Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Go_Gyro
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,372 Elo+
Solo
Raijin
Raijin
Morvie
Raijin
Level 119
God Stats
1W - 3L
1,414 SR
Queue Stats
93W - 128L
1,385 Elo+
Solo
Bellona
Bellona
anastaba
Bellona
Level 85
God Stats
1W - 2L
1,515 SR
Queue Stats
160W - 154L
1,394 Elo+
Solo
Geb
Geb
thug_puma_666
Geb
Level 118
God Stats
1W - 1L
1,688 SR
Queue Stats
131W - 139L
1,476 Elo+
Solo
Team Averages
Level 110
1,523 SR
1,425 Elo+

VS

Team Averages
Level 115
1,568 SR
1,419 Elo+
Chronos
Chronos
Gerarzo
Chronos
Level 158
God Stats
7W - 9L
1,408 SR
Queue Stats
654W - 696L
1,454 Elo+
Solo
Kumbhakarna
Kumbhakarna
Lordofgoats1
Kumbhakarna
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,398 Elo+
Solo
Skadi
Skadi
Macki-92
Skadi
Level 86
God Stats
8W - 2L
1,757 SR
Queue Stats
191W - 204L
1,399 Elo+
Party 1
Tiamat
Tiamat
monarch92
Tiamat
Level 105
God Stats
4W - 3L
1,510 SR
Queue Stats
141W - 132L
1,450 Elo+
Party 1
Eset
Eset
rpgman91
Eset
Level 121
God Stats
2W - 0L
1,664 SR
Queue Stats
181W - 210L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
3 / 8 / 7
10,679
534
15,098
20,648
11,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Go_Gyro
Merlin
20
5 / 4 / 10
12,205
610
30,653
20,422
11,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Morvie
Raijin
18
2 / 7 / 9
10,850
543
21,263
17,559
9,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
anastaba
Bellona
18
3 / 6 / 9
11,163
558
13,463
24,431
34,484
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
5 / 6 / 12
11,867
593
15,136
29,452
45,598
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Gerarzo
Chronos
20
8 / 1 / 14
13,737
687
20,779
19,108
10,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kumbhakarna
Lordofgoats1
Kumbhakarna
20
3 / 4 / 22
14,288
714
11,335
38,246
57,574
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Macki-92
Skadi
20
4 / 3 / 16
13,327
666
25,083
20,292
12,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
monarch92
Tiamat
20
10 / 6 / 11
13,718
686
23,618
21,353
18,168
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Eset
19
6 / 6 / 9
12,459
623
17,780
16,470
9,725
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
103
18
Kills
31
31
Deaths
20
47
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
8
7
0.81
W
Chronos
Gerarzo
Chronos
8
1
14
15
L
Merlin
Go_Gyro
Merlin
5
4
10
2.5
W
Kumbhakarna
Lordofgoats1
Kumbhakarna
3
4
22
3.5
W
Skadi
Macki-92
Skadi
4
3
16
4
L
Raijin
Morvie
Raijin
2
7
9
0.93
L
Bellona
anastaba
Bellona
3
6
9
1.25
W
Tiamat
monarch92
Tiamat
10
6
11
2.58
W
Eset
6
6
9
1.75
L
5
6
12
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,613
Damage
98,595
112,512
Taken
115,469
112,287
Mitigated
108,500
30,508
Healing
47,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
15,098
1,867
1,607
2,219
20,648
11,179
34
14,739
5,909
0
25,510
W
Chronos
Gerarzo
Chronos
20,779
5,027
2,568
6,079
19,108
10,246
2,113
9,408
9,700
45,125
0
L
Merlin
Go_Gyro
Merlin
30,653
715
1,470
6,905
20,422
11,972
524
13,735
6,687
64,582
0
W
Kumbhakarna
Lordofgoats1
Kumbhakarna
11,335
851
1,144
13,781
38,246
57,574
472
21,366
16,880
32,708
0
W
Skadi
Macki-92
Skadi
25,083
8,748
3,653
5,669
20,292
12,787
3,108
13,480
6,812
0
49,524
L
Raijin
Morvie
Raijin
21,263
1,761
2,475
2,470
17,559
9,054
268
13,091
4,468
42,311
0
L
Bellona
anastaba
Bellona
13,463
3,002
1,557
4,030
24,431
34,484
162
16,710
7,721
0
25,605
W
Tiamat
monarch92
Tiamat
23,618
1,014
2,185
5,699
21,353
18,168
1,072
11,885
9,468
38,706
0
W
Eset
17,780
1,269
5,100
1,765
16,470
9,725
352
10,913
5,557
37,981
0
L
15,136
819
3,276
4,499
29,452
45,598
0
15,237
14,215
23,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,764
Gold Earned
67,529
174
Minions Killed
203
0
Camps Cleared
0
1,684,015
Distance Traveled
1,824,059
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,679
534
20
1
0
334,952
1
W
Chronos
13,737
687
51
3
0
375,671
0
L
Merlin
12,205
610
80
4
0
358,621
0
W
Kumbhakarna
14,288
714
23
1
0
366,192
1
W
Skadi
13,327
666
48
2
0
400,526
0
L
Raijin
10,850
543
35
2
0
291,107
1
L
Bellona
11,163
558
28
1
0
328,026
0
W
Tiamat
13,718
686
41
2
0
373,955
0
W
Eset
12,459
623
40
2
0
307,715
0
L
Geb
11,867
593
11
1
0
371,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role