
7
3.5
L
1
5
1
0.3
W
Cupid
Giangii02
Cupid
4
3
0
1.33
W
Nemesis
Pöwerz
Nemesis
5
3
7
2.83
L
Hun Batz
ST3APrince
Hun Batz
2
5
5
0.9
W
Bellona
Sunsetzs
Bellona
5
5
2
1.2
W
Kukulkan
Tyrzs
Kukulkan
5
1
4
7
L
2
1
6
5
L
Chronos
lowks3
Chronos
7
5
3
1.7
L
Ullr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,226
Damage
40,095
76,657
Taken
77,830
53,598
Mitigated
47,568
16,807
Healing
18,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,585
700
265
6,999
20,532
19,403
430
6,068
13,648
37,101
5,444
L
7,581
1,964
0
7,584
16,548
7,353
0
6,225
10,100
67,253
9,483
W
Cupid
Giangii02
Cupid
6,712
2,752
1,700
4,163
11,621
4,887
2,865
2,539
9,082
0
98,842
W
Nemesis
Pöwerz
Nemesis
11,760
4,859
0
1,194
16,822
7,435
0
4,710
12,112
0
85,689
L
Hun Batz
ST3APrince
Hun Batz
10,354
1,700
0
1,833
17,397
11,470
0
2,141
15,164
0
54,977
W
Bellona
Sunsetzs
Bellona
14,290
5,462
0
1,852
18,971
17,809
1,015
4,482
14,489
0
75,574
W
Kukulkan
Tyrzs
Kukulkan
14,879
685
0
634
8,711
4,064
539
5,110
3,601
93,277
0
L
5,259
1,259
352
2,786
14,399
17,182
0
6,868
7,217
28,895
0
L
Chronos
lowks3
Chronos
10,168
2,608
0
5,651
17,468
7,161
719
3,954
13,368
64,190
0
L
Ullr
6,733
2,747
0
647
12,018
4,402
0
2,561
9,429
0
53,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,104
Gold Earned
45,927
629
Minions Killed
437
0
Camps Cleared
0
1,926,310
Distance Traveled
1,789,854
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,707
485
95
5
0
397,680
0
L
Sol
8,916
446
119
6
0
300,836
5
W
Cupid
10,722
536
147
7
0
336,098
1
W
Nemesis
10,501
525
105
5
0
433,755
2
L
Hun Batz
8,880
444
89
4
0
364,666
3
W
Bellona
10,826
541
125
6
0
383,385
6
W
Kukulkan
11,348
567
157
8
0
375,392
4
L
Maui
9,131
457
36
2
0
390,087
2
L
Chronos
10,215
511
106
5
0
357,741
8
L
Ullr
8,785
439
87
4
0
376,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role