Player Matchup

Xbalanque
Xbalanque
Ball Sacramento
Xbalanque
Level 139
God Stats
10W - 3L
1,490 SR
Queue Stats
382W - 368L
1,559 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CoomerSenpai
Morgan Le Fay
Level 18
God Stats
2W - 0L
1,698 SR
Queue Stats
39W - 11L
1,772 Elo+
Party 2
Terra
Terra
Drakkanoth
Terra
Level 137
God Stats
2W - 0L
1,573 SR
Queue Stats
41W - 48L
1,500 Elo+
Party 3
Poseidon
Poseidon
MiamMiamMami
Poseidon
Level 29
God Stats
5W - 2L
1,738 SR
Queue Stats
160W - 58L
1,739 Elo+
Party 2
Apollo
Apollo
zoro1013
Apollo
Level 46
God Stats
1W - 1L
1,463 SR
Queue Stats
15W - 21L
1,453 Elo+
Party 3
Team Averages
Level 74
1,592 SR
1,604 Elo+

VS

Team Averages
Level 54
1,484 SR
1,614 Elo+
Agni
Agni
ExtraLongMole
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,705 Elo+
Party 1
Eset
Eset
JOSELITOnonSENSE
Eset
Level 159
God Stats
4W - 4L
1,419 SR
Queue Stats
306W - 275L
1,591 Elo+
Party 4
Horus
Horus
JulianSand
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 63L
1,627 Elo+
Solo
Hun Batz
Hun Batz
WienerSkier2009
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,666 Elo+
Party 1
Medusa
Medusa
laelfdp
Medusa
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
232W - 241L
1,484 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ball Sacramento
Xbalanque
20
10 / 3 / 10
13,156
774
18,789
18,211
9,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
CoomerSenpai
Morgan Le Fay
20
5 / 2 / 16
12,359
727
21,595
14,305
6,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
18
3 / 2 / 14
11,973
704
6,494
24,843
31,762
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
MiamMiamMami
Poseidon
20
4 / 2 / 17
12,171
716
18,579
13,082
5,963
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
zoro1013
Apollo
17
1 / 4 / 13
10,682
628
6,396
20,200
9,170
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 7
11,056
650
26,855
20,189
9,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
4 / 2 / 5
10,938
643
12,067
14,392
7,340
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
17
2 / 7 / 8
10,790
635
7,470
24,838
36,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hun Batz
7
0 / 3 / 0
7,479
440
4,164
5,021
1,954
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
laelfdp
Medusa
20
4 / 3 / 6
12,030
708
22,527
12,957
6,623
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
39
23
Kills
13
13
Deaths
23
70
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Ball Sacramento
Xbalanque
10
3
10
5
W
Morgan Le Fay
CoomerSenpai
Morgan Le Fay
5
2
16
6.5
W
Terra
3
2
14
5
L
3
8
7
0.81
L
4
2
5
3.25
L
Horus
2
7
8
0.86
W
Poseidon
MiamMiamMami
Poseidon
4
2
17
6.25
L
Hun Batz
0
3
0
0
L
Medusa
laelfdp
Medusa
4
3
6
2.33
W
Apollo
zoro1013
Apollo
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,853
Damage
73,083
90,641
Taken
77,397
63,011
Mitigated
61,974
52,202
Healing
25,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Ball Sacramento
Xbalanque
18,789
8,764
2,423
4,729
18,211
9,256
2,558
10,113
8,098
0
44,833
W
Morgan Le Fay
CoomerSenpai
Morgan Le Fay
21,595
897
3,386
2,005
14,305
6,860
994
5,712
8,593
42,294
0
W
Terra
6,494
1,167
18,702
10,755
24,843
31,762
619
7,908
16,935
9,506
0
L
26,855
897
521
2,305
20,189
9,897
140
11,938
8,251
43,684
0
L
12,067
0
587
1,416
14,392
7,340
57
10,260
4,132
30,610
0
L
Horus
7,470
2,496
7,596
7,183
24,838
36,160
0
12,440
12,398
436
10,999
W
Poseidon
MiamMiamMami
Poseidon
18,579
2,190
4,223
3,385
13,082
5,963
2,142
5,687
7,395
44,563
0
L
Hun Batz
4,164
91
552
814
5,021
1,954
0
2,539
2,482
0
7,336
L
Medusa
laelfdp
Medusa
22,527
4,799
2,159
2,222
12,957
6,623
387
9,491
3,466
0
55,367
W
Apollo
zoro1013
Apollo
6,396
2,044
1,125
1,469
20,200
9,170
2,051
9,938
10,262
0
16,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,341
Gold Earned
52,293
195
Minions Killed
167
0
Camps Cleared
0
1,476,532
Distance Traveled
1,245,452
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
13,156
774
60
4
0
270,537
0
W
Morgan Le Fay
12,359
727
42
2
0
349,746
4
W
Terra
11,973
704
2
0
0
234,982
0
L
Agni
11,056
650
48
3
0
267,632
3
L
Eset
10,938
643
47
3
0
282,695
5
L
Horus
10,790
635
4
0
0
277,811
0
W
Poseidon
12,171
716
65
4
0
314,653
2
L
Hun Batz
7,479
440
3
0
0
83,407
2
L
Medusa
12,030
708
65
4
0
333,907
3
W
Apollo
10,682
628
26
2
0
306,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role