Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Popopozai
Bacchus
Level 13
God Stats
0W - 1L
1,243 SR
Queue Stats
2W - 3L
1,461 Elo+
Party 2
Neith
Neith
Tr0llTr0ller107
Neith
Level 46
God Stats
21W - 33L
1,405 SR
Queue Stats
67W - 90L
1,391 Elo+
Solo
Fenrir
Fenrir
TwistY VEnOM
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Y4KA HeRoz
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Team Averages
Level 46
1,430 SR
1,470 Elo+

VS

Team Averages
Level 96
1,484 SR
1,514 Elo+
Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ClassicMasz
Maui
Level 29
God Stats
5W - 1L
1,673 SR
Queue Stats
161W - 100L
1,562 Elo+
Party 1
Cliodhna
Cliodhna
Jerfi50
Cliodhna
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 34L
1,324 Elo+
Solo
Chronos
Chronos
QuangoQuango
Chronos
Level 141
God Stats
10W - 9L
1,456 SR
Queue Stats
278W - 210L
1,594 Elo+
Party 1
Pele
Pele
TheBluesScale
Pele
Level 129
God Stats
2W - 0L
1,289 SR
Queue Stats
201W - 134L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 0 / 0
5,922
592
2,901
4,562
1,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
Popopozai
Bacchus
8
1 / 1 / 1
5,064
506
3,966
7,426
5,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 2
4,649
465
3,582
4,597
1,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
8
2 / 3 / 2
5,102
510
4,820
8,395
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
Y4KA HeRoz
Guan Yu
7
1 / 3 / 0
4,453
445
2,201
4,970
2,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
4 / 1 / 1
6,060
606
5,154
7,420
3,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 0 / 3
5,756
576
2,846
6,263
3,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cliodhna
Jerfi50
Cliodhna
8
0 / 2 / 3
4,966
497
514
7,623
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chronos
QuangoQuango
Chronos
10
3 / 1 / 1
5,923
592
5,522
6,377
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 0
6,013
601
1,853
5,105
1,967
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
4
Kills
9
9
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
W
Achilles
 
Achilles
4
1
1
4.5
W
1
0
3
2.5
W
Cliodhna
Jerfi50
Cliodhna
0
2
3
0.75
L
Bacchus
Popopozai
Bacchus
1
1
1
1.5
W
Chronos
QuangoQuango
Chronos
3
1
1
3.5
W
1
0
0
1
L
0
2
2
0.5
L
Fenrir
2
3
2
1
L
Guan Yu
Y4KA HeRoz
Guan Yu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,470
Damage
15,889
29,950
Taken
32,788
14,089
Mitigated
13,532
8,966
Healing
13,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,901
1,001
0
2,394
4,562
1,336
0
215
4,347
50,540
0
W
Achilles
 
Achilles
5,154
2,310
0
3,456
7,420
3,585
74
0
7,074
0
33,966
W
2,846
717
1,390
2,002
6,263
3,451
0
1,807
4,456
11,917
1,761
W
Cliodhna
Jerfi50
Cliodhna
514
48
0
2,444
7,623
2,534
0
692
6,890
0
23,101
L
Bacchus
Popopozai
Bacchus
3,966
561
350
2,289
7,426
5,072
0
3,276
4,150
17,561
3,375
W
Chronos
QuangoQuango
Chronos
5,522
2,422
0
2,019
6,377
1,995
0
1,695
4,682
40,136
0
W
1,853
239
0
1,988
5,105
1,967
0
2,131
2,974
0
44,000
L
3,582
1,359
0
1,064
4,597
1,819
0
2,889
1,708
0
27,343
L
Fenrir
4,820
1,571
0
1,950
8,395
3,723
0
1,605
6,664
0
25,033
L
Guan Yu
Y4KA HeRoz
Guan Yu
2,201
1,112
0
919
4,970
2,139
0
0
4,618
0
11,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,190
Gold Earned
28,718
241
Minions Killed
301
0
Camps Cleared
0
965,345
Distance Traveled
1,027,700
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,922
592
103
10
0
177,368
0
W
Achilles
6,060
606
61
6
0
190,577
3
W
Maui
5,756
576
32
3
0
193,598
3
W
Cliodhna
4,966
497
54
5
0
232,759
0
L
Bacchus
5,064
506
41
4
0
202,724
0
W
Chronos
5,923
592
68
7
0
185,190
0
W
Pele
6,013
601
86
9
0
225,576
5
L
Neith
4,649
465
42
4
0
197,063
0
L
Fenrir
5,102
510
43
4
0
209,453
0
L
Guan Yu
4,453
445
12
1
0
178,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role