Player Matchup

Chaac
Chaac
Aicits
Chaac
Level 158
God Stats
6W - 3L
1,659 SR
Queue Stats
332W - 159L
1,620 Elo+
Party 2
Shiva
Shiva
OniisanWaifu
Shiva
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,782 Elo+
Party 2
Tyr
Tyr
TNS bob
Tyr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 15L
1,742 Elo+
Party 2
Team Averages
Level 85
1,553 SR
1,714 Elo+

VS

Team Averages
Level 60
1,345 SR
1,387 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Popopozai
Bacchus
Level 13
God Stats
0W - 2L
1,158 SR
Queue Stats
1W - 4L
1,366 Elo+
Party 1
Neith
Neith
Y4KA HeRoz
Neith
Level 7
God Stats
1W - 5L
1,376 SR
Queue Stats
1W - 5L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aicits
Chaac
13
2 / 0 / 14
8,791
733
7,048
10,991
7,666
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
10 / 1 / 8
10,290
858
16,094
15,251
11,029
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
14
8 / 1 / 11
9,550
796
13,575
12,246
7,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 9 / 1
7,452
621
5,995
15,102
4,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Popopozai
Bacchus
10
1 / 5 / 0
6,729
561
6,962
14,907
23,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Neith
10
0 / 6 / 2
6,849
571
4,103
10,722
3,116

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
20
Kills
2
2
Deaths
20
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
9
1
0.17
W
Chaac
Aicits
Chaac
2
0
14
9
W
10
1
8
14
L
Bacchus
Popopozai
Bacchus
1
5
0
0.2
W
Tyr
8
1
11
13.5
L
Neith
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,717
Damage
17,060
38,488
Taken
40,731
26,093
Mitigated
30,468
15,662
Healing
7,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,995
2,482
413
2,402
15,102
4,177
0
316
14,786
22,569
0
W
Chaac
Aicits
Chaac
7,048
350
0
5,145
10,991
7,666
983
4,933
6,058
0
29,983
W
16,094
2,650
781
5,845
15,251
11,029
791
4,690
10,561
664
45,387
L
Bacchus
Popopozai
Bacchus
6,962
1,611
246
3,842
14,907
23,175
0
273
14,634
12,415
0
W
Tyr
13,575
1,729
0
3,891
12,246
7,398
636
4,349
7,297
0
29,712
L
Neith
4,103
2,033
0
754
10,722
3,116
0
75
10,647
0
10,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,631
Gold Earned
21,030
131
Minions Killed
65
7
Camps Cleared
1
697,134
Distance Traveled
538,097
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,452
621
44
4
1
161,005
0
W
Chaac
8,791
733
43
4
3
233,652
2
W
Shiva
10,290
858
57
5
2
229,985
3
L
Bacchus
6,729
561
10
1
0
205,403
1
W
Tyr
9,550
796
31
3
2
233,497
1
L
Neith
6,849
571
11
1
0
171,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role