Player Matchup

Mercury
Mercury
Aj7926
Mercury
Level 26
God Stats
1W - 0L
1,696 SR
Queue Stats
49W - 46L
1,404 Elo+
Party 1
Maui
Maui
Tyguy 251
Maui
Level 69
God Stats
1W - 4L
1,251 SR
Queue Stats
92W - 116L
1,406 Elo+
Party 1
Fenrir
Fenrir
Tylindagoat
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,446 Elo+
Party 1
Team Averages
Level 33
1,482 SR
1,419 Elo+

VS

Team Averages
Level 107
1,365 SR
1,334 Elo+
Hercules
Hercules
Daiben97
Hercules
Level 107
God Stats
13W - 25L
1,313 SR
Queue Stats
114W - 180L
1,387 Elo+
Solo
Thor
Thor
SinOfSeraphim
Thor
Level 89
God Stats
7W - 12L
1,641 SR
Queue Stats
188W - 320L
1,341 Elo+
Solo
Janus
Janus
miguelortizdomin
Janus
Level 126
God Stats
35W - 66L
1,142 SR
Queue Stats
511W - 904L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aj7926
Mercury
11
3 / 3 / 6
7,418
674
5,677
9,713
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Maui
14
7 / 0 / 6
8,883
808
13,270
12,507
6,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
12
3 / 2 / 8
8,465
770
6,499
12,052
12,353
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Daiben97
Hercules
12
4 / 1 / 1
7,969
724
11,037
11,728
9,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 3
7,289
663
8,898
9,192
3,889
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 8 / 3
6,684
608
6,091
12,788
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
13
Kills
5
5
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
Aj7926
Mercury
3
3
6
2
L
Hercules
Daiben97
Hercules
4
1
1
4.5
L
1
4
3
0.63
W
Maui
7
0
6
10
W
Fenrir
3
2
8
3.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,446
Damage
26,026
34,272
Taken
33,708
22,469
Mitigated
19,208
5,042
Healing
4,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Aj7926
Mercury
5,677
2,061
0
0
9,713
3,462
0
1,375
8,188
0
12,691
L
Hercules
Daiben97
Hercules
11,037
3,669
260
2,425
11,728
9,915
0
5,274
6,454
0
25,712
L
8,898
1,638
0
0
9,192
3,889
0
3,432
5,760
0
20,703
W
Maui
13,270
4,496
0
3,052
12,507
6,654
0
2,892
9,391
39,436
0
W
Fenrir
6,499
2,377
0
1,990
12,052
12,353
0
1,655
10,187
0
11,191
L
6,091
1,192
873
1,071
12,788
5,404
56
5,037
7,751
14,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,766
Gold Earned
21,942
97
Minions Killed
77
4
Camps Cleared
4
630,090
Distance Traveled
587,791
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,418
674
12
1
0
241,196
2
L
Hercules
7,969
724
29
3
4
220,197
5
L
Thor
7,289
663
23
2
0
187,402
2
W
Maui
8,883
808
73
7
4
193,961
1
W
Fenrir
8,465
770
12
1
0
194,933
0
L
Janus
6,684
608
25
2
0
180,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role