Player Matchup

Susano
Susano
Ankesamun
Susano
Level 129
God Stats
34W - 13L
1,766 SR
Queue Stats
330W - 216L
1,639 Elo+
Party 3
Rama
Rama
KarateKaisen
Rama
Level 25
God Stats
4W - 2L
1,681 SR
Queue Stats
34W - 22L
1,553 Elo+
Party 2
Shiva
Shiva
MiaCliodhna
Shiva
Level 27
God Stats
0W - 2L
1,303 SR
Queue Stats
115W - 42L
1,650 Elo+
Party 3
Zhong Kui
Zhong Kui
SolGivesFireHead
Zhong Kui
Level 160
God Stats
0W - 1L
1,675 SR
Queue Stats
34W - 22L
1,739 Elo+
Party 3
Hera
Hera
poumpoumpewpew
Hera
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,553 Elo+
Party 2
Team Averages
Level 79
1,585 SR
1,627 Elo+

VS

Team Averages
Level 104
1,597 SR
1,655 Elo+
Yemoja
Yemoja
 
Yemoja
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ChaiMochii
Neith
Level 32
God Stats
16W - 8L
1,702 SR
Queue Stats
215W - 145L
1,595 Elo+
Party 1
Tsukuyomi
Tsukuyomi
YingaLing
Tsukuyomi
Level 160
God Stats
7W - 2L
1,617 SR
Queue Stats
296W - 191L
1,632 Elo+
Party 1
Thanatos
Thanatos
Αkuma
Thanatos
Level 41
God Stats
4W - 0L
1,667 SR
Queue Stats
65W - 5L
2,048 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Ankesamun
Susano
11
4 / 1 / 0
6,303
573
3,236
7,788
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 0
6,040
549
4,657
10,357
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
0 / 2 / 2
5,585
508
3,698
8,874
5,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
11
1 / 1 / 1
5,970
543
5,418
7,357
4,664
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 2 / 1
5,925
539
2,440
5,599
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
3 / 0 / 1
6,095
554
3,083
4,683
2,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Hades
 
Hades
10
0 / 0 / 2
5,805
528
3,179
2,579
1,299
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
9
0 / 2 / 2
5,476
498
6,301
5,745
2,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
YingaLing
Tsukuyomi
11
3 / 2 / 4
6,469
588
6,606
8,359
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Αkuma
Thanatos
10
2 / 3 / 0
6,129
557
6,186
10,040
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
7
Kills
8
8
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
0
1
3.5
W
Hades
 
Hades
0
0
2
1
L
Susano
Ankesamun
Susano
4
1
0
4
W
Neith
0
2
2
0.5
L
2
2
0
1
L
0
2
2
0.5
L
Zhong Kui
1
1
1
1.5
W
Tsukuyomi
YingaLing
Tsukuyomi
3
2
4
2.5
L
0
2
1
0.25
W
Thanatos
Αkuma
Thanatos
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,449
Damage
25,355
39,975
Taken
31,406
18,490
Mitigated
13,692
14,467
Healing
17,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,083
1,362
1,864
1,736
4,683
2,176
0
485
4,198
20,630
0
W
Hades
 
Hades
3,179
546
170
2,014
2,579
1,299
0
407
2,172
47,261
0
L
Susano
Ankesamun
Susano
3,236
882
0
254
7,788
2,380
0
53
7,735
0
37,149
W
Neith
6,301
2,299
0
1,654
5,745
2,215
0
0
5,745
0
39,859
L
4,657
3,752
0
5,826
10,357
3,493
0
1,488
8,869
0
48,529
L
3,698
274
181
3,725
8,874
5,590
0
1,597
7,277
81
20,449
L
Zhong Kui
5,418
747
0
3,710
7,357
4,664
147
467
6,890
34,661
0
W
Tsukuyomi
YingaLing
Tsukuyomi
6,606
2,242
0
2,858
8,359
3,198
0
1,305
7,054
0
39,027
L
2,440
992
0
771
5,599
2,363
0
2,657
2,942
56,373
0
W
Thanatos
Αkuma
Thanatos
6,186
1,384
0
7,357
10,040
4,804
0
5,742
4,298
0
37,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,823
Gold Earned
29,974
359
Minions Killed
330
0
Camps Cleared
0
1,031,437
Distance Traveled
1,104,442
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,095
554
28
3
0
223,503
4
W
Hades
5,805
528
105
10
0
224,168
4
L
Susano
6,303
573
69
6
0
253,296
1
W
Neith
5,476
498
74
7
0
189,923
2
L
Rama
6,040
549
94
9
0
163,070
4
L
Shiva
5,585
508
22
2
0
226,091
2
L
Zhong Kui
5,970
543
65
6
0
194,774
2
W
Tsukuyomi
6,469
588
65
6
0
249,872
0
L
Hera
5,925
539
109
10
0
194,206
6
W
Thanatos
6,129
557
58
5
0
216,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role