Player Matchup

Pele
Pele
AIexTMMan
Pele
Level 146
God Stats
2W - 1L
1,884 SR
Queue Stats
60W - 73L
1,411 Elo+
Party 1
Bellona
Bellona
Roy5k
Bellona
Level 95
God Stats
1W - 0L
1,584 SR
Queue Stats
14W - 19L
1,355 Elo+
Party 1
Olorun
Olorun
TheManWithNoAC
Olorun
Level 106
God Stats
7W - 7L
1,583 SR
Queue Stats
48W - 48L
1,445 Elo+
Solo
Geb
Geb
TrollsiveFlamez
Geb
Level 139
God Stats
3W - 1L
1,464 SR
Queue Stats
48W - 60L
1,369 Elo+
Party 1
Danzaburou
Danzaburou
sirmeowsalot101
Danzaburou
Level 45
God Stats
6W - 8L
1,537 SR
Queue Stats
30W - 33L
1,429 Elo+
Party 1
Team Averages
Level 106
1,610 SR
1,402 Elo+

VS

Team Averages
Level 90
1,489 SR
1,357 Elo+
Amaterasu
Amaterasu
AmazonBoxBoi
Amaterasu
Level 68
God Stats
9W - 9L
1,493 SR
Queue Stats
61W - 77L
1,347 Elo+
Party 2
Cliodhna
Cliodhna
ChefBoyarDummy
Cliodhna
Level 83
God Stats
2W - 4L
1,405 SR
Queue Stats
74W - 95L
1,359 Elo+
Party 2
Chernobog
Chernobog
E1evatorMusic
Chernobog
Level 140
God Stats
5W - 5L
1,542 SR
Queue Stats
105W - 140L
1,391 Elo+
Party 3
Freya
Freya
MlNGO
Freya
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,336 Elo+
Party 2
Maui
Maui
PyroKing8626
Maui
Level 109
God Stats
10W - 14L
1,507 SR
Queue Stats
85W - 115L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
12 / 5 / 5
12,267
613
15,104
19,838
8,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
Roy5k
Bellona
16
5 / 5 / 2
10,230
512
11,386
16,379
12,992
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 4 / 9
10,527
526
13,626
14,996
7,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 3 / 11
8,850
443
5,671
16,614
11,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
sirmeowsalot101
Danzaburou
14
2 / 6 / 2
8,890
445
7,989
15,504
5,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AmazonBoxBoi
Amaterasu
13
4 / 5 / 5
9,360
468
8,737
22,115
18,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
14
3 / 8 / 3
9,667
483
11,456
20,213
7,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
E1evatorMusic
Chernobog
18
9 / 2 / 4
11,776
589
18,947
14,862
6,423
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Freya
MlNGO
Freya
13
3 / 5 / 1
8,961
448
9,861
14,540
6,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 4 / 5
10,135
507
5,795
15,238
17,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
40
24
Kills
22
23
Deaths
24
29
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Pele
12
5
5
2.9
L
Amaterasu
AmazonBoxBoi
Amaterasu
4
5
5
1.3
L
Cliodhna
3
8
3
0.56
L
Chernobog
E1evatorMusic
Chernobog
9
2
4
5.5
L
Freya
MlNGO
Freya
3
5
1
0.7
L
3
4
5
1.38
W
Bellona
Roy5k
Bellona
5
5
2
1.2
W
4
4
9
2.13
W
1
3
11
2.17
W
Danzaburou
sirmeowsalot101
Danzaburou
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,776
Damage
54,796
83,331
Taken
86,968
46,254
Mitigated
57,175
21,766
Healing
19,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
15,104
4,021
0
6,296
19,838
8,780
630
2,019
17,819
0
105,254
L
Amaterasu
AmazonBoxBoi
Amaterasu
8,737
2,916
0
4,940
22,115
18,660
575
4,835
17,233
40
46,718
L
Cliodhna
11,456
1,723
0
3,276
20,213
7,869
0
2,212
17,949
32
78,937
L
Chernobog
E1evatorMusic
Chernobog
18,947
10,747
0
7,107
14,862
6,423
4,217
1,251
13,611
0
91,664
L
Freya
MlNGO
Freya
9,861
2,693
0
1,918
14,540
6,686
458
5,549
8,944
36,932
5,128
L
5,795
980
327
1,853
15,238
17,537
94
4,104
10,925
27,614
3,807
W
Bellona
Roy5k
Bellona
11,386
4,908
198
2,938
16,379
12,992
3,271
1,647
14,732
0
66,132
W
13,626
8,225
518
5,472
14,996
7,880
1,286
6,195
8,801
77,751
7,171
W
5,671
1,129
0
4,824
16,614
11,107
138
3,183
13,431
13,448
0
W
Danzaburou
sirmeowsalot101
Danzaburou
7,989
4,325
0
1,520
15,504
5,495
760
749
14,755
0
59,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,764
Gold Earned
49,899
468
Minions Killed
408
0
Camps Cleared
0
1,799,681
Distance Traveled
1,805,371
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,267
613
145
7
0
414,157
1
L
Amaterasu
9,360
468
70
4
0
380,979
0
L
Cliodhna
9,667
483
97
5
0
366,481
0
L
Chernobog
11,776
589
147
7
0
379,637
0
L
Freya
8,961
448
66
3
0
314,621
1
L
Maui
10,135
507
28
1
0
363,653
12
W
Bellona
10,230
512
97
5
0
387,029
0
W
Olorun
10,527
526
127
6
0
369,146
0
W
Geb
8,850
443
20
1
0
330,565
0
W
Danzaburou
8,890
445
79
4
0
298,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role