Player Matchup

Anubis
Anubis
Argonoide
Anubis
Level 106
God Stats
22W - 35L
1,399 SR
Queue Stats
454W - 487L
1,534 Elo+
Solo
Guan Yu
Guan Yu
BixuBunito
Guan Yu
Level 126
God Stats
8W - 1L
1,742 SR
Queue Stats
100W - 79L
1,573 Elo+
Solo
Hades
Hades
Derave
Hades
Level 153
God Stats
2W - 0L
1,790 SR
Queue Stats
93W - 65L
1,654 Elo+
Party 1
Ishtar
Ishtar
lucianodenice
Ishtar
Level 128
God Stats
18W - 16L
1,563 SR
Queue Stats
274W - 251L
1,556 Elo+
Solo
Cthulhu
Cthulhu
motakun
Cthulhu
Level 155
God Stats
5W - 5L
1,665 SR
Queue Stats
192W - 167L
1,564 Elo+
Party 1
Team Averages
Level 134
1,632 SR
1,576 Elo+

VS

Team Averages
Level 84
1,417 SR
1,401 Elo+
Ullr
Ullr
 
Ullr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Luchiardo
Cerberus
Level 22
God Stats
1W - 3L
1,283 SR
Queue Stats
11W - 26L
1,247 Elo+
Party 2
Olorun
Olorun
MoNdum
Olorun
Level 109
God Stats
1W - 5L
1,378 SR
Queue Stats
139W - 182L
1,380 Elo+
Party 2
King Arthur
King Arthur
law3n483
King Arthur
Level 124
God Stats
9W - 12L
1,425 SR
Queue Stats
222W - 276L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Argonoide
Anubis
12
4 / 2 / 5
7,669
548
13,891
9,049
5,044
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
BixuBunito
Guan Yu
11
6 / 2 / 7
7,433
531
11,963
12,140
9,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hades
Derave
Hades
14
3 / 1 / 5
8,158
583
7,854
12,079
6,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 0 / 3
8,574
612
7,797
12,424
4,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
motakun
Cthulhu
14
4 / 0 / 4
8,837
631
9,786
9,843
10,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
4 / 1 / 1
7,078
506
11,419
12,579
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
 
Artemis
10
0 / 4 / 0
6,051
432
5,580
12,596
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Luchiardo
Cerberus
8
1 / 6 / 3
6,122
437
3,606
18,893
13,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
MoNdum
Olorun
9
0 / 5 / 3
5,989
428
3,439
12,473
3,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
law3n483
King Arthur
10
0 / 4 / 1
6,419
459
3,207
13,717
9,259
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
20
Kills
5
5
Deaths
20
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
1
1
4.5
L
Artemis
 
Artemis
0
4
0
0
W
Anubis
Argonoide
Anubis
4
2
5
3.25
W
Guan Yu
BixuBunito
Guan Yu
6
2
7
4.75
W
Hades
Derave
Hades
3
1
5
5.5
L
Cerberus
Luchiardo
Cerberus
1
6
3
0.42
L
Olorun
MoNdum
Olorun
0
5
3
0.3
L
King Arthur
law3n483
King Arthur
0
4
1
0.13
W
3
0
3
4.5
W
Cthulhu
motakun
Cthulhu
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,291
Damage
27,251
55,535
Taken
70,258
35,335
Mitigated
34,096
30,113
Healing
15,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
11,419
5,594
0
2,710
12,579
4,644
0
5,744
6,707
0
43,667
L
Artemis
 
Artemis
5,580
2,207
0
4,985
12,596
3,115
0
2,293
10,117
0
37,512
W
Anubis
Argonoide
Anubis
13,891
177
0
5,209
9,049
5,044
0
3,033
6,016
51,304
0
W
Guan Yu
BixuBunito
Guan Yu
11,963
1,884
576
3,714
12,140
9,052
783
1,963
10,177
0
24,526
W
Hades
Derave
Hades
7,854
593
970
8,150
12,079
6,345
0
733
11,346
69,638
26
L
Cerberus
Luchiardo
Cerberus
3,606
449
0
4,148
18,893
13,419
0
7,946
10,578
12,473
0
L
Olorun
MoNdum
Olorun
3,439
1,526
189
2,606
12,473
3,659
0
6,731
5,569
34,684
0
L
King Arthur
law3n483
King Arthur
3,207
605
0
1,104
13,717
9,259
0
8,817
4,811
0
36,439
W
7,797
4,561
0
7,153
12,424
4,540
1,528
807
11,617
0
72,972
W
Cthulhu
motakun
Cthulhu
9,786
1,244
361
3,980
9,843
10,354
264
1,223
8,620
60,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,671
Gold Earned
31,659
461
Minions Killed
285
0
Camps Cleared
0
1,389,001
Distance Traveled
1,311,090
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,078
506
70
5
0
287,593
2
L
Artemis
6,051
432
59
4
0
228,652
3
W
Anubis
7,669
548
73
5
0
238,735
2
W
Guan Yu
7,433
531
32
2
0
320,909
0
W
Hades
8,158
583
122
9
0
275,837
7
L
Cerberus
6,122
437
24
2
0
290,433
0
L
Olorun
5,989
428
62
4
0
237,508
4
L
King Arthur
6,419
459
70
5
0
266,904
4
W
Ishtar
8,574
612
111
8
0
268,837
3
W
Cthulhu
8,837
631
123
9
0
284,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role