Player Matchup

Cernunnos
Cernunnos
Hankopotamus
Cernunnos
Level 121
God Stats
18W - 8L
1,804 SR
Queue Stats
217W - 206L
1,653 Elo+
Party 2
Scylla
Scylla
SteamyHank
Scylla
Level 102
God Stats
22W - 44L
1,427 SR
Queue Stats
307W - 323L
1,640 Elo+
Party 2
Ymir
Ymir
VadconG
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,578 Elo+
Solo
Team Averages
Level 111
1,577 SR
1,624 Elo+

VS

Team Averages
Level 115
1,583 SR
1,564 Elo+
Hades
Hades
 
Hades
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
PoohSee
Medusa
Level 128
God Stats
55W - 27L
1,722 SR
Queue Stats
386W - 278L
1,719 Elo+
Party 1
King Arthur
King Arthur
unluckystorm
King Arthur
Level 67
God Stats
17W - 17L
1,528 SR
Queue Stats
40W - 40L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hankopotamus
Cernunnos
14
2 / 6 / 2
9,425
589
13,715
15,805
7,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
SteamyHank
Scylla
14
3 / 3 / 2
9,703
606
9,596
9,153
3,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
VadconG
Ymir
14
0 / 3 / 4
9,955
622
5,053
16,131
19,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
3 / 4 / 7
10,456
654
11,753
16,612
9,469
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
PoohSee
Medusa
18
9 / 0 / 2
12,040
753
16,704
10,086
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
unluckystorm
King Arthur
15
0 / 1 / 11
9,983
624
8,947
13,971
14,040
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
5
Kills
12
12
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
4
7
1.63
L
Cernunnos
Hankopotamus
Cernunnos
2
6
2
0.5
W
Medusa
PoohSee
Medusa
9
0
2
10
L
Scylla
SteamyHank
Scylla
3
3
2
1.33
L
Ymir
VadconG
Ymir
0
3
4
0.67
W
King Arthur
unluckystorm
King Arthur
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,364
Damage
37,404
41,089
Taken
40,669
30,527
Mitigated
28,383
4,801
Healing
9,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
11,753
573
969
4,483
16,612
9,469
0
7,577
8,639
47,427
0
L
Cernunnos
Hankopotamus
Cernunnos
13,715
5,405
0
3,269
15,805
7,141
0
5,893
9,556
0
45,246
W
Medusa
PoohSee
Medusa
16,704
7,151
0
1,629
10,086
4,874
1,637
3,076
6,982
0
57,258
L
Scylla
SteamyHank
Scylla
9,596
1,024
0
190
9,153
3,578
0
2,381
6,538
25,055
0
L
Ymir
VadconG
Ymir
5,053
914
0
1,342
16,131
19,808
0
3,797
12,083
16,809
0
W
King Arthur
unluckystorm
King Arthur
8,947
530
0
2,628
13,971
14,040
188
4,159
9,593
294
21,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,083
Gold Earned
32,479
137
Minions Killed
183
4
Camps Cleared
10
795,785
Distance Traveled
894,967
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,456
654
76
5
5
268,386
3
L
Cernunnos
9,425
589
68
4
1
232,738
4
W
Medusa
12,040
753
79
5
4
311,996
6
L
Scylla
9,703
606
46
3
3
295,562
3
L
Ymir
9,955
622
23
1
0
267,485
0
W
King Arthur
9,983
624
28
2
1
314,585
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role