Player Matchup

Vulcan
Vulcan
Platinum IV
Foleycon80
Vulcan
Platinum IV
Level 129
God Stats
6W - 7L
1,567 SR
Queue Stats
67W - 50L
1,755 MMR
Party 1
Bacchus
Bacchus
Platinum III
Nick2642
Bacchus
Platinum III
Level 84
God Stats
38W - 23L
1,686 SR
Queue Stats
54W - 38L
1,883 MMR
Party 1
Thanatos
Thanatos
Platinum III
moditty97
Thanatos
Platinum III
Level 108
God Stats
16W - 11L
1,670 SR
Queue Stats
67W - 51L
1,829 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 107
1,641 SR
1,822 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 103
1,624 SR
1,950 MMR
Cthulhu
Cthulhu
Gold I
IIIIVIKEIIII
Cthulhu
Gold I
Level 128
God Stats
2W - 4L
1,466 SR
Queue Stats
192W - 215L
1,762 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
Ole Man Jake
Kuzenbo
Platinum II
Level 112
God Stats
24W - 15L
1,634 SR
Queue Stats
27W - 17L
2,163 MMR
Party 2
Hou Yi
Hou Yi
Gold II
øaken
Hou Yi
Gold II
Level 69
God Stats
5W - 0L
1,774 SR
Queue Stats
16W - 4L
1,924 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Foleycon80
Vulcan
17
0 / 3 / 6
12,457
593
33,601
17,220
9,553
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Nick2642
Bacchus
17
1 / 1 / 4
13,516
644
11,115
21,473
43,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thanatos
moditty97
Thanatos
17
6 / 4 / 1
13,110
624
23,765
19,052
9,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
AtlasAchillesCabrakanAh Muzen CabHorus

VS

Bans
AresScyllaXbalanqueAgniCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IIIIVIKEIIII
Cthulhu
19
1 / 3 / 6
13,013
620
15,957
32,335
29,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Ole Man Jake
Kuzenbo
17
0 / 2 / 6
13,806
657
9,854
29,074
51,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
øaken
Hou Yi
20
7 / 2 / 1
14,611
696
25,209
22,635
11,545
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
7
Kills
8
8
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Foleycon80
Vulcan
0
3
6
1
W
Cthulhu
IIIIVIKEIIII
Cthulhu
1
3
6
1.33
L
Bacchus
Nick2642
Bacchus
1
1
4
3
W
Kuzenbo
Ole Man Jake
Kuzenbo
0
2
6
1.5
L
Thanatos
moditty97
Thanatos
6
4
1
1.63
W
Hou Yi
øaken
Hou Yi
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,481
Damage
51,020
57,745
Taken
84,044
63,383
Mitigated
92,698
19,204
Healing
38,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Foleycon80
Vulcan
33,601
11,733
0
4,359
17,220
9,553
244
9,893
7,327
94,689
0
W
Cthulhu
IIIIVIKEIIII
Cthulhu
15,957
320
2,113
16,337
32,335
29,578
109
17,508
14,827
60,103
0
L
Bacchus
Nick2642
Bacchus
11,115
1,496
468
2,513
21,473
43,838
0
8,672
12,801
34,806
0
W
Kuzenbo
Ole Man Jake
Kuzenbo
9,854
3,992
367
8,838
29,074
51,575
266
13,550
15,524
29,148
0
L
Thanatos
moditty97
Thanatos
23,765
5,747
0
11,864
19,052
9,992
0
7,512
11,540
0
51,775
W
Hou Yi
øaken
Hou Yi
25,209
13,871
0
10,826
22,635
11,545
3,071
14,344
8,291
0
109,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,083
Gold Earned
41,430
231
Minions Killed
276
10
Camps Cleared
10
1,242,272
Distance Traveled
1,155,738
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
12,457
593
130
6
5
414,311
3
W
Cthulhu
13,013
620
86
4
4
420,294
3
L
Bacchus
13,516
644
44
2
1
406,060
5
W
Kuzenbo
13,806
657
28
1
2
403,635
4
L
Thanatos
13,110
624
57
3
4
421,901
10
W
Hou Yi
14,611
696
162
8
4
331,809
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role