Player Matchup

Sol
Sol
AgniÀLaMode
Sol
Level 107
God Stats
7W - 4L
1,662 SR
Queue Stats
154W - 149L
1,551 Elo+
Party 1
Horus
Horus
KumbhaCrèmeBrûlé
Horus
Level 125
God Stats
1W - 0L
1,751 SR
Queue Stats
16W - 19L
1,502 Elo+
Party 1
Scylla
Scylla
LeadfootedMnky
Scylla
Level 113
God Stats
9W - 11L
1,433 SR
Queue Stats
112W - 119L
1,539 Elo+
Party 2
Awilix
Awilix
NightWolfN
Awilix
Level 126
God Stats
3W - 2L
1,529 SR
Queue Stats
260W - 269L
1,502 Elo+
Party 2
Guan Yu
Guan Yu
SerqetSoufflé
Guan Yu
Level 155
God Stats
12W - 2L
1,846 SR
Queue Stats
452W - 455L
1,540 Elo+
Party 1
Team Averages
Level 125
1,644 SR
1,527 Elo+

VS

Team Averages
Level 122
1,576 SR
1,495 Elo+
Merlin
Merlin
NiceSkin
Merlin
Level 159
God Stats
11W - 12L
1,681 SR
Queue Stats
380W - 375L
1,479 Elo+
Party 4
Thanatos
Thanatos
Yolo95hr
Thanatos
Level 149
God Stats
38W - 33L
1,594 SR
Queue Stats
235W - 244L
1,491 Elo+
Party 4
Sol
Sol
Zennify
Sol
Level 104
God Stats
6W - 6L
1,554 SR
Queue Stats
61W - 48L
1,561 Elo+
Solo
Mulan
Mulan
notxcrazyhorse
Mulan
Level 115
God Stats
10W - 7L
1,636 SR
Queue Stats
52W - 48L
1,506 Elo+
Party 3
Apollo
Apollo
xxDares
Apollo
Level 84
God Stats
7W - 12L
1,416 SR
Queue Stats
184W - 194L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,059
506
2,067
4,105
1,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
0 / 0 / 3
5,172
517
2,091
4,690
2,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 3 / 1
5,155
516
2,829
5,740
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
NightWolfN
Awilix
8
1 / 3 / 2
5,157
516
3,685
7,283
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 2 / 0
6,558
656
5,139
7,737
6,069
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NiceSkin
Merlin
11
2 / 0 / 5
6,188
619
2,677
4,730
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Yolo95hr
Thanatos
9
3 / 1 / 4
5,506
551
2,853
5,955
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
9
2 / 2 / 3
5,179
518
5,014
7,443
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
0 / 2 / 0
5,198
520
2,655
7,629
3,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
xxDares
Apollo
8
2 / 3 / 3
5,103
510
2,067
6,526
2,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
7
Kills
9
10
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
0
0
3
1.5
W
1
3
1
0.5
L
Merlin
NiceSkin
Merlin
2
0
5
4.5
W
Awilix
NightWolfN
Awilix
1
3
2
0.67
W
4
2
0
2
L
Thanatos
Yolo95hr
Thanatos
3
1
4
5
L
Sol
2
2
3
1.75
L
0
2
0
0
L
Apollo
xxDares
Apollo
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,811
Damage
15,266
29,555
Taken
32,283
14,297
Mitigated
11,889
7,092
Healing
13,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,067
752
0
1,427
4,105
1,503
0
1,297
2,808
26,105
4,443
W
2,091
1,084
646
1,813
4,690
2,510
0
1,732
2,958
0
12,439
W
2,829
513
0
860
5,740
1,834
0
2,223
3,517
27,005
0
L
Merlin
NiceSkin
Merlin
2,677
279
0
1,490
4,730
1,695
0
1,076
3,556
40,668
0
W
Awilix
NightWolfN
Awilix
3,685
1,311
0
360
7,283
2,381
0
1,776
5,507
0
27,027
W
5,139
895
152
1,834
7,737
6,069
0
595
6,689
0
40,309
L
Thanatos
Yolo95hr
Thanatos
2,853
866
0
5,134
5,955
2,451
0
776
5,179
0
27,155
L
Sol
5,014
2,273
0
3,298
7,443
1,896
252
2,372
4,970
25,376
977
L
2,655
252
0
2,132
7,629
3,835
0
688
6,941
0
30,502
L
Apollo
xxDares
Apollo
2,067
1,332
0
1,384
6,526
2,012
17
740
5,786
0
22,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,101
Gold Earned
27,174
242
Minions Killed
278
0
Camps Cleared
0
989,509
Distance Traveled
946,136
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,059
506
53
5
0
177,771
1
W
Horus
5,172
517
14
1
0
177,123
1
W
Scylla
5,155
516
54
5
0
199,527
0
L
Merlin
6,188
619
77
8
0
183,571
2
W
Awilix
5,157
516
60
6
0
222,282
0
W
Guan Yu
6,558
656
61
6
0
212,806
4
L
Thanatos
5,506
551
54
5
0
203,396
3
L
Sol
5,179
518
43
4
0
181,869
3
L
Mulan
5,198
520
67
7
0
183,098
1
L
Apollo
5,103
510
37
4
0
194,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role