Player Matchup

Ne Zha
Ne Zha
TotalTomatoTime
Ne Zha
Level 145
God Stats
3W - 3L
1,552 SR
Queue Stats
90W - 68L
1,600 Elo+
Party 1
Ganesha
Ganesha
holland0207
Ganesha
Level 29
God Stats
21W - 7L
1,671 SR
Queue Stats
54W - 32L
1,516 Elo+
Party 1
Hades
Hades
lvlonecrook
Hades
Level 81
God Stats
6W - 2L
1,642 SR
Queue Stats
80W - 54L
1,525 Elo+
Party 1
Team Averages
Level 85
1,622 SR
1,547 Elo+

VS

Team Averages
Level 38
1,327 SR
1,074 Elo+
Anubis
Anubis
EnvyPhoenix
Anubis
Level 62
God Stats
7W - 20L
1,202 SR
Queue Stats
10W - 44L
1,000 Elo+
Party 2
Arachne
Arachne
Kape_Goj_Njeri_
Arachne
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 68L
1,071 Elo+
Party 2
Bellona
Bellona
Robert123456142
Bellona
Level 10
God Stats
3W - 5L
1,280 SR
Queue Stats
3W - 10L
1,150 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 6
9,340
849
16,940
10,781
5,135
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
holland0207
Ganesha
12
0 / 2 / 10
8,131
739
5,456
10,103
7,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
6 / 1 / 7
8,487
772
7,446
7,361
3,663
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 7 / 2
7,208
655
5,539
8,447
3,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 3 / 2
6,881
626
5,869
10,385
5,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 7 / 2
6,011
546
6,080
15,593
13,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
17
Kills
2
4
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
7
2
0.29
L
1
3
2
0.67
L
0
7
2
0.14
W
11
1
6
14
W
Ganesha
holland0207
Ganesha
0
2
10
2.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,842
Damage
17,488
28,245
Taken
34,425
16,221
Mitigated
23,321
11,199
Healing
2,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,539
441
0
51
8,447
3,600
0
2,890
5,557
19,937
0
L
5,869
3,736
0
770
10,385
5,727
0
5,013
5,372
0
14,354
L
6,080
3,315
0
1,465
15,593
13,994
0
5,203
10,390
0
13,906
W
16,940
6,638
0
2,739
10,781
5,135
0
1,414
9,367
33
44,570
W
Ganesha
holland0207
Ganesha
5,456
555
2,413
3,120
10,103
7,423
0
1,757
8,346
14,845
0
W
7,446
227
377
2,550
7,361
3,663
761
2,853
4,508
24,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,958
Gold Earned
20,100
125
Minions Killed
73
8
Camps Cleared
2
570,384
Distance Traveled
519,076
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,208
655
37
3
0
132,467
0
L
Arachne
6,881
626
22
2
2
207,718
0
L
Bellona
6,011
546
14
1
0
178,891
0
W
Ne Zha
9,340
849
78
7
4
211,477
1
W
Ganesha
8,131
739
1
0
0
188,580
0
W
Hades
8,487
772
46
4
4
170,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role