Player Matchup

Da Ji
Da Ji
Platinum V
DeeApexfox
Da Ji
Platinum V
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 152L
1,678 MMR
Solo
Ares
Ares
Gold III
GENARO MORALES
Ares
Gold III
Level 150
God Stats
9W - 14L
1,503 SR
Queue Stats
720W - 729L
1,570 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
VeahGoBeast
Sun Wukong
Gold II
Level 160
God Stats
6W - 4L
1,589 SR
Queue Stats
346W - 349L
1,629 MMR
Solo
Scylla
Scylla
Gold I
Vizshyn
Scylla
Gold I
Level 107
God Stats
6W - 3L
1,613 SR
Queue Stats
163W - 157L
1,615 MMR
Solo
Neith
Neith
Gold III
iFriendZone
Neith
Gold III
Level 160
God Stats
3W - 4L
1,576 SR
Queue Stats
177W - 185L
1,511 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,556 SR
1,601 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,565 SR
1,563 MMR
Jing Wei
Jing Wei
Gold I
 
Jing Wei
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum IV
A FaceIess Man
Thanatos
Platinum IV
Level 123
God Stats
124W - 99L
1,630 SR
Queue Stats
414W - 412L
1,670 MMR
Solo
Ra
Ra
Gold V
Morrigan8262
Ra
Gold V
Level 102
God Stats
2W - 1L
1,682 SR
Queue Stats
58W - 49L
1,576 MMR
Solo
Atlas
Atlas
Gold I
MrWiseP4
Atlas
Gold I
Level 146
God Stats
3W - 4L
1,514 SR
Queue Stats
134W - 132L
1,567 MMR
Solo
Chaac
Chaac
Bronze V
WompaTh-o-t
Chaac
Bronze V
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
19
4 / 3 / 3
11,386
542
12,894
23,627
10,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 1 / 9
10,214
486
15,162
21,149
25,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
VeahGoBeast
Sun Wukong
19
10 / 1 / 6
12,480
594
17,571
21,227
21,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Vizshyn
Scylla
18
4 / 1 / 5
11,339
540
10,780
11,445
4,845
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
2 / 1 / 1
11,289
538
9,162
10,563
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GebXbalanqueCabrakanKhepri

VS

Bans
AthenaHadesYmirLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
1 / 2 / 1
9,839
469
8,642
17,186
8,273
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
15
4 / 8 / 2
9,927
473
15,406
21,484
10,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 1 / 1
11,015
525
8,319
10,317
5,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Atlas
MrWiseP4
Atlas
13
1 / 4 / 3
8,776
418
7,159
23,008
27,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 6 / 1
8,603
410
8,100
18,585
13,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
21
Kills
7
7
Deaths
21
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
2
1
0.75
L
Thanatos
4
8
2
0.63
W
Da Ji
4
3
3
1.83
W
1
1
9
5.5
L
1
1
1
1.5
L
Atlas
MrWiseP4
Atlas
1
4
3
0.63
W
Sun Wukong
VeahGoBeast
Sun Wukong
10
1
6
13
W
Scylla
Vizshyn
Scylla
4
1
5
6.5
L
0
6
1
0.08
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,569
Damage
47,626
88,011
Taken
90,580
68,017
Mitigated
65,258
33,670
Healing
38,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
8,642
6,488
0
8,400
17,186
8,273
0
3,902
13,284
0
102,076
L
Thanatos
15,406
6,248
0
13,519
21,484
10,849
0
4,634
16,804
0
66,445
W
Da Ji
12,894
3,171
0
8,242
23,627
10,627
249
2,041
21,586
0
118,860
W
15,162
471
3,993
4,192
21,149
25,666
140
8,471
12,678
31,824
462
L
8,319
619
2,103
5,904
10,317
5,436
0
4,854
5,463
115,521
0
L
Atlas
MrWiseP4
Atlas
7,159
3,068
370
3,925
23,008
27,611
0
10,177
12,161
27,733
1,452
W
Sun Wukong
VeahGoBeast
Sun Wukong
17,571
3,470
0
11,833
21,227
21,802
1,895
2,787
18,440
0
94,977
W
Scylla
Vizshyn
Scylla
10,780
1,596
0
500
11,445
4,845
420
2,603
8,842
110,525
0
L
8,100
1,886
0
4,275
18,585
13,089
511
1,400
17,161
0
61,400
W
9,162
2,426
0
4,910
10,563
5,077
4,472
1,692
8,871
0
106,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,708
Gold Earned
48,160
687
Minions Killed
583
0
Camps Cleared
0
1,977,687
Distance Traveled
1,924,632
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,839
469
163
8
0
375,952
4
L
Thanatos
9,927
473
94
4
0
366,330
2
W
Da Ji
11,386
542
153
7
0
394,347
0
W
Ares
10,214
486
25
1
0
438,425
1
L
Ra
11,015
525
189
9
0
467,641
4
L
Atlas
8,776
418
27
1
0
353,857
6
W
Sun Wukong
12,480
594
156
7
0
400,478
0
W
Scylla
11,339
540
173
8
0
388,929
6
L
Chaac
8,603
410
110
5
0
360,852
5
W
Neith
11,289
538
180
9
0
355,508
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role