Player Matchup

Fenrir
Fenrir
AoW Cerberus
Fenrir
Level 86
God Stats
2W - 3L
1,494 SR
Queue Stats
104W - 106L
1,453 Elo+
Solo
Chiron
Chiron
Jaxxinflaxxinwax
Chiron
Level 64
God Stats
6W - 6L
1,574 SR
Queue Stats
10W - 8L
1,535 Elo+
Party 1
Chaac
Chaac
JokerAK13
Chaac
Level 107
God Stats
0W - 1L
1,506 SR
Queue Stats
17W - 25L
1,360 Elo+
Solo
Ganesha
Ganesha
WarHawk843
Ganesha
Level 119
God Stats
0W - 2L
1,666 SR
Queue Stats
146W - 138L
1,528 Elo+
Party 1
Baba Yaga
Baba Yaga
cweide
Baba Yaga
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,521 Elo+
Party 1
Team Averages
Level 81
1,548 SR
1,479 Elo+

VS

Team Averages
Level 95
1,603 SR
1,410 Elo+
Thor
Thor
Chloe-Misaki
Thor
Level 153
God Stats
21W - 13L
1,622 SR
Queue Stats
638W - 559L
1,551 Elo+
Party 2
Neith
Neith
QuinnzelLux
Neith
Level 8
God Stats
7W - 6L
1,395 SR
Queue Stats
9W - 12L
1,275 Elo+
Party 2
Khepri
Khepri
Ratatatanaaas
Khepri
Level 149
God Stats
8W - 12L
1,494 SR
Queue Stats
282W - 336L
1,369 Elo+
Solo
Bastet
Bastet
Violette-Misaki
Bastet
Level 160
God Stats
2W - 0L
2,002 SR
Queue Stats
411W - 302L
1,579 Elo+
Party 2
Kukulkan
Kukulkan
raynetempests
Kukulkan
Level 7
God Stats
2W - 2L
1,503 SR
Queue Stats
10W - 10L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
3
1 / 2 / 1
3,165
633
1,455
3,423
1,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
3,170
634
2,203
2,558
658
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
JokerAK13
Chaac
1
0 / 0 / 0
2,475
495
0
0
0
Ganesha
WarHawk843
Ganesha
5
0 / 0 / 0
3,481
696
1,224
4,358
1,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
cweide
Baba Yaga
7
1 / 0 / 1
3,972
794
1,010
2,374
758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,865
773
869
1,406
638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 0 / 0
3,175
635
3,229
2,012
742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,431
686
1,567
3,601
1,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
1 / 2 / 0
3,152
630
1,428
4,072
975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
raynetempests
Kukulkan
6
0 / 1 / 0
3,332
666
706
2,159
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
2
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
1
0.75
W
1
0
0
1
L
0
0
0
0
L
Chaac
JokerAK13
Chaac
0
0
0
0
W
0
0
0
0
W
0
0
0
0
W
1
2
0
0.5
L
Ganesha
WarHawk843
Ganesha
0
0
0
0
L
Baba Yaga
cweide
Baba Yaga
1
0
1
1.5
W
Kukulkan
raynetempests
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,892
Damage
7,799
12,713
Taken
13,250
3,853
Mitigated
4,532
4,361
Healing
5,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,455
758
0
25
3,423
1,059
0
278
3,145
0
6,919
W
869
584
0
779
1,406
638
0
0
1,406
0
17,589
L
2,203
1,153
407
693
2,558
658
0
722
1,836
0
15,778
L
Chaac
JokerAK13
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
3,229
1,563
0
587
2,012
742
0
609
1,403
0
15,135
W
1,567
252
203
2,003
3,601
1,479
0
584
3,017
8,866
0
W
1,428
526
0
1,664
4,072
975
0
259
3,813
0
11,063
L
Ganesha
WarHawk843
Ganesha
1,224
276
823
1,758
4,358
1,378
0
845
3,513
9,819
1,505
L
Baba Yaga
cweide
Baba Yaga
1,010
232
0
655
2,374
758
0
428
1,946
22,130
0
W
Kukulkan
raynetempests
Kukulkan
706
347
0
250
2,159
698
0
751
1,408
11,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,263
Gold Earned
16,955
106
Minions Killed
129
0
Camps Cleared
0
383,691
Distance Traveled
468,591
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,165
633
16
3
0
92,045
2
W
Thor
3,865
773
43
9
0
88,807
3
L
Chiron
3,170
634
50
10
0
84,249
0
L
Chaac
2,475
495
0
0
0
0
0
W
Neith
3,175
635
32
6
0
85,341
0
W
Khepri
3,431
686
6
1
0
99,943
1
W
Bastet
3,152
630
23
5
0
108,376
1
L
Ganesha
3,481
696
0
0
0
101,199
1
L
Baba Yaga
3,972
794
40
8
0
106,198
1
W
Kukulkan
3,332
666
25
5
0
86,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role