Player Matchup

Scylla
Scylla
 
Scylla
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DontGetGanked
Horus
Level 17
God Stats
3W - 1L
1,754 SR
Queue Stats
64W - 60L
1,452 Elo+
Party 1
Merlin
Merlin
Nick7567
Merlin
Level 124
God Stats
28W - 26L
1,523 SR
Queue Stats
280W - 304L
1,435 Elo+
Solo
Sun Wukong
Sun Wukong
Terrillof300
Sun Wukong
Level 127
God Stats
7W - 6L
1,627 SR
Queue Stats
63W - 82L
1,469 Elo+
Party 1
Ishtar
Ishtar
johnnysinns16
Ishtar
Level 18
God Stats
11W - 6L
1,603 SR
Queue Stats
20W - 23L
1,401 Elo+
Party 1
Team Averages
Level 69
1,601 SR
1,452 Elo+

VS

Team Averages
Level 41
1,446 SR
1,404 Elo+
Scylla
Scylla
DragonLord1290
Scylla
Level 5
God Stats
1W - 5L
1,222 SR
Queue Stats
3W - 8L
1,185 Elo+
Solo
Horus
Horus
Iamn3wHere
Horus
Level 15
God Stats
2W - 16L
1,158 SR
Queue Stats
40W - 49L
1,428 Elo+
Solo
Danzaburou
Danzaburou
LEVINART
Danzaburou
Level 63
God Stats
4W - 6L
1,477 SR
Queue Stats
22W - 40L
1,411 Elo+
Solo
Mulan
Mulan
frogiscool9
Mulan
Level 29
God Stats
20W - 17L
1,870 SR
Queue Stats
217W - 212L
1,551 Elo+
Solo
Nemesis
Nemesis
premier_trap1
Nemesis
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 157L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
1 / 0 / 4
8,044
731
8,157
3,109
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
4 / 2 / 5
8,901
809
13,030
15,036
13,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
Nick7567
Merlin
16
4 / 0 / 7
8,947
813
15,171
3,435
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Terrillof300
Sun Wukong
16
4 / 1 / 7
9,112
828
13,012
13,595
12,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
0 / 1 / 7
7,760
705
4,023
10,080
4,401
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,922
629
3,983
10,808
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
13
0 / 1 / 1
6,975
634
1,862
13,958
9,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
LEVINART
Danzaburou
15
1 / 1 / 1
8,233
748
9,711
13,214
5,903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 1
8,140
740
8,770
14,695
14,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
13
1 / 4 / 0
7,546
686
5,712
10,530
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
13
Kills
4
4
Deaths
13
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
4
3
W
4
2
5
3.25
L
0
3
1
0.17
L
Horus
0
1
1
0.5
L
Danzaburou
LEVINART
Danzaburou
1
1
1
1.5
W
Merlin
Nick7567
Merlin
4
0
7
7.5
W
Sun Wukong
Terrillof300
Sun Wukong
4
1
7
7.5
L
2
4
1
0.63
W
0
1
7
3.5
L
Nemesis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,393
Damage
30,038
45,255
Taken
63,205
32,420
Mitigated
38,322
12,672
Healing
10,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,157
697
0
0
3,109
1,071
0
551
2,558
30,919
0
W
13,030
5,204
1,096
3,762
15,036
13,300
61
1,228
13,808
0
28,316
L
3,983
1,586
0
0
10,808
4,117
186
4,914
5,778
15,626
0
L
Horus
1,862
914
2,517
2,381
13,958
9,686
0
8,546
5,360
0
10,140
L
Danzaburou
LEVINART
Danzaburou
9,711
4,343
0
2,891
13,214
5,903
70
4,924
8,071
0
41,792
W
Merlin
Nick7567
Merlin
15,171
657
0
250
3,435
1,630
60
230
3,205
46,402
0
W
Sun Wukong
Terrillof300
Sun Wukong
13,012
3,577
0
5,644
13,595
12,018
555
1,094
12,501
0
26,265
L
8,770
1,765
0
1,726
14,695
14,330
0
1,896
12,221
0
19,392
W
4,023
2,320
0
1,920
10,080
4,401
86
880
9,200
0
25,420
L
Nemesis
5,712
1,626
0
495
10,530
4,286
0
3,048
7,305
0
17,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,764
Gold Earned
37,816
239
Minions Killed
169
0
Camps Cleared
0
1,224,417
Distance Traveled
1,070,739
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,044
731
59
5
0
242,889
0
W
Horus
8,901
809
40
4
0
253,005
2
L
Scylla
6,922
629
22
2
0
207,501
0
L
Horus
6,975
634
11
1
0
234,072
1
L
Danzaburou
8,233
748
71
6
0
220,349
4
W
Merlin
8,947
813
68
6
0
228,996
0
W
Sun Wukong
9,112
828
33
3
0
263,156
1
L
Mulan
8,140
740
31
3
0
194,921
0
W
Ishtar
7,760
705
39
4
0
236,371
0
L
Nemesis
7,546
686
34
3
0
213,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role