Player Matchup

Medusa
Medusa
Bellakickbutt
Medusa
Level 109
God Stats
4W - 10L
1,415 SR
Queue Stats
153W - 156L
1,515 Elo+
Party 4
Cthulhu
Cthulhu
I KODU I
Cthulhu
Level 49
God Stats
13W - 14L
1,558 SR
Queue Stats
60W - 86L
1,455 Elo+
Party 4
Vamana
Vamana
SadLocs
Vamana
Level 128
God Stats
27W - 18L
1,702 SR
Queue Stats
515W - 490L
1,503 Elo+
Party 3
Merlin
Merlin
StrawHatPanda666
Merlin
Level 29
God Stats
15W - 11L
1,531 SR
Queue Stats
130W - 117L
1,483 Elo+
Party 3
Bakasura
Bakasura
notquixxhd
Bakasura
Level 113
God Stats
0W - 1L
1,785 SR
Queue Stats
5W - 7L
1,501 Elo+
Party 3
Team Averages
Level 86
1,598 SR
1,492 Elo+

VS

Team Averages
Level 67
1,725 SR
1,564 Elo+
Erlang Shen
Erlang Shen
Devemon77
Erlang Shen
Level 34
God Stats
23W - 19L
1,668 SR
Queue Stats
242W - 194L
1,651 Elo+
Party 2
Kukulkan
Kukulkan
Jaxxinflaxxinwax
Kukulkan
Level 64
God Stats
1W - 0L
1,750 SR
Queue Stats
10W - 8L
1,502 Elo+
Party 1
Hou Yi
Hou Yi
Juggerknotkill
Hou Yi
Level 85
God Stats
21W - 11L
1,617 SR
Queue Stats
482W - 449L
1,651 Elo+
Party 2
Cabrakan
Cabrakan
WarHawk843
Cabrakan
Level 119
God Stats
29W - 20L
1,712 SR
Queue Stats
146W - 138L
1,514 Elo+
Party 1
Thor
Thor
cweide
Thor
Level 31
God Stats
2W - 0L
1,875 SR
Queue Stats
22W - 22L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 3
9,910
450
9,289
16,305
7,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
I KODU I
Cthulhu
12
1 / 5 / 2
8,987
409
11,238
23,878
26,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
SadLocs
Vamana
19
0 / 2 / 3
12,381
563
18,541
22,821
17,520
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
0 / 5 / 5
11,013
501
11,082
11,351
5,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
notquixxhd
Bakasura
20
11 / 5 / 1
12,932
588
12,101
22,827
10,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Devemon77
Erlang Shen
17
3 / 2 / 8
11,140
506
11,089
28,923
26,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
1 / 3 / 3
11,279
513
6,599
9,183
4,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 3 / 6
12,419
565
22,876
21,952
11,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
WarHawk843
Cabrakan
20
2 / 1 / 6
13,276
603
10,479
22,578
32,012
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
cweide
Thor
20
10 / 3 / 2
12,829
583
15,758
19,231
10,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
12
Kills
21
21
Deaths
12
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Erlang Shen
Devemon77
Erlang Shen
3
2
8
3.5
L
Cthulhu
I KODU I
Cthulhu
1
5
2
0.4
W
1
3
3
0.83
W
5
3
6
2.67
L
Vamana
SadLocs
Vamana
0
2
3
0.75
L
0
5
5
0.5
W
Cabrakan
WarHawk843
Cabrakan
2
1
6
5
W
Thor
cweide
Thor
10
3
2
3.67
L
Bakasura
notquixxhd
Bakasura
11
5
1
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,251
Damage
66,801
97,182
Taken
101,867
68,343
Mitigated
84,768
14,701
Healing
45,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,289
4,567
0
1,783
16,305
7,972
1,296
694
15,611
0
83,614
W
Erlang Shen
Devemon77
Erlang Shen
11,089
4,918
3,478
9,909
28,923
26,860
259
8,690
19,432
2,361
49,555
L
Cthulhu
I KODU I
Cthulhu
11,238
1,737
409
3,351
23,878
26,964
408
817
23,061
35,100
0
W
6,599
392
0
1,902
9,183
4,496
639
2,916
6,206
98,602
0
W
22,876
14,227
0
10,775
21,952
11,190
3,333
6,438
15,514
0
134,089
L
Vamana
SadLocs
Vamana
18,541
7,501
0
5,516
22,821
17,520
0
10,872
11,949
0
131,733
L
11,082
752
0
1,312
11,351
5,227
1,030
2,195
9,156
89,964
0
W
Cabrakan
WarHawk843
Cabrakan
10,479
1,666
0
10,813
22,578
32,012
0
1,126
21,029
106,216
0
W
Thor
cweide
Thor
15,758
3,367
0
8,290
19,231
10,210
0
3,502
15,499
0
128,262
L
Bakasura
notquixxhd
Bakasura
12,101
7,472
0
2,330
22,827
10,660
0
2,938
19,889
0
85,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,223
Gold Earned
60,943
676
Minions Killed
810
0
Camps Cleared
0
2,121,228
Distance Traveled
2,027,038
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,910
450
144
7
0
366,610
3
W
Erlang Shen
11,140
506
50
2
0
423,195
2
L
Cthulhu
8,987
409
45
2
0
395,021
1
W
Kukulkan
11,279
513
160
7
0
402,515
0
W
Hou Yi
12,419
565
200
9
0
361,048
4
L
Vamana
12,381
563
217
10
0
485,701
10
L
Merlin
11,013
501
147
7
0
376,706
6
W
Cabrakan
13,276
603
216
10
0
373,056
7
W
Thor
12,829
583
184
8
0
467,224
3
L
Bakasura
12,932
588
123
6
0
497,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role