Player Matchup

Da Ji
Da Ji
Daskeil
Da Ji
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 101L
1,473 Elo+
Party 1
Janus
Janus
Enkeyi
Janus
Level 55
God Stats
5W - 6L
1,722 SR
Queue Stats
310W - 308L
1,506 Elo+
Solo
Tyr
Tyr
FenixTheThird
Tyr
Level 158
God Stats
5W - 11L
1,490 SR
Queue Stats
618W - 659L
1,506 Elo+
Party 1
Heimdallr
Heimdallr
GoldenLadle
Heimdallr
Level 158
God Stats
1W - 1L
1,695 SR
Queue Stats
117W - 125L
1,524 Elo+
Solo
Kumbhakarna
Kumbhakarna
PrayedLeader498
Kumbhakarna
Level 106
God Stats
3W - 2L
1,625 SR
Queue Stats
104W - 121L
1,468 Elo+
Solo
Team Averages
Level 115
1,607 SR
1,495 Elo+

VS

Team Averages
Level 91
1,502 SR
1,483 Elo+
Khepri
Khepri
KJL1999
Khepri
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,257 Elo+
Party 2
Cthulhu
Cthulhu
NinePalatine
Cthulhu
Level 60
God Stats
2W - 0L
1,655 SR
Queue Stats
71W - 61L
1,533 Elo+
Solo
Hera
Hera
QuestKings
Hera
Level 85
God Stats
1W - 1L
1,409 SR
Queue Stats
16W - 10L
1,586 Elo+
Party 2
Ares
Ares
SnugCozy
Ares
Level 89
God Stats
1W - 0L
1,618 SR
Queue Stats
16W - 11L
1,560 Elo+
Party 2
Vamana
Vamana
TheCrunchGuy
Vamana
Level 148
God Stats
1W - 0L
1,330 SR
Queue Stats
9W - 8L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Daskeil
Da Ji
16
7 / 5 / 5
9,006
819
7,401
11,942
5,822
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Enkeyi
Janus
16
2 / 5 / 5
8,869
806
15,492
11,035
4,967
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 6 / 6
8,177
743
3,900
16,284
20,894
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Heimdallr
GoldenLadle
Heimdallr
14
2 / 10 / 8
8,460
769
8,199
16,437
6,701
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
PrayedLeader498
Kumbhakarna
12
0 / 5 / 9
7,364
669
4,097
21,651
19,891
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
KJL1999
Khepri
16
6 / 1 / 13
10,624
966
5,228
8,358
10,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
NinePalatine
Cthulhu
17
7 / 3 / 21
10,449
950
20,898
13,659
10,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 3 / 13
10,090
917
15,754
10,278
6,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ares
17
5 / 2 / 18
10,557
960
12,261
17,937
29,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
15
6 / 5 / 14
10,057
914
13,208
19,150
23,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
110
13
Kills
31
31
Deaths
14
33
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Daskeil
Da Ji
7
5
5
1.9
L
Janus
Enkeyi
Janus
2
5
5
0.9
L
2
6
6
0.83
L
Heimdallr
GoldenLadle
Heimdallr
2
10
8
0.6
W
Khepri
KJL1999
Khepri
6
1
13
12.5
W
Cthulhu
NinePalatine
Cthulhu
7
3
21
5.83
L
Kumbhakarna
PrayedLeader498
Kumbhakarna
0
5
9
0.9
W
7
3
13
4.5
W
Ares
5
2
18
7
W
Vamana
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,089
Damage
67,349
77,349
Taken
69,382
58,275
Mitigated
80,979
16,019
Healing
24,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Daskeil
Da Ji
7,401
1,210
196
721
11,942
5,822
416
7,744
3,822
0
11,479
L
Janus
Enkeyi
Janus
15,492
1,365
1,634
1,150
11,035
4,967
480
8,392
2,481
41,144
0
L
3,900
470
614
2,747
16,284
20,894
39
10,528
5,164
0
7,110
L
Heimdallr
GoldenLadle
Heimdallr
8,199
3,210
0
795
16,437
6,701
675
11,618
4,283
0
18,583
W
Khepri
KJL1999
Khepri
5,228
614
0
853
8,358
10,913
1,254
3,987
4,371
12,980
0
W
Cthulhu
NinePalatine
Cthulhu
20,898
1,441
4,208
2,535
13,659
10,540
62
2,743
10,916
34,502
0
L
Kumbhakarna
PrayedLeader498
Kumbhakarna
4,097
537
1,303
6,859
21,651
19,891
196
13,607
7,458
9,224
0
W
15,754
4,550
2,646
1,794
10,278
6,837
2,188
3,484
6,794
31,789
0
W
Ares
12,261
1,407
3,566
2,672
17,937
29,270
764
4,424
13,513
15,781
0
W
Vamana
13,208
7,399
1,383
4,381
19,150
23,419
2,035
4,951
13,686
0
22,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,876
Gold Earned
51,777
104
Minions Killed
106
0
Camps Cleared
0
903,500
Distance Traveled
1,188,486
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,006
819
9
1
0
183,276
0
L
Janus
8,869
806
60
5
0
173,260
0
L
Tyr
8,177
743
5
0
0
216,251
2
L
Heimdallr
8,460
769
22
2
0
162,121
0
W
Khepri
10,624
966
6
1
0
223,080
1
W
Cthulhu
10,449
950
26
2
0
255,489
0
L
Kumbhakarna
7,364
669
8
1
0
168,592
0
W
Hera
10,090
917
51
5
0
239,985
0
W
Ares
10,557
960
3
0
0
242,017
0
W
Vamana
10,057
914
20
2
0
227,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role