Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
Andresboti27
Nike
Level 106
God Stats
6W - 5L
1,714 SR
Queue Stats
278W - 235L
1,559 Elo+
Party 2
Maui
Maui
Lewisontop5314
Maui
Level 89
God Stats
4W - 6L
1,410 SR
Queue Stats
96W - 89L
1,515 Elo+
Party 3
Fenrir
Fenrir
domik_1808
Fenrir
Level 108
God Stats
4W - 0L
1,849 SR
Queue Stats
209W - 172L
1,556 Elo+
Party 2
Hou Yi
Hou Yi
rppino16
Hou Yi
Level 127
God Stats
6W - 9L
1,500 SR
Queue Stats
293W - 231L
1,538 Elo+
Party 2
Team Averages
Level 114
1,595 SR
1,534 Elo+

VS

Team Averages
Level 91
1,557 SR
1,466 Elo+
Mercury
Mercury
GreenGman
Mercury
Level 159
God Stats
4W - 7L
1,658 SR
Queue Stats
217W - 225L
1,499 Elo+
Party 1
Bacchus
Bacchus
Jslothking
Bacchus
Level 67
God Stats
7W - 3L
1,673 SR
Queue Stats
113W - 135L
1,320 Elo+
Party 4
Heimdallr
Heimdallr
TheSaucySusan
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,509 Elo+
Party 4
Guan Yu
Guan Yu
Whiffmaster8049
Guan Yu
Level 68
God Stats
16W - 13L
1,453 SR
Queue Stats
238W - 247L
1,500 Elo+
Solo
Ah Puch
Ah Puch
xWzE
Ah Puch
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
201W - 191L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
3 / 1 / 4
11,087
554
15,455
16,853
8,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
0 / 1 / 2
10,782
539
5,939
14,100
9,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 1 / 4
8,741
437
3,465
13,567
13,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
domik_1808
Fenrir
17
6 / 4 / 1
10,132
507
8,628
19,841
8,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Hou Yi
rppino16
Hou Yi
18
6 / 1 / 2
11,099
555
13,283
13,803
6,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GreenGman
Mercury
17
1 / 5 / 2
9,922
496
9,103
16,980
7,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Jslothking
Bacchus
12
1 / 3 / 3
8,127
406
7,272
16,302
21,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
TheSaucySusan
Heimdallr
13
2 / 5 / 1
8,689
434
8,741
13,571
6,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 0 / 0
11,589
579
13,978
12,333
15,325
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Puch
xWzE
Ah Puch
14
0 / 2 / 3
8,741
437
9,434
7,984
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
15
Kills
8
8
Deaths
15
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
4
5
W
0
1
2
1
L
Mercury
GreenGman
Mercury
1
5
2
0.4
L
Bacchus
Jslothking
Bacchus
1
3
3
0.83
W
0
1
4
2
L
Heimdallr
TheSaucySusan
Heimdallr
2
5
1
0.5
L
4
0
0
4
W
Fenrir
domik_1808
Fenrir
6
4
1
1.63
W
Hou Yi
rppino16
Hou Yi
6
1
2
7
L
Ah Puch
xWzE
Ah Puch
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,770
Damage
48,528
78,164
Taken
67,170
46,016
Mitigated
54,382
32,451
Healing
12,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,455
5,188
0
11,813
16,853
8,275
603
6,140
10,249
127,378
11,939
W
5,939
1,571
0
6,112
14,100
9,353
0
412
13,660
0
95,525
L
Mercury
GreenGman
Mercury
9,103
5,489
0
990
16,980
7,387
0
4,199
12,781
0
102,157
L
Bacchus
Jslothking
Bacchus
7,272
1,225
613
3,371
16,302
21,366
124
5,920
10,382
27,921
38
W
3,465
1,321
414
4,025
13,567
13,195
0
5,156
8,207
22,821
0
L
Heimdallr
TheSaucySusan
Heimdallr
8,741
3,464
0
2,119
13,571
6,486
0
808
12,763
0
58,106
L
13,978
1,164
389
3,224
12,333
15,325
325
2,142
10,191
48
108,117
W
Fenrir
domik_1808
Fenrir
8,628
2,509
0
3,489
19,841
8,904
0
2,718
16,965
0
92,190
W
Hou Yi
rppino16
Hou Yi
13,283
6,379
0
6,598
13,803
6,289
409
1,436
12,367
0
104,865
L
Ah Puch
xWzE
Ah Puch
9,434
386
0
1,693
7,984
3,818
0
4,391
3,593
70,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,841
Gold Earned
47,068
749
Minions Killed
621
0
Camps Cleared
0
1,978,982
Distance Traveled
2,007,111
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,087
554
236
12
0
366,754
4
W
Nike
10,782
539
191
10
0
393,152
7
L
Mercury
9,922
496
155
8
0
448,453
1
L
Bacchus
8,127
406
35
2
0
404,073
4
W
Maui
8,741
437
45
2
0
379,129
6
L
Heimdallr
8,689
434
99
5
0
306,499
4
L
Guan Yu
11,589
579
202
10
0
447,733
3
W
Fenrir
10,132
507
119
6
0
435,227
4
W
Hou Yi
11,099
555
158
8
0
404,720
6
L
Ah Puch
8,741
437
130
7
0
400,353
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role